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Karmageddon's Custom O/W/L

G

Grom09

Guest
the ores are all good now,
the pickaxes--
i did not change, and i dont know how, i'l update message after.

*edit*
i stil need help with this
 

Holstis

Wanderer
wow

etherkye said:
lovely, but daats is better.

Wow Karmageddon creates his own O / W / L System and you have never posted anything that was your own..... Almost 99% of your posts are asking for help... Please dont flame for someone trying?


PS: Good job karma i tried it out
 
G

Grom09

Guest
stil help with harvesting tools
----------------------------------------------
using System;
using Server;
using Server.Engines.Harvest;

namespace Server.Items
{
public class SturdyPickaxe : BaseAxe
{
public override int LabelNumber{ get{ return 1045126; } } // sturdy pickaxe
public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }

public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }

public override int AosStrengthReq{ get{ return 50; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 35; } }

public override int OldStrengthReq{ get{ return 25; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 15; } }
public override int OldSpeed{ get{ return 35; } }

public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }

[Constructable]
public SturdyPickaxe() : this( 180 )
{
}

[Constructable]
public SturdyPickaxe( int uses ) : base( 0xE86 )
{
Weight = 11.0;
Hue = 0x973;
UsesRemaining = uses;
ShowUsesRemaining = true;
}

public SturdyPickaxe( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}
------------------------------------------------
this goes for sturdy pickaxes/ shovels/normal picks..
 
G

Grom09

Guest
problem is with pickaxes when i dbl click=crash

please read pg 12....
 

Karmageddon

Sorceror
Well Grom I have checked out a couple things to see what could be the problem and I do not see where the problem is. Unless you have done some modifications to my original scripts. If you have I will need more information to be able to help you with this problem. If you cannot provide the information then I cannot help you.
The system works fine if it is installed properly, and without modifications. So that tells me that either you didn't install it properly or you did some modifcations to it.
 
G

Grom09

Guest
i dont know what to give, i gave the code, and runuo thing server
server crashed when dbl click on mining harvesting tools
i only changed the Ores
i 'l get a un touched harvesting file from someone and then i'l say whats happening
 

Karmageddon

Sorceror
I am just going by what you are saying. Also I did not edit any of the base harvest files. You may want to check your Mining.cs. That may where your problem lies.
 
G

Grom09

Guest
also
what do i do with blacksmithbox, tailorbox
do players get them automatically,
shall i give to them manually
? if u want my msn lol xD i cause lotsa problems
*EDIT*
this might be long, =( -- mining.cs - {MODIFIED} --
----------------------------------------------------
Code:
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Engines.Harvest
{
	public class Mining : HarvestSystem
	{
		private static Mining m_System;

		public static Mining System
		{
			get
			{
				if ( m_System == null )
					m_System = new Mining();

				return m_System;
			}
		}

		private HarvestDefinition m_OreAndStone, m_Sand;

		public HarvestDefinition OreAndStone
		{
			get{ return m_OreAndStone; }
		}

		public HarvestDefinition Sand
		{
			get{ return m_Sand; }
		}

		private Mining()
		{
			HarvestResource[] res;
			HarvestVein[] veins;

			#region Mining for ore and stone
			HarvestDefinition oreAndStone = m_OreAndStone = new HarvestDefinition();

			// Resource banks are every 8x8 tiles
			oreAndStone.BankWidth = 8;
			oreAndStone.BankHeight = 8;

			// Every bank holds from 10 to 34 ore
			oreAndStone.MinTotal = 10;
			oreAndStone.MaxTotal = 34;

			// A resource bank will respawn its content every 5 to 10 minutes
			oreAndStone.MinRespawn = TimeSpan.FromMinutes( 5.0 );
			oreAndStone.MaxRespawn = TimeSpan.FromMinutes( 10.0 );

			// Skill checking is done on the Mining skill
			oreAndStone.Skill = SkillName.Mining;

			// Set the list of harvestable tiles
			oreAndStone.Tiles = m_MountainAndCaveTiles;

			// Players must be within 2 tiles to harvest
			oreAndStone.MaxRange = 2;

			// One ore per harvest action
			oreAndStone.ConsumedPerHarvest = 1;
			oreAndStone.ConsumedPerFeluccaHarvest = 2;

			// The digging effect
			oreAndStone.EffectActions = new int[]{ 11 };
			oreAndStone.EffectSounds = new int[]{ 0x125, 0x126 };
			oreAndStone.EffectCounts = new int[]{ 1 };
			oreAndStone.EffectDelay = TimeSpan.FromSeconds( 1.6 );
			oreAndStone.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 );

			oreAndStone.NoResourcesMessage = 503040; // There is no metal here to mine.
			oreAndStone.DoubleHarvestMessage = 503042; // Someone has gotten to the metal before you.
			oreAndStone.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
			oreAndStone.OutOfRangeMessage = 500446; // That is too far away.
			oreAndStone.FailMessage = 503043; // You loosen some rocks but fail to find any useable ore.
			oreAndStone.PackFullMessage = 1010481; // Your backpack is full, so the ore you mined is lost.
			oreAndStone.ToolBrokeMessage = 1044038; // You have worn out your tool!

			res = new HarvestResource[]
				{
					new HarvestResource( 00.0, 00.0, 100.0, 1007072, typeof( IronOre ),		typeof( Granite ) ),
					new HarvestResource( 40.0, 25.0, 105.0, 1007073, typeof( DullCopperOre ),	typeof( DullCopperGranite ),		typeof( DullCopperElemental ) ),
					new HarvestResource( 45.0, 27.5, 107.5, 1007074, typeof( ShadowIronOre ),	typeof( ShadowIronGranite ),		typeof( ShadowIronElemental ) ),
					new HarvestResource( 50.0, 30.0, 110.0, 1007075, typeof( CopperOre ),		typeof( CopperGranite ),		typeof( CopperElemental ) ),
					new HarvestResource( 55.0, 32.5, 112.5, 1007076, typeof( BronzeOre ),		typeof( BronzeGranite ),		typeof( BronzeElemental ) ),
					new HarvestResource( 60.0, 35.0, 115.0, 1007077, typeof( GoldOre ),		typeof( GoldGranite ),			typeof( GoldenElemental ) ),
					new HarvestResource( 65.0, 37.5, 117.5, 1007078, typeof( AgapiteOre ),		typeof( AgapiteGranite ),		typeof( AgapiteElemental ) ),
					new HarvestResource( 70.0, 40.0, 120.0, 1007079, typeof( VeriteOre ),		typeof( VeriteGranite ),		typeof( VeriteElemental ) ),
					new HarvestResource( 75.0, 42.5, 122.5, 1007080, typeof( ValoriteOre ),		typeof( ValoriteGranite ),		typeof( ValoriteElemental ) ),
					new HarvestResource( 80.0, 45.0, 125.0, "You dig some silver ore and put it in your backpack" , typeof( SilverOre ), typeof( SilverGranite ), typeof( SilverElemental ) ),
					new HarvestResource( 90.0, 50.0, 130.0, "You dig some mythril ore and put it in your backpack" , typeof( MythrilOre ), typeof( MythrilGranite ), typeof( MythrilElemental ) ),
					new HarvestResource( 105.0, 57.5, 137.5, "You dig some crystal ore and put it in your backpack" , typeof( CrystalOre ), typeof( CrystalGranite ), typeof( CrystalElemental ) ),
					new HarvestResource( 110.0, 60.0, 140.0, "You dig some sunstone ore and put it in your backpack" , typeof( SunstoneOre ), typeof( SunstoneGranite ), typeof( SunstoneElemental ) ),
					new HarvestResource( 115.0, 62.5, 142.5, "You dig some bloodstone ore and put it in your backpack" , typeof( BloodstoneOre ), typeof( BloodstoneGranite ), typeof( BloodstoneElemental ) )
				};

			veins = new HarvestVein[]
				{
					new HarvestVein( 21.2, 0.0, res[0], null   ), // Iron
					new HarvestVein( 10.2, 0.5, res[1], res[0] ), // Dull Copper
					new HarvestVein( 09.8, 0.5, res[2], res[0] ), // Shadow Iron
					new HarvestVein( 06.8, 0.5, res[3], res[0] ), // Copper
					new HarvestVein( 06.4, 0.5, res[4], res[0] ), // Bronze
					new HarvestVein( 06.0, 0.5, res[5], res[0] ), // Gold
					new HarvestVein( 05.6, 0.5, res[6], res[0] ), // Agapite
					new HarvestVein( 05.2, 0.5, res[7], res[0] ), // Verite
					new HarvestVein( 04.8, 0.5, res[8], res[0] ),  // Valorite
					new HarvestVein( 04.4, 0.5, res[9], res[0] ), // Silver
					new HarvestVein( 03.6, 0.5, res[11], res[0] ), // Mythril
					new HarvestVein( 02.4, 0.5, res[14], res[0] ), // Crystal
					new HarvestVein( 02.0, 0.5, res[15], res[0] ), // Sunstone
					new HarvestVein( 01.6, 0.5, res[16], res[0] ) // Bloodstone
				};

			oreAndStone.Resources = res;
			oreAndStone.Veins = veins;

			Definitions.Add( oreAndStone );
			#endregion

			#region Mining for sand
			HarvestDefinition sand = m_Sand = new HarvestDefinition();

			// Resource banks are every 8x8 tiles
			sand.BankWidth = 8;
			sand.BankHeight = 8;

			// Every bank holds from 6 to 12 sand
			sand.MinTotal = 6;
			sand.MaxTotal = 12;

			// A resource bank will respawn its content every 10 to 20 minutes
			sand.MinRespawn = TimeSpan.FromMinutes( 10.0 );
			sand.MaxRespawn = TimeSpan.FromMinutes( 20.0 );

			// Skill checking is done on the Mining skill
			sand.Skill = SkillName.Mining;

			// Set the list of harvestable tiles
			sand.Tiles = m_SandTiles;

			// Players must be within 2 tiles to harvest
			sand.MaxRange = 2;

			// One sand per harvest action
			sand.ConsumedPerHarvest = 1;
			sand.ConsumedPerFeluccaHarvest = 1;

			// The digging effect
			sand.EffectActions = new int[]{ 11 };
			sand.EffectSounds = new int[]{ 0x125, 0x126 };
			sand.EffectCounts = new int[]{ 6 };
			sand.EffectDelay = TimeSpan.FromSeconds( 1.6 );
			sand.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 );

			sand.NoResourcesMessage = 1044629; // There is no sand here to mine.
			sand.DoubleHarvestMessage = 1044629; // There is no sand here to mine.
			sand.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
			sand.OutOfRangeMessage = 500446; // That is too far away.
			sand.FailMessage = 1044630; // You dig for a while but fail to find any of sufficient quality for glassblowing.
			sand.PackFullMessage = 1044632; // Your backpack can't hold the sand, and it is lost!
			sand.ToolBrokeMessage = 1044038; // You have worn out your tool!

			res = new HarvestResource[]
				{
					new HarvestResource( 100.0, 70.0, 400.0, 1044631, typeof( Sand ) )
				};

			veins = new HarvestVein[]
				{
					new HarvestVein( 100.0, 0.0, res[0], null )
				};

			sand.Resources = res;
			sand.Veins = veins;

			Definitions.Add( sand );
			#endregion
		}


		public override Type GetResourceType( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource )
		{
			if ( def == m_OreAndStone )
			{
				if ( from is PlayerMobile && ((PlayerMobile)from).StoneMining && ((PlayerMobile)from).ToggleMiningStone && from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble() )
					return resource.Types[1];

				return resource.Types[0];
			}

			return base.GetResourceType( from, tool, def, map, loc, resource );
		}

		public override bool CheckHarvest( Mobile from, Item tool )
		{
			if ( !base.CheckHarvest( from, tool ) )
				return false;

			if ( from.Mounted )
			{
				from.SendLocalizedMessage( 501864 ); // You can't mine while riding.
				return false;
			}
			else if ( from.IsBodyMod && !from.Body.IsHuman )
			{
				from.SendLocalizedMessage( 501865 ); // You can't mine while polymorphed.
				return false;
			}

			return true;
		}

		public override void SendSuccessTo( Mobile from, Item item, HarvestResource resource )
		{
			if ( item is BaseGranite )
				from.SendLocalizedMessage( 1044606 ); // You carefully extract some workable stone from the ore vein!
			else
				base.SendSuccessTo( from, item, resource );
		}

		public override bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
		{
			if ( !base.CheckHarvest( from, tool, def, toHarvest ) )
				return false;

			if ( def == m_Sand && !(from is PlayerMobile && from.Skills[SkillName.Mining].Base >= 100.0 && ((PlayerMobile)from).SandMining) )
			{
				OnBadHarvestTarget( from, tool, toHarvest );
				return false;
			}
			else if ( from.Mounted )
			{
				from.SendLocalizedMessage( 501864 ); // You can't mine while riding.
				return false;
			}
			else if ( from.IsBodyMod && !from.Body.IsHuman )
			{
				from.SendLocalizedMessage( 501865 ); // You can't mine while polymorphed.
				return false;
			}

			return true;
		}

		public override HarvestVein MutateVein( Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein )
		{
			if ( tool is GargoylesPickaxe && def == m_OreAndStone )
			{
				int veinIndex = Array.IndexOf( def.Veins, vein );

				if ( veinIndex >= 0 && veinIndex < (def.Veins.Length - 1) )
					return def.Veins[veinIndex + 1];
			}

			return base.MutateVein( from, tool, def, bank, toHarvest, vein );
		}

		private static int[] m_Offsets = new int[]
			{
				-1, -1,
				-1,  0,
				-1,  1,
				 0, -1,
				 0,  1,
				 1, -1,
				 1,  0,
				 1,  1
			};

		public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested )
		{
			if ( tool is GargoylesPickaxe && def == m_OreAndStone && 0.1 > Utility.RandomDouble() )
			{
				HarvestResource res = vein.PrimaryResource;

				if ( res == resource && res.Types.Length >= 3 )
				{
					try
					{
						Map map = from.Map;

						if ( map == null )
							return;

						BaseCreature spawned = Activator.CreateInstance( res.Types[2], new object[]{ 25 } ) as BaseCreature;

						if ( spawned != null )
						{
							int offset = Utility.Random( 8 ) * 2;

							for ( int i = 0; i < m_Offsets.Length; i += 2 )
							{
								int x = from.X + m_Offsets[(offset + i) % m_Offsets.Length];
								int y = from.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];

								if ( map.CanSpawnMobile( x, y, from.Z ) )
								{
									spawned.MoveToWorld( new Point3D( x, y, from.Z ), map );
									spawned.Combatant = from;
									return;
								}
								else
								{
									int z = map.GetAverageZ( x, y );

									if ( map.CanSpawnMobile( x, y, z ) )
									{
										spawned.MoveToWorld( new Point3D( x, y, z ), map );
										spawned.Combatant = from;
										return;
									}
								}
							}

							spawned.MoveToWorld( from.Location, from.Map );
							spawned.Combatant = from;
						}
					}
					catch
					{
					}
				}
			}
		}

		public override bool BeginHarvesting( Mobile from, Item tool )
		{
			if ( !base.BeginHarvesting( from, tool ) )
				return false;

			from.SendLocalizedMessage( 503033 ); // Where do you wish to dig?
			return true;
		}

		public override void OnBadHarvestTarget( Mobile from, Item tool, object toHarvest )
		{
			if ( toHarvest is LandTarget )
				from.SendLocalizedMessage( 501862 ); // You can't mine there.
			else
				from.SendLocalizedMessage( 501863 ); // You can't mine that.
		}

		#region Tile lists
		private static int[] m_MountainAndCaveTiles = new int[]
			{
				220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
				230, 231, 236, 237, 238, 239, 240, 241, 242, 243,
				244, 245, 246, 247, 252, 253, 254, 255, 256, 257,
				258, 259, 260, 261, 262, 263, 268, 269, 270, 271,
				272, 273, 274, 275, 276, 277, 278, 279, 286, 287,
				288, 289, 290, 291, 292, 293, 294, 296, 296, 297,
				321, 322, 323, 324, 467, 468, 469, 470, 471, 472,
				473, 474, 476, 477, 478, 479, 480, 481, 482, 483,
				484, 485, 486, 487, 492, 493, 494, 495, 543, 544,
				545, 546, 547, 548, 549, 550, 551, 552, 553, 554,
				555, 556, 557, 558, 559, 560, 561, 562, 563, 564,
				565, 566, 567, 568, 569, 570, 571, 572, 573, 574,
				575, 576, 577, 578, 579, 581, 582, 583, 584, 585,
				586, 587, 588, 589, 590, 591, 592, 593, 594, 595,
				596, 597, 598, 599, 600, 601, 610, 611, 612, 613,

				1010, 1741, 1742, 1743, 1744, 1745, 1746, 1747, 1748, 1749,
				1750, 1751, 1752, 1753, 1754, 1755, 1756, 1757, 1771, 1772,
				1773, 1774, 1775, 1776, 1777, 1778, 1779, 1780, 1781, 1782,
				1783, 1784, 1785, 1786, 1787, 1788, 1789, 1790, 1801, 1802,
				1803, 1804, 1805, 1806, 1807, 1808, 1809, 1811, 1812, 1813,
				1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823,
				1824, 1831, 1832, 1833, 1834, 1835, 1836, 1837, 1838, 1839,
				1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 1849,
				1850, 1851, 1852, 1853, 1854, 1861, 1862, 1863, 1864, 1865,
				1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875,
				1876, 1877, 1878, 1879, 1880, 1881, 1882, 1883, 1884, 1981,
				1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991,
				1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
				2002, 2003, 2004, 2028, 2029, 2030, 2031, 2032, 2033, 2100,
				2101, 2102, 2103, 2104, 2105,

				0x453B, 0x453C, 0x453D, 0x453E, 0x453F, 0x4540, 0x4541,
				0x4542, 0x4543, 0x4544,	0x4545, 0x4546, 0x4547, 0x4548,
				0x4549, 0x454A, 0x454B, 0x454C, 0x454D, 0x454E,	0x454F
			};

		private static int[] m_SandTiles = new int[]
			{
				22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
				32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
				42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
				52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
				62, 68, 69, 70, 71, 72, 73, 74, 75,

				286, 287, 288, 289, 290, 291, 292, 293, 294, 295,
				296, 297, 298, 299, 300, 301, 402, 424, 425, 426,
				427, 441, 442, 443, 444, 445, 446, 447, 448, 449,
				450, 451, 452, 453, 454, 455, 456, 457, 458, 459,
				460, 461, 462, 463, 464, 465, 642, 643, 644, 645,
				650, 651, 652, 653, 654, 655, 656, 657, 821, 822,
				823, 824, 825, 826, 827, 828, 833, 834, 835, 836,
				845, 846, 847, 848, 849, 850, 851, 852, 857, 858,
				859, 860, 951, 952, 953, 954, 955, 956, 957, 958,
				967, 968, 969, 970,

				1447, 1448, 1449, 1450, 1451, 1452, 1453, 1454, 1455,
				1456, 1457, 1458, 1611, 1612, 1613, 1614, 1615, 1616,
				1617, 1618, 1623, 1624, 1625, 1626, 1635, 1636, 1637,
				1638, 1639, 1640, 1641, 1642, 1647, 1648, 1649, 1650
			};
		#endregion
	}
}
---------------------------------------------------------------------
look for bigger mistakes, not "}" or number skip
 

Donky-Bull

Wanderer
Nice script, If I had players I am sure they would like it :p but, I got a question, I am trying to run a somewhat balanced shard, and I need to know how to make items less powerful (like I made a sunstone dagger with 35 SSI 54 DI 72 Mana Leech ect)
 

Karmageddon

Sorceror
Donky the easy way to handle that is to go in the OreInfo.cs and adjust the runic properties to your liking.

Grom that is what I have been asking you, if you had done modifications to my original scripts..... You kept saying you hadn't. Where in fact you have. Give me a little bit to take a look at what you did and see if I can figure out yor mistake........

Edit:
I think I have found your problem.
Code:
new HarvestVein( [COLOR="Blue"]21.2[/COLOR], 0.0, res[0], null   ), // Iron
new HarvestVein( [COLOR="Blue"]10.2[/COLOR], 0.5, res[1], res[0] ), // Dull Copper
new HarvestVein( [COLOR="Blue"]09.8[/COLOR], 0.5, res[2], res[0] ), // Shadow Iron
new HarvestVein( [COLOR="Blue"]06.8[/COLOR], 0.5, res[3], res[0] ), // Copper
new HarvestVein( [COLOR="Blue"]06.4[/COLOR], 0.5, res[4], res[0] ), // Bronze
new HarvestVein( [COLOR="Blue"]06.0[/COLOR], 0.5, res[5], res[0] ), // Gold
new HarvestVein( [COLOR="Blue"]05.6[/COLOR], 0.5, res[6], res[0] ), // Agapite
new HarvestVein( [COLOR="Blue"]05.2[/COLOR], 0.5, res[7], res[0] ), // Verite
new HarvestVein( [COLOR="Blue"]04.8[/COLOR], 0.5, res[8], res[0] ),  // Valorite
new HarvestVein( [COLOR="Blue"]04.4[/COLOR], 0.5, res[9], res[0] ), // Silver
new HarvestVein( [COLOR="Blue"]03.6[/COLOR], 0.5, res[[COLOR="Red"]11[/COLOR]], res[0] ), // Mythril
new HarvestVein( [COLOR="Blue"]02.4[/COLOR], 0.5, res[[COLOR="Red"]14[/COLOR]], res[0] ), // Crystal
new HarvestVein( [COLOR="Blue"]02.0[/COLOR], 0.5, res[[COLOR="Red"]15[/COLOR]], res[0] ), // Sunstone
new HarvestVein( [COLOR="Blue"]01.6[/COLOR], 0.5, res[[COLOR="Red"]16[/COLOR]], res[0] ) // Bloodstone

This block of code is wrong. The numbers highlighted in red are wrong, they need to be consistent with the number of ores you have. Also the numbers highlighted in blue need to equal 100.
 
G

Grom09

Guest
yea, i said ignore number skip,
but i gues i can change everything
and about the blue numbers-- does it matter what you put?
i'l checkup later
blue=90, Hmmmm
*edit*
it works thanks man.
but i have a question, in like 1 mining spot can you hit everykind of ore, or is it only like iron and copper, theres 0 % chance of getting val there, right?
 

Greystar

Wanderer
Grom09 said:
yea, i said ignore number skip,
but i gues i can change everything
and about the blue numbers-- does it matter what you put?
i'l checkup later
blue=90, Hmmmm
*edit*
it works thanks man.
but i have a question, in like 1 mining spot can you hit everykind of ore, or is it only like iron and copper, theres 0 % chance of getting val there, right?

Unless you randomize the ore you will only get the highest ore you mind so if you started to mine copper then copper and iron is all you will ever get from that location.
 

Karmageddon

Sorceror
Grom09 said:
yea, i said ignore number skip,
but i gues i can change everything
and about the blue numbers-- does it matter what you put?
i'l checkup later
blue=90, Hmmmm
*edit*
it works thanks man.
but i have a question, in like 1 mining spot can you hit everykind of ore, or is it only like iron and copper, theres 0 % chance of getting val there, right?

The blue numbers need to be a total of 100. Otherwise you may not be able to mine some of the ores. You may have to play with the numbers to get them to mine right.
 

Theoderic

Sorceror
Hello, pleas help me..
I have veri gig problem.I reerite all scripts good but scripts: Boards.cs and Log.cs are sends this error..

- Error: Scripts\Items\Skill Items\Carpenter Items\Board.cs: CS0101: (line 6, c
olumn 15) The namespace 'Server.Items' already contains a definition for 'Board'

- Error: Scripts\Items\Skill Items\Lumberjack\Logs.cs: CS0101: (line 7, column 1
5) The namespace 'Server.Items' already contains a definition for 'Log'
Scripts: One or more scripts failed to compile or no script files were found.

I searching this problems in under other scripts but i dond search it :( pleas create server with this ore system and send it for me or here.... Thx werry well.
My email is: [email protected] thx.
 
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