RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[RunUO 2.0 RC1] Nerun's Distro

Thanks for that Cat,

i am using the new TerMur map which is part of my core....i might try and spawn on a clean RUO 2.0 and move the data over... It could work lol

Anyone have any other ideas?
 

Azzerhoden

Wanderer
Quick question regarding changes I made to the object.xml file

What is gfx? I copied the value from a similar model, but was curious as to what this value was and how it was used.

Thanks in advance!
 

nerun

Sorceror
Alcsaar;828779 said:
Nerun I cannot believe you are still around doing this..You've been here years!

Keep fightin the good fight sir. I've recently started putting my own server together for shits n giggles to pass the time, been playing other games for a few years now and I always miss UO but I've never been able to find a server I could really get into again.

Hi man!

Yes, since 2003 seven years had passed... A lot of time. Sometimes i have "saudades" of the old days, when i played with my friends in Atomic Shard. You know Nerun's Distro was developed from original source code of Ultimate Spawner coded by Atomic in those days. It was good, and very simple, but had no maps, no spawns... Anyway here we are.

Thx and good luck with your shard!
 

Uopwnzor

Squire
question

I did The cut and paste it says its missing something on the new files



This is what am getting here

RunUO - [www.runuo.com] Version 2.1, Build 3603.24394
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
Errors:
+ Customs/Nerun's Distro/New/Mobiles/AI/AI/NinjaAI.cs:
CS0101: Line 12: The namespace 'Server.Mobiles' already contains a definitio
n for 'NinjaAI'
+ Customs/Nerun's Distro/New/Mobiles/AI/AI/OrcScoutAI.cs:
CS0101: Line 10: The namespace 'Server.Mobiles' already contains a definitio
n for 'OrcScoutAI'
+ Mobiles/AI/AI/BaseAI.cs:
CS0101: Line 19: The namespace 'Server.Mobiles' already contains a definitio
n for 'AIType'
CS0101: Line 36: The namespace 'Server.Mobiles' already contains a definitio
n for 'ActionType'
CS0101: Line 46: The namespace 'Server.Mobiles' already contains a definitio
n for 'BaseAI'
CS0102: Line 97: The type 'Server.Mobiles.BaseAI' already contains a definit
ion for 'InternalEntry'
CS0102: Line 1587: The type 'Server.Mobiles.BaseAI' already contains a defin
ition for 'TransferItem'
CS0102: Line 2660: The type 'Server.Mobiles.BaseAI' already contains a defin
ition for 'AITimer'
+ Mobiles/AI/Creature/BaseCreature.cs:
CS0101: Line 26: The namespace 'Server.Mobiles' already contains a definitio
n for 'FightMode'
CS0101: Line 36: The namespace 'Server.Mobiles' already contains a definitio
n for 'OrderType'
CS0101: Line 57: The namespace 'Server.Mobiles' already contains a definitio
n for 'FoodType'
CS0101: Line 69: The namespace 'Server.Mobiles' already contains a definitio
n for 'PackInstinct'
CS0101: Line 82: The namespace 'Server.Mobiles' already contains a definitio
n for 'ScaleType'
CS0101: Line 93: The namespace 'Server.Mobiles' already contains a definitio
n for 'MeatType'
CS0101: Line 100: The namespace 'Server.Mobiles' already contains a definiti
on for 'HideType'
CS0101: Line 110: The namespace 'Server.Mobiles' already contains a definiti
on for 'DamageStore'
CS0101: Line 131: The namespace 'Server.Mobiles' already contains a definiti
on for 'FriendlyNameAttribute'
CS0101: Line 168: The namespace 'Server.Mobiles' already contains a definiti
on for 'BaseCreature'
CS0102: Line 705: The type 'Server.Mobiles.BaseCreature' already contains a
definition for 'Allegiance'
CS0102: Line 2709: The type 'Server.Mobiles.BaseCreature' already contains a
definition for 'TameEntry'
CS0102: Line 2756: The type 'Server.Mobiles.BaseCreature' already contains a
definition for 'TeachResult'
CS0102: Line 3940: The type 'Server.Mobiles.BaseCreature' already contains a
definition for 'DeathAdderCharmTarget'
CS0102: Line 4112: The type 'Server.Mobiles.BaseCreature' already contains a
definition for 'FKEntry'
CS0101: Line 4970: The namespace 'Server.Mobiles' already contains a definit
ion for 'LoyaltyTimer'
+ Mobiles/Monsters/Misc/Melee/PlagueBeastLord.cs:
CS0101: Line 8: The namespace 'Server.Mobiles' already contains a definition
for 'PlagueBeastLord'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
HTML:
[HTML]
[/HTML]
 

omg pvp

Wanderer
When i do [createworld then Decorate world, my server crashes. Im trying to only decorate / spawn Ilshenar. Any ideas?
 

mandys boy

Sorceror
hello

Hello those of you who are having issues with the doors and falling through the ground, i had same problem, i patched the game and then it worked fine the maps have changed there is alot of new buildings and stuff thats why the doors are everywhere. and i am guessing thats why the issue of falling through the ground
 

mordredrs

Sorceror
Nerun, sry for the simple question, but how do i load a spawns.map from a server to another? Is there a step by step to make this without server crashing?

I believe in the new server it must be done before i use de spawngen, correct? But i don't know how to load the saved spawners...

Thanks in advance!
 

nerun

Sorceror
Server crash?! Wow, post your crash file pls.

Its something like:

[spawngen spawns.map

By default the command read maps in Data/Monsters folder, if the map is inside other folder, write it:

[spawngen folder/spawns.map

I did not remember if the right is "/" or "\", try both.

By default a [spawngen save will save spawns in Data/Monsters inside spawns.map.
 

ClanCC

Wanderer
Script doesn't work on latest SVN version.

On latest SVN version (not sure when it started), it no longer supports "ArrayList", it uses List<>
 

Trill

Wanderer
Global settings

I remember doing this ages ago but forgot how, Anyone remember the command to change the properties of a premium spawner globally?

For instance how to set the mindelay and maxdelay globally on them all?
 

nerun

Sorceror
Trill;844247 said:
I remember doing this ages ago but forgot how, Anyone remember the command to change the properties of a premium spawner globally?

For instance how to set the mindelay and maxdelay globally on them all?

I think it's something like:

[global set mindelay 5 maxdelay 10 where premiumspawner

I think delays are in minutes, so "mindelay 50" is 50 minutes, i think
 

nerun

Sorceror
ClanCC;844013 said:
Script doesn't work on latest SVN version.

On latest SVN version (not sure when it started), it no longer supports "ArrayList", it uses List<>

Sorry, there is no SVN support for this Distro, it's for RunUO 2.0 Final.

But thx for the information, i will loot at that for next update.
 
Top