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Help with adding Ter Mur and SA maps

Sythen

Sorceror
I'm creating a new server, but now I'm left wondering... If I create a custom map for termur... and lets say hypothetically covered the map with just grass (with the exception of the edges which would be mountains..), would I be able to utilize all that as walking space or does the termur map have a no fly zone like trammel and felucca
 

JoshyB

Sorceror
Heh there is an old custom public moongates script somewhere on here that worked great .... i think it was Lokis but cont recall exactly ... and it was on my old PC not this one which is long gone lol ill see if i can find it on here cause it allowed you to custom locations pretty much anywhere was real handy .

Ok this is CEO's Moongate Library it may need some modifications to work on the new SVN it was in the post archives ..... I have not checked it out yet but this was the system i was talking about ..... here is a link to that post in the archives. so dont post anything there as its aa Old Thread
http://www.runuo.com/community/threads/ceos-moongatelibrary.78138/

LOL Thanks Varkasal :)
 

Varkasal

Sorceror
Thanks Varkasal, The coordinants worked for me and I'm able to walk around!!

Thank Thilgon hes the one gave me the coords ... lol

And Sythen im not sure but im willing to bet it has a no fly zone though i could be wrong ....
 

Varkasal

Sorceror
LOL Thanks Varkasal :)
Np man i just put the thing in and it worked That is an excellent moongate script because you can literally add any place you want even places where your not supposed to be able to mark provided you make the runes using props instead of trying to mark them :) and it has any flags you want for your moongates you can set or not set CEO really made some nice scripts .
 

Scriptiz

Sorceror
Try adding this to the end of Data\Regions.xml file just before the last line </ServerRegions> (wich I included in the code below) :
Code:
  <Facet name="TerMur">
    <region type="GuardedRegion" priority="50" name="Moongates">
      <rect x="852" y="3525" width="15" height="15" />
      <rect x="925" y="3988" width="15" height="15" />
    </region>
    <region type="TownRegion" priority="50" name="Royal City">
      <rect x="662" y="3316" width="300" height="400" />
      <go x="750" y="3450" z="-20" />
      <entrance x="841" y="3510" />
    </region>
    <region type="TownRegion" priority="50" name="Holy City">
      <rect x="930" y="3840" width="250" height="250" />
      <go x="995" y="3898" z="-42" />
      <entrance x="862" y="3942" />
    </region>
    <region type="DungeonRegion" priority="50" name="Underworld">
      <rect x="1003" y="935" width="300" height="300" />
      <go x="1143" y="1085" z="-37" />
      <entrance x="1143" y="1085" />
    </region>
    <region type="StygianAbyssRegion" priority="50" name="Abyss">
      <rect x="235" y="40" width="920" height="1000" />
      <go x="520" y="522" z="31" />
      <entrance x="520" y="522" />
    </region>
    <region type="MondainRegion" priority="100" name="StygianDragonLair">
      <rect x="294" y="112" width="92" height="178" />
      <go x="433" y="158" z="0" />
    </region>
    <region type="MondainRegion" priority="100" name="MedusasLair">
      <rect x="764" y="894" width="69" height="89" />
      <rect x="816" y="749" width="13" height="16" />
      <go x="771" y="928" z="0" />
    </region>
  </Facet>
</ServerRegions>

Source : http://orb-sa-svn.googlecode.com/svn/trunk/Data/Regions.xml

If you plan on supporting SA, have a look at the complete repository, Orbsydia is doing a great job on supporting SA (gargoyles and other stuffs).
 
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