AddButton(258, 85 + (by * 25), 4017, 4018, 10121, GumpButtonType.Reply, 0);
AddButton(258, 85 + (by * 25), 4017, 4018, 10124, GumpButtonType.Reply, 0);
AddButton(258, 85 + (by * 25), 4017, 4018, 10123, GumpButtonType.Reply, 0);
AddButton(258, 85 + (by * 25), 4017, 4018, 10142, GumpButtonType.Reply, 0);
+ Skills/ItemIdentification.cs:
CS0117: Line 84: 'Server.SkillName' does not contain a definition for 'Imbui
ng'
CS0117: Line 90: 'Server.SkillName' does not contain a definition for 'Imbui
ng'
CS0117: Line 93: 'Server.SkillName' does not contain a definition for 'Imbui
ng'
CS0117: Line 104: 'Server.SkillName' does not contain a definition for 'Imbu
ing'
CS0117: Line 107: 'Server.SkillName' does not contain a definition for 'Imbu
ing'
Hey guys, I'm pretty new to this whole ordeal and was wondering how to get creature to drop the essences. I have the imbuing system installed and working and added the portion of SF to my BaseCreatures.cs but nothing listed there will drop the Items. Any thoughts or help would be apprecated.
switch ( Utility.Random( 12 ))
{
case 0: PackItem( new EnchantEssence() ); break;
case 1: PackItem( new MagicalResidue() ); break;
case 2: PackItem( new RelicFragment() ); break;
case 3: PackItem( new EssencePrecision() ); break;
}
That generally means the Serialization/Deserialization is messed up in your BaseArmor.csAfter being up all night trying to add this in I finally gave up! Well... starting out all over again today. I did the merges right... hopefully. The scripts compile but I keep getting a message saying: An error occured while loading a saved object. Then saying to delete it! It runs through alot of armor pieces... wanting to delete them all. Anyone know how I can fix this? I'm using RunUO 2.3. Thanks
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 9 ); // version
#region SF Imbuing
writer.Write((int)m_TimesImbued); // Imbuing
writer.Write((bool)Physical_Modded);
writer.Write((bool)Fire_Modded);
writer.Write((bool)Cold_Modded);
writer.Write((bool)Poison_Modded);
writer.Write((bool)Energy_Modded);
#endregion
//version 8