Ilutzio's Questmaker (.exe scriptwriter)
Ilutzio's Questmaker
Latest news: I have released the Visual Basic source code and are not updating the project any further, any code you find is free for anyone to use (tho, some small credit would be appreciated ). The program/scripts works fine still. I'm just not adding in new features.
What can the program do?
It creates scripts for you, not any scipts but the three that are most important for a quest.
Namely: The quest NPC, the Quest item and the Quest gump (conversation with the player).
You put in simple text into textboxes, hit Save and the program will write the script for you.
On what RUO version does the scripts work?
So far RUO 2.0 RC1.
How do i operate it?
Start the program and read thru the 1-min-tutorial found under Menu -> Help -> Simple userguide. Then try it and if you encounter problems after reading the buildt-in tutorial then this might help you correct some of them: http://www.runuo.com/forums/showpost.php?p=578022&postcount=72
It deals with other issues and in another way then the buildt-in tutorial, thanks alot to Fr€€man for taking the time!
And when all else fails; come back to this thread for additional support.
Any known issues?
When you try to run it and get an error saying "Missing .OCX control", that meens you're missing VB runtimes, you can download em' here: http://download.microsoft.com/download/vb60pro/Redist/sp5/WIN98Me/EN-US/VBRun60sp5.exe
Virus alert
I've scanned the .exe file with AVG Free and found nothing.
Credit to
Vhaerun for letting me use 3 of his scripts as the base foundation.
Anti-Basic for helping with testing and spelling/grammar-mistakes.
Fr€€man for help with beta testing.
Lord_Greywolf for helping with hue customization and bug fixing.
Changelog
Changes from 1.0 to 1.1:
Okey, fancy stuff but won't the quests be rather flat?
Well, that depends much on you imagination, can you come up with an exciting storyline? Can you be innovative with the technicall and psychological boundries that keep you "prisoner"?!! Yes! With my program and a donation of $40 you can have all of this AND get a Get-into-heaven-when-you-die free-card as a free bonus!
Nahh, just kidding.
You can do very creative and intresting quests in fact. Let me give some examples:
Quest of type 1: Collect from ground
- Put out spawners in a forest, some spawn monsters and some spawn the Questitem.
Quest of type 2: Collect from hard-to-get-to place
- A Salmoor-Wyrmscale spawns close to an Ancient wyrm in Lvl. 3 Destard, fetch!
Quest of type 3: Collect from monster corpse
- The classic approach, monsters have stolen something and NPC want it back.
Quest of type 4: Buy item from an NPC
- Place an npc in a town far away and put monsters on the way.
- Place one on an island and give the player a boat, not as reward but as the initial item when they start quest.
Quest of type 5: Go to a place
- Give the player a hammer and point him to a dwarf in Wind. The dwarf points him to an anvil in Shame lvl. 1. When the player click the hammer on the anvil he create the questitem. Then he brings it back to the initial NPC for reward.
Quest of type 6: Chain
- The above example is a chained quest, only 2 links in the chain, but still a chain, elaborate.
- I like blacksmithy quests, here's another idea for one: An npc ask u to collect item Y from monster A, Z from B, X from C and W from D. When you turn in Y, you get one Deepsilver ingot, and when you turn in Z you get another (and so on). These ingots can only be used in one place, deep inide an elven wood where an Ancient anvil stands. And the strange metal can only be worked with a special Dwarven hammer. Guess what...? I think you guessed it, getting the hammer is one quest, ingots the other, getting to the anvil the third and defeating the Watcher of the Ancient anvil the forth.
It's a cliché as worn as any but in this case it's true - The possibilities ARE endless!
Enjoy!
Ilutzio's Questmaker
Latest news: I have released the Visual Basic source code and are not updating the project any further, any code you find is free for anyone to use (tho, some small credit would be appreciated ). The program/scripts works fine still. I'm just not adding in new features.
What can the program do?
It creates scripts for you, not any scipts but the three that are most important for a quest.
Namely: The quest NPC, the Quest item and the Quest gump (conversation with the player).
You put in simple text into textboxes, hit Save and the program will write the script for you.
On what RUO version does the scripts work?
So far RUO 2.0 RC1.
How do i operate it?
Start the program and read thru the 1-min-tutorial found under Menu -> Help -> Simple userguide. Then try it and if you encounter problems after reading the buildt-in tutorial then this might help you correct some of them: http://www.runuo.com/forums/showpost.php?p=578022&postcount=72
It deals with other issues and in another way then the buildt-in tutorial, thanks alot to Fr€€man for taking the time!
And when all else fails; come back to this thread for additional support.
Any known issues?
When you try to run it and get an error saying "Missing .OCX control", that meens you're missing VB runtimes, you can download em' here: http://download.microsoft.com/download/vb60pro/Redist/sp5/WIN98Me/EN-US/VBRun60sp5.exe
Virus alert
I've scanned the .exe file with AVG Free and found nothing.
Credit to
Vhaerun for letting me use 3 of his scripts as the base foundation.
Anti-Basic for helping with testing and spelling/grammar-mistakes.
Fr€€man for help with beta testing.
Lord_Greywolf for helping with hue customization and bug fixing.
Changelog
Changes from 1.0 to 1.1:
- The Questgiver now have Int, Str and Dex so it can wear armor.
- It also have a backpack with gold in it.
- The output script was cleaned up some, now it's easier to edit.
- The Questgiver can now be customized more, with clothing and hues.
- Added in 4 places, tips on how to avoid common errors.
- Cosmetic revision 1: The userguide was revised slightly.
- Cosmetic revision 2: Minor things cleaned up here and there.
- Cosmetic revision 3: The parentwindow background color is now darker.
- Cosmetic revision 2: Changed two colors in the About window aswell as the loggotype.
Okey, fancy stuff but won't the quests be rather flat?
Well, that depends much on you imagination, can you come up with an exciting storyline? Can you be innovative with the technicall and psychological boundries that keep you "prisoner"?!! Yes! With my program and a donation of $40 you can have all of this AND get a Get-into-heaven-when-you-die free-card as a free bonus!
Nahh, just kidding.
You can do very creative and intresting quests in fact. Let me give some examples:
Quest of type 1: Collect from ground
- Put out spawners in a forest, some spawn monsters and some spawn the Questitem.
Quest of type 2: Collect from hard-to-get-to place
- A Salmoor-Wyrmscale spawns close to an Ancient wyrm in Lvl. 3 Destard, fetch!
Quest of type 3: Collect from monster corpse
- The classic approach, monsters have stolen something and NPC want it back.
Quest of type 4: Buy item from an NPC
- Place an npc in a town far away and put monsters on the way.
- Place one on an island and give the player a boat, not as reward but as the initial item when they start quest.
Quest of type 5: Go to a place
- Give the player a hammer and point him to a dwarf in Wind. The dwarf points him to an anvil in Shame lvl. 1. When the player click the hammer on the anvil he create the questitem. Then he brings it back to the initial NPC for reward.
Quest of type 6: Chain
- The above example is a chained quest, only 2 links in the chain, but still a chain, elaborate.
- I like blacksmithy quests, here's another idea for one: An npc ask u to collect item Y from monster A, Z from B, X from C and W from D. When you turn in Y, you get one Deepsilver ingot, and when you turn in Z you get another (and so on). These ingots can only be used in one place, deep inide an elven wood where an Ancient anvil stands. And the strange metal can only be worked with a special Dwarven hammer. Guess what...? I think you guessed it, getting the hammer is one quest, ingots the other, getting to the anvil the third and defeating the Watcher of the Ancient anvil the forth.
It's a cliché as worn as any but in this case it's true - The possibilities ARE endless!
Enjoy!