sadoul said:Just get region control. With it u can make it so u can't HarmNPC and set it's hits to 1. Then of course for healing you'll have to get something else. Maybe just edit the bandages.cs to work on a certain dummy bypass health.
if ( this.Stage == 1 )
{
this.MovingParticles( m, 0x1FA8, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else if ( this.Stage == 2 )
{
this.MovingParticles( m, 0x1FA9, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else if ( this.Stage == 3 )
{
this.MovingParticles( m, 0x1FAB, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else if ( this.Stage == 4 )
{
this.MovingParticles( m, 0x1FBC, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else if ( this.Stage == 5 )
{
this.MovingParticles( m, 0x1FBD, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else if ( this.Stage == 6 )
{
this.MovingParticles( m, 0x1FBF, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else if ( this.Stage == 7 )
{
this.MovingParticles( m, 0x1FBE, 1, 0, false, true, ( this.Hue - 1 ), 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 );
}
else
{
this.PublicOverheadMessage( MessageType.Regular, this.SpeechHue, true, "Please call a GM if you are getting this message, they will fix the breathe, thank you :)", false );
}
}
Bobert said:I have a few Probs acutly
1. Says not tamable for all of them
2. dont evole.
3. dont gain kp.
Override the ondeath method.Deceit said:Too cool! Thanks for sharing.
Just one question. How can I make it lose kill points if it dies?
Deceit said:Too cool! Thanks for sharing.
Just one question. How can I make it lose kill points if it dies?
LennyL. said:I have training dummys on my shard and when ever the creature hits it, it evolves. how can this be solved?
KillerBeeZ said:I too was going to point this out, and I would like to add that there are some shards that have Live Training Dummies
Generally these things can only be hit for 1 damage and do only 1 damage... but have gobs of hit points... very exploitable.
I have training dummies but their hits are only 100, I upped this to test it to 10,000 (which is normal for some of the harder monsters) and the little snake became an Ancient in less than 10 minutes
So, if you have mobs that are easy (as in do little damage) and have lots of hits, you might consider getting rid of them or editing them.
Anubis said:This is a awsome script i love it but one problem when i [add guardiandragon and then i kill it in any form or fasion the guardian dragon does not drop an egg not even on its body well only one outta like 50(seriously) has dropped an egg is there a reason for this or did i accedentally mess up a script when it was downloading plz help me.
And Raelis i think i played on your shard Akara Essex and it was awsome if it was not your then it had alot of stuff that you did on it and on my older shard that i used to be player on also used your stuff and they were all awsome keep up the good work.
if ( Utility.RandomDouble() <= 0.[B]3[/B] )
if ( Utility.RandomDouble() <= 0.[B]8[/B] )
Anubis said:Forgot to ask is there a way to edit his stats or is theis where i do it
There isn't.Alcore said:Wonderful script Raelis...but my players seem to be having a small problem..when they peace the monsters the evolve dragons do not gain any Kp points...i have tried looking into the scripts for a possible answer to it..but cant seem to find anything that would prevent them from gaining off of peaced monsters...