Looks like I have a documentation bug - sorry!bryant said:works !! thaxe alot
/// <summary>
/// Requests the start of a new auction
/// </summary>
/// <param name="m">The mobile requesting the auction</param>
public static void AuctionRequest( Mobile m )
{
if ( CanAuction( m ) )
{
m.SendMessage( AuctionConfig.MessageHue, AuctionSystem.ST[ 191 ] );
[B][COLOR="Red"]m.CloseAllGumps();[/COLOR][/B]
m.Target = new AuctionTarget( new AuctionTargetCallback( OnNewAuctionTarget ), -1, false );
}
else
{
m.SendMessage( AuctionConfig.MessageHue, AuctionSystem.ST[ 192 ], AuctionSystem.MaxAuctions );
m.SendGump( new AuctionGump( m ) );
}
}
public AuctionItem( Item item, Mobile owner )
{
m_ID = Guid.NewGuid();
m_Item = item;
m_Owner = owner;
m_Bids = new ArrayList();
if ( ! Creature )
{
[COLOR="Red"][B] m_Item.Visible = false;[/B][/COLOR]
m_Owner.SendMessage( AuctionSystem.MessageHue, AuctionSystem.ST[ 172 ] );
}
// Item name
if ( m_Item.Name != null && m_Item.Name.Length > 0 )
{
m_ItemName = m_Item.Name;
}
else
{
m_ItemName = m_StringList.Table[ m_Item.LabelNumber ] as string;
}
if ( m_Item.Amount > 1 )
{
m_ItemName = string.Format( "{0} {1}", m_Item.Amount, m_ItemName );
}
}
Kamuflaro said:Try script support and post what you did and that it is this system, you'll have better chances to get a helpful answer.