Tee312 said:OOO Tannis, i just re-read your post. No, see what i want is a totally custom pet with a totally custom animation, new look and everything. Thats what im looking into doing, i know its possible cause ive seen people doing it on shards, thats what i was asking
Tee312 said:ok greystar thanks. No one uses 3D, or if they do thats their choice but i got my point across that it isnt recommended to used 3D. So i would have to make animations of everything of the new monster to give it a new look? Cause right now im doing a lot of customs, and now im at custom pets Want my shard to be different, im just so confused about how to make a totally new looking pet. I aint talking bout new ridables, i got plenty of them What i want is a new monster with a totally new look. New animation and all. Thanks for any more info!
Tee312 said:ok.. im so sorry greystar for taking up your time but one more very stupid question. Yes i have added some custom items, thanks to tannis guide, but i didnt make the artwork, so how would i go about making the animation MYSELF? sorry.. i feel so stupid lol
Either the VD or UOP will have all the animations the monster was made with. If the maker didn't use all the correct animations, then it won't have all of them. To use the UOP takes a little bit of back and forth, but it comes out right. Let me know if this works. Get Michaelangelo. It would probably be on the UO-Graphics site I gave a link to yesterday. You should be able to import your UOP into Michaelangelo and either save it to a blank Verdata, or save it as one. Those UOP patches are old though, so it may be using an AnimId that's been put into use recently.Tee312 said:Ok, i just wanted to say thanks to Tannis and Greystar! I have officially added a custom pet, and its working! I didnt build it, but thats my next project and i decided to come back to it later, or have another staff member thats better at doing artwork than me(which aint hard cause i suck at doing artwork). Thanks a lot Greystar and Tannis for puttin up with me through this Ive learned a lot!
EDIT: adding a custom animation, and its called remoraz, and the files are remoraz.uop and remoraz.vd, so how do i go about adding these? I know you can cause a friend has it on his shard but he hasnt been on for like a week, do these files have all the animations i need to add them? What do i do with them to be able to add this animation? I got this from uo pixels, i just dunno what to do with it. Please help me and tell me how
Tee312 said:hmm whats up with this.. i export it and then it makes my tiledata.mul japanese or sometype of foreign language.. so i cant find out its bodyvalue or anything to see if it worked.
EDIT: Jesus, i dont wanna give up cause ive gotten so far into this, but this just wont work. I export it to the tiledata.mul (cause we dont have no more verdata.. do we?) ok ill just wait for someone to respond now.. im just gonna give it a break till then, ive tried all i can do for now, and its not wanting to work.
Tee312 said:Greystar, i dont have the verdata.mul.. i thought that was gottenr id of a long time ago for tiledata.mul. Where is the verdata.mul then? When i open tiledata.mul through tiledata editor it says it cannot load C:/Program files/UO The Eighth Age/Verdata.mul. Can you help me with this a little more?
EDIT: I fixed it! Now that i added it to the verdata.mul, can you tell me what i do?
Tee312 said:Ok greystar thanks. Heh, im gettin closer and closer Ok in mulpatcher when i try to load the anim files it says, It doesnt load XXXX(anim file) into memory anymore. Make a backup before. What does this mean? at least i made the verdata now!