Heftiger said:My server has been doing a little testing with this region, and it seems that lootowncorpse doesn't work. LootOwnCorpse has been set to true, and false, and nobody is allowed to loot their own corpse in town.
ditmar said:Hey, i have a small addition which i would like to see implemented.
Turn off murder count possibility and becomming criminal. Is that possible?
Exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.BitArray.Get(Int32 index)
at Server.Gumps.RestrictGump..ctor(BitArray ba, RestrictType t)
at Server.Gumps.RegionControlGump.OnResponse(NetState sender, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Khaz said:I got this when I tried to open the Restricted Spells section.
The same region control had previously been configured to disallow recall and gate and teleport. A week or so later, today, when I tried to open the restricted spells section it crashed with the above.Code:Exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.BitArray.Get(Int32 index) at Server.Gumps.RestrictGump..ctor(BitArray ba, RestrictType t) at Server.Gumps.RegionControlGump.OnResponse(NetState sender, RelayInfo info) at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args)
Khaz said:The only thing I can think of is the addition of Voran's Druid Spells. That's probably the clash, but by replacing the region controllers I had set up, everything works now.
Private static Type[] m_Types = new Type[600];
Private static Type[] m_Types = new Type[300];
draco said:Chaos and Order Areas.!. // Script owns btw \\
ksim said:Yeap, Just installed Drudic spells and there's such problem.
Server crashes when you're using "Restricted Spells Gump" and also there're some crashes with casting druidic spells on the Custom Region.
I've found temporal fix of this problem, editing (back-uping ) SpellRegistry.cs to the previous version.
Changing
Back toCode:Private static Type[] m_Types = new Type[600];
Code:Private static Type[] m_Types = new Type[300];
But this disables using druidic spell scrolls
Waiting for the updata from ASayre8, Thank you for your work.
public enum CustomRegionPriority
{
HighestPriority = 0x96,
HousePriority = 0x96,
HighPriority = 0x90,
MediumPriority = 0x64,
LowPriority = 0x60,
InnPriority = 0x33,
TownPriority = 0x32,
[B]GreenAcres = 0x1,[/B]
LowestPriority = 0x0
}
KillerBeeZ said:is there a way to bypass features? Such as the light level. I would like to create a region at Brit Bank but want the light level to change with the rest of the world. The way it sits now, the light level will stay the same, either light or dark, this makes it hard to spawn things at night or day only. For example, if I have the light level set to full light, and spawn creatures at night, players will see these creatures while it looks like daytime.
ASayre8 said:Set the level to -1