using System;
using Server.Engines.VeteranRewards;
using Server.Engines.Craft;
using Server.Network;
using System.Collections.Generic;
namespace Server.Items
{
public abstract class BaseCloak : BaseClothing
{
public BaseCloak( int itemID ) : this( itemID, 0 )
{
}
public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
{
}
public BaseCloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[B] [Flipable]
public class Cloak : BaseCloak, IArcaneEquip
{[/B]
public override int InitMinHits { get { return 10; } }
public override int InitMaxHits { get { return 20; } }
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AD;
else if ( ItemID == 0x26AD )
ItemID = 0x1515;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x1515 )
ItemID = 0x1530;
else if ( ItemID == 0x1530 )
ItemID = 0x1515;
}
#endregion
[B] [Constructable]
public Cloak() : this( 0 )
{
}
[Constructable]
public Cloak( int hue ) : base( 0x1515, hue )
{
Weight = 5.0;
}
public Cloak( Serial serial ) : base( serial )
{
}[/B]
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
if ( Weight == 4.0 )
Weight = 5.0;
}
}
[Flipable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get{ return m_LabelNumber; }
set{ m_LabelNumber = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
return base.LabelNumber;
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override void OnAdded( object parent )
{
base.OnAdded( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod += 2;
}
public override void OnRemoved(object parent)
{
base.OnRemoved( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod -= 2;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
}
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
return !m_IsRewardItem || Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
public RewardCloak() : this( 0 )
{
}
[Constructable]
public RewardCloak( int hue ) : this( hue, 0 )
{
}
[Constructable]
public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
{
Weight = 5.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
}
public RewardCloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
break;
}
}
if ( Parent is Mobile )
((Mobile)Parent).VirtualArmorMod += 2;
}
}
[Flipable( 0x230A, 0x2309 )]
public class FurCape : BaseCloak
{
public override int InitMinHits { get { return 10; } }
public override int InitMaxHits { get { return 20; } }
[Constructable]
public FurCape() : this( 0 )
{
}
[Constructable]
public FurCape( int hue ) : base( 0x230A, hue )
{
Weight = 4.0;
}
public FurCape( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}