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friend not able to connect......

doe90

Wanderer
friend not able to connect......

i have every thing i need i click the server nothing goes wrong.......
i don't have a router
i tryed turning off firewall
i use my real ip

i have on idea what's wrong
 

doe90

Wanderer
ok this is it
is this Right?

using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public const string Address = 24.131.6.153;

public const string ServerName = "RunUO Test Center";

public static void Initialize()
{
Listener.Port = 2593;

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
IPAddress ipAddr;

if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) )
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
else
e.Rejected = true;
}
catch
{
e.Rejected = true;
}
}

public static bool Resolve( string addr, out IPAddress outValue )
{
try
{
outValue = IPAddress.Parse( addr );
return true;
}
catch
{
try
{
IPHostEntry iphe = Dns.Resolve( addr );

if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}
}

outValue = IPAddress.None;
return false;
}

private static bool IsLocalMachine( NetState state )
{
Socket sock = state.Socket;

IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;

if ( IPAddress.IsLoopback( theirAddress ) )
return true;

bool contains = false;
IPHostEntry iphe = Dns.Resolve( Dns.GetHostName() );

for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i )
contains = theirAddress.Equals( iphe.AddressList );

return contains;
}
}
}
 

Quantos

Lord
No, NAV will not affect the players abilities to log in to the shard. NIS on the other hand will unless there is a ruleset for it.

Which firewall do you use?
 

Quantos

Lord
Here is a link to the online manual for the Kerio firewall, this particular page involves setting up rulesets for programs that you want to allow access to.

http://www.kerio.com/manual/kpf/en/ch05s02.html
 

Quantos

Lord
Since that is their online manual I will assume that it is the newest one. You should update to make sure.
 
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