X
Xanthos
Guest
I'm glad you like it. Check out my latest release today, which includes your minimum tame skill idea Protius73. I'm with you on the Evos going wild thing - I like risk in the game. However, I made it configurable so people can have it either way.
For this release, some changes were made to the BaseEvo interfaces and the EvoSpec/EvoStages. A couple new absract methods were added as well as a few new Attributes. It should not be a lot of work to install this but I recommend diffing the changes against what you have to be safe. Sorry for the upheaval, I think this will be the most disruptive update we will see - adding Mercenaries forced a bit of redesign.
I decided not to add the "freeze-dried" pet shrink method to this release and may not add it at all unless there is an outcry for it. I continually see problems with shrink systems that use that approach and I prefer the less complex and far safer "pet stable" approach. As far as I can tell the reason for the gensis of the "freeze-dried" method was an old spawn system that had a nasty habit of wiping the internal map. Any sane system that cleans the internal map needs to check the Stabled mob attribute and since I set that attribute I think my approach is safe.
For this release, some changes were made to the BaseEvo interfaces and the EvoSpec/EvoStages. A couple new absract methods were added as well as a few new Attributes. It should not be a lot of work to install this but I recommend diffing the changes against what you have to be safe. Sorry for the upheaval, I think this will be the most disruptive update we will see - adding Mercenaries forced a bit of redesign.
I decided not to add the "freeze-dried" pet shrink method to this release and may not add it at all unless there is an outcry for it. I continually see problems with shrink systems that use that approach and I prefer the less complex and far safer "pet stable" approach. As far as I can tell the reason for the gensis of the "freeze-dried" method was an old spawn system that had a nasty habit of wiping the internal map. Any sane system that cleans the internal map needs to check the Stabled mob attribute and since I set that attribute I think my approach is safe.