MegaSpawner System v4.0 is in progress. The system is being totally rewritten from scratch.
Estimated first public release date: April 24th
(This date may change at any time as development progresses.)
Information:
* You will be required to export your spawners to a .msf file and remove all of the old MegaSpawner scripts before upgrading. Due to the major changes to the new system, the serialization of the new system will NOT be compatible with the older system.
* I originally planned to not support pre-v3.68 .msf files, but I have decided to support all .msf files by basing the import code from the v3.68 system.
* There will be an advanced debug and monitoring system that can detect possible bugs and leaks in the code, which is optional and can be enabled/disabled on the fly as it will require a little bit more resources to operate.
* There will be an error reporting service that can be enabled/disabled in which will automatically e-mail information from the debug log to
[email protected]. You can also choose to manually send this log at any time.
* The system will run on it's own application and link into the RunUO server via a .dll file and a single script to initialize the system. This will allow the spawning system to run on a separate machine (i.e. another server on the local network) to reduce resource consumption on the RunUO server.
Any ideas or suggestions, please feel free to reply to this thread or e-mail
[email protected].
I have not listed all of the ideas at this time.