hey something wrong here the board script is board not boards btw is log not logs plus i have having a fatal error and it dont have instruction if you have already moded scripts i luv this system is my favorite but WTF HAPPEN!!!
brainless said:Players are getting up there where they can use the sunstone/moonstone/bloodstone and it seems that moonstone gives the following message when player tries to change to it in the material list:
"Error (MegaCliloc) : StringId Not Found : 11044268" with ancient smith hammer that gives you more levels.
Regular hammers and runics work fine.
Top Dog said:I seem to have found a bug maybe or Im just completely stupid for not seeing a post in this thread talking about it.
My players cant make repair deeds for either tailoring or smith, I'm not sure if this is a bug or if its something I missed on installation.
Thanks for help
Karmageddon said:Where is the cliloc error shown? In the gump where all of the messages are sent to the player or somewhere else? Knowing this will help me narrow it down to what the problem may be.
Edit: Ok I looked into it and will be working on it. Will post a fix for it later today or in the morning.
AddSubRes( typeof( MoonstoneIngot ), "MOONSTONE", 105.0, [COLOR="Red"]1044268[/COLOR] );
Karmageddon said:Thank you Sunshine for letting me know about this..... I did find the problem. It was a typo in the DefBlacksmithy.cs. Find line 449 I think it is. It should look like this:
The number I have highlighted in red has an extra 1 on the front of it. Just take the extra 1 off and it should be fine.Code:AddSubRes( typeof( MoonstoneIngot ), "MOONSTONE", 105.0, [COLOR=red]1044268[/COLOR] );
Grom09 said:long time i never worked on my thing, but i was thinking
if i'd use treefellers, or elementals, what do i add to make the loot have 1% of dropping a runic?
sry, im very tired atm lol
if ( 0.5 > Utility.RandomDouble() )
PackItem( new RunicSil() );
Karmageddon said:As for Repair deeds they should be handled in the Repair.cs, which has not been modified for this package.