Got some new spells ideas I been throwing around and tweeking a bit if your intrested. One Im working on now is sillilar to "Corpse Explosion" spell from Diablo 2 for the necromancer, any hostile creature or person standing near a coprse (randomly chosen like spirit speak) will suffer some damage. Still tweeking the bugs out of it. (mostly speical effects and animations)
Other spells I been working on, are a player's version of the ancient spells, require more mana, or regs, or health etc, and a better functional Detect trap, and Destroy Trap spell that would be good for the Rouge Book.
With detect trap, any BaseTrap that is near is revealed (if hidden) and hued neon blue to make it easier to see. Further plans for this spell would be to highlight any traped containers, and give the hues a duration so they don't stay that way forever if not unspawned or destroyed.
The destroy trap would obviously destroy any BaseTrap.
Also considering bringing back the old Create Trap Spell, for them, I may put together some trap deeds that can be placed by players anywhere, but I haven't quite figured out how to do that yet.
I have also created a Mass Heal spell that works like the other mass/party spells.
If your intrested in any of this or got ideas on how to improve anything let me know.