Ihavenoname
Wanderer
I downloaded the .NET Framework and did all the DX9 stuff. I can start the client now, but when I log in, I see my character and everything around, but it locks up and gives me an error. Here's what debug.txt says
Apparently it's messing up when it's trying to Initialize Skills, any clue how to fix this?
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "login.uogamers.net" )...failed
Resolving...done ( 67.15.20.52:2593 )
Connecting to login server '67.15.20.52:2593'...done
Connecting to game server '67.15.20.52:2593'...done
Initializing Spells...done ( 0ns )
Initializing Skills... Unhandled exception
Object -> Name: Client.exe
There are no context policies.
Type -> System.OverflowException
Message -> Arithmetic operation resulted in an overflow.
Source -> Client
Target -> Void .ctor()
Inner ->
Stack ->
at Client.Skills..ctor()
at Client.Engine.get_Skills()
at Client.PacketHandlers.Skills_Absolute(PacketReader pvSrc, Boolean hasCapData)
at Client.PacketHandlers.Skills(PacketReader pvSrc)
at Client.Network.Slice()
at Client.Engine.Main(String[] Args)
Apparently it's messing up when it's trying to Initialize Skills, any clue how to fix this?