Karmageddon
Sorceror
TopDog I did not modify the Repair.cs for this package. The one I use is a clean distro. I also cannot make repair either. This has not been something that was a big demand on my server so I did not work on a fix for it.
Karmageddon said:TopDog I did not modify the Repair.cs for this package. The one I use is a clean distro. I also cannot make repair either. This has not been something that was a big demand on my server so I did not work on a fix for it.
Sunshine said:Thank you very much you just seem to always go the extra bit to help people...very nice of you ...
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Misc/OreInfo.cs:
CS0101: Line 6: The namespace 'Server.Items' already contains a definition for 'CraftResource'
CS0101: Line 32: The namespace 'Server.Items' already contains a definition for 'CraftResourceType'
CS0101: Line 40: The namespace 'Server.Items' already contains a definition for 'CraftAttributeInfo'
CS0101: Line 277: The namespace 'Server.Items' already contains a definition for 'CraftResourceInfo'
CS0101: Line 307: The namespace 'Server.Items' already contains a definition for 'CraftResources'
CS0101: Line 547: The namespace 'Server.Items' already contains a definition for 'OreInfo'
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
Error:
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at Server.ScriptCompiler.Display(CompilerResults results)
at Server.ScriptCompiler.CompileCSScripts(Boolean debug, Assembly& assembly)
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SkillHandlers.Stealth.GetArmorRating(Mobile m)
at Server.SkillHandlers.Stealth.OnUse(Mobile m)
at Server.Mobiles.PlayerMobile.OnMove(Direction d)
at Server.Mobile.InternalOnMove(Direction d)
at Server.Mobile.Move(Direction d)
at Server.Mobiles.PlayerMobile.Move(Direction d)
at Server.Network.PacketHandlers.MovementReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)