D
draco
Guest
Chaos and Order Areas.!. // Script owns btw \\
Nice script, was wondering if you could make it to add jails? (Jails by OSI suck really bad) Was wondering if you could set a place to be like a jail.
ditmar said:Hey, i have a small addition which i would like to see implemented.
Turn off murder count possibility and becomming criminal. Is that possible?
goodmojo said:Im not able to restrict the use of spells OR skills in my deisgnated Regions. I do a show bounds and the regions borders are where i want them. Guarded toggles and all that I seem to have working. Just cant restrict skills and spells. Im trying to restrict mining in my zone and cant seem to do it. ANy ideas anyone??
goodmojo said:Ahh! I have homes in the zone. How do i edit the houses to a lower priority than the region they are in? DO you mean in a script, lowering all house priorities on the shard? Or is their an ingame function with the regioncontrol?
Follow up question. There were homes in one of the areas so i reset a Region and was able to restrict most skills and spells. The one thing i wanted to prevent was mining a specific mountain range. When i restrict mining, players are still able to mine the ore and smelt it, all within that restricted mining zone. Does restricting mining not work?
Follow up question. The one thing i wanted to prevent was mining a specific mountain range. When i restrict mining, players are still able to mine the ore and smelt it, all within that restricted mining zone. Does restricting mining not work?
Astafas said:Maybe this is a dumb question, but then again, I am a newbie to scripting: can I refer to these custum regions in another script like "if mobile is inside customregion x"?
Quick question about priority's and regions inside of regions.
1. How do I check the property's of the current region including the priority of the region. (ex. I added a region that include's all of a dungeon using the region in a box, I want to know what props were already on that deungeon)
2. How do I properly add another "region in a box" inside of a "Region in a box"? (I want to restrict the teleport spell in part of this dungeon.)
p.s. Great system man, mad props to ya.
Follow up question. There were homes in one of the areas so i reset a Region and was able to restrict most skills and spells. The one thing i wanted to prevent was mining a specific mountain range. When i restrict mining, players are still able to mine the ore and smelt it, all within that restricted mining zone. Does restricting mining not work?
Quote:
Follow up question. There were homes in one of the areas so i reset a Region and was able to restrict most skills and spells. The one thing i wanted to prevent was mining a specific mountain range. When i restrict mining, players are still able to mine the ore and smelt it, all within that restricted mining zone. Does restricting mining not work?
This isn't something I can do easily without editing the base scripts. It seems that RunUO only checks the Region if it's a 'used' skill. Such as one you activate manually like Hiding or Tracking or detect hidden for example
Heftiger said:I got the message "the server has crashed" in game and this error on the run-up panel
Error:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negativ
e and less than the size of the collection.
Parameter name: index
at System.Collections.BitArray.Get(Int32 index)
at Server.Gumps.RestrictGump..ctor(BitArray ba, RestrictType t)
at Server.Gumps.RegionControlGump.OnResponse(NetState sender, RelayInfo info)/QUOTE]
Can you tell me what yas did to crash it?
Heftiger said:Didn't do anything, one of my admins said that he had changed an Item ID about 30 to 45 seconds before it crashed but other than that I'm not aware that anything was done to induce it.