error msg
I'm on Win xp pro and running the new hb 13 version.
When I press export to uo script it gives an error saying :
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An unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, the application will be shut down immediately.
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Ok, so I hit continue but it doesn't save the file. Quit closes the program.
The details read the following (warning long):
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See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Documents and Settings\AdminMaster\My Documents\Internal\scriptbase.txt".
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path)
at Ultima.HouseDesign.SaveRunUOScript()
at Ultima.HouseDesigner.ExportScript(String fileName)
at Ultima.Core.Export_Click(Object sender, EventArgs e)
at Reflector.UserInterface.CommandBarControl.OnClick(EventArgs e)
at Reflector.UserInterface.CommandBarControl.PerformClick(EventArgs e)
at Reflector.UserInterface.MenuBarItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at Reflector.UserInterface.CommandBar.WndProc(Message& message)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
HouseBuilder
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///G:/HBRC13/HouseBuilder.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
CommandBar
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///G:/HBRC13/CommandBar.DLL
----------------------------------------
Ultima
Assembly Version: 1.0.1338.1619
Win32 Version: 1.0.1338.1619
CodeBase: file:///G:/HBRC13/Ultima.DLL
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
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I have some other questions as well.
Many people seem to not be able to scroll around. How do we scroll? On some older version I was able to use arrow keys but not on this one. Maybe let us zoom way out or move around for the bigger ones we make for example 100 x 100.
Is there a way with the new version to make the house normal...like a static house and not owned by anyone? Or will these houses need owners?
Do these buildings use static tile memory or do they count as one object because of the script? This would help cut down save times on servers for sure if it saw the building as one object like they do the other houses from deeds.
Last note! Keep up the great work! Each version is getting better and better!