Crowley62 said:Hi Karma my shard love your script but we have a problem with it on runuo2
we tried to recrat the crash on fresh server but couldn't till we add your owl please see if you can fix this soon we had to take out your script till its fix Keep up the great work
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SkillHandlers.Stealth.GetArmorRating(Mobile m)
at Server.SkillHandlers.Stealth.OnUse(Mobile m)
at Server.Mobiles.PlayerMobile.OnMove(Direction d)
at Server.Mobile.InternalOnMove(Direction d)
at Server.Mobile.Move(Direction d)
at Server.Mobiles.PlayerMobile.Move(Direction d)
at Server.Network.PacketHandlers.MovementReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
no prob man take yer time..Karmageddon said:Getting ready to look into this matter shortly.
I just checked this to make sure. What I have on my server is exactly what I have posted here. The ingots will display the name Ingots, then under that will display the resource type. If it does not then you have not done a full install of the package or you have some modfications to the package. If you have modified the package I will try to help you fix the problem but you will need to post the scripts that you modified.XxPrinceValoxX said:on the 2.0 runuo version of it all the ingots names are iron ore how is this fixed?
Karmageddon said:Found the problem and fixed it. You will need to replace your Stealth.cs with this one.
Manu said:IIRC he had no plans of doing so, but you can set the ore veins to random yourself.
http://www.runuo.com/forums/showthread.php?p=531819
Karmageddon said:Thanks guys. I will look into this tomorrow.
I will also say this I hope you are not running version 2 RC1 on a production shard at this point...... Like Ryan has stated it would not be a good to run it on a production shard.