koluch
Sorceror
This is actually a very easy fix .
I was WRONG as usual!!! ACK!!
Thanks, LHF! :]
Koluch
This is actually a very easy fix .
Thank you much! :]Yep, find all the spawners you want to rename, check them off on the right (or click topright to select all), then at the bottomright by command type
set name newname
then click the command button
Next time you can xmlfind & fill in the name field & you'll find what your looking for faster
The name you see XMLSpawner is the type, not the name & you can't change that
Errors:
+ Custom/XML SPAWNER/XmlMobiles/TalkingJeweler.cs:
CS1715: Line 9: 'Server.Mobiles.TalkingJeweler.SBInfos': type must be 'Syste
m.Collections.Generic.List<Server.Mobiles.SBInfo>' to match overridden member 'S
erver.Mobiles.BaseVendor.SBInfos'
CS0534: Line 6: 'Server.Mobiles.TalkingJeweler' does not implement inherited
abstract member 'Server.Mobiles.BaseVendor.SBInfos.get'
ReplaceCode:private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos{ get { return m_SBInfos; } }
with
Code:private List<SBInfo> m_SBInfos = new List<SBInfo>(); protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
and make sure you change
toCode:using System.Collections;
Code:using System.Collections.Generic;
woodenchest/ADD/LOOTPACK,Superboss/MOVABLE/false/LOCKED/TRUE/
LOCKLEVEL/40/ADD,0.5/WEAPON,2,2/REQUIREDSKILL/45
So this is a long shot but here goes:
I am trying this type of thing as seen earlier in this thread
Code:woodenchest/ADD/LOOTPACK,Superboss/MOVABLE/false/LOCKED/TRUE/ LOCKLEVEL/40/ADD,0.5/WEAPON,2,2/REQUIREDSKILL/45
Is there a way to make the chest just spawn the entire lootpack? Right now this spawns a random weapon sometimes and sometimes nothing.
Also does any one have a list of what all the attributes we can use like this are and what they mean?
Thanks!
EDIT: I am starting to figure these all out a little bit. Does any one know of a way to mass edit spawns? Like I want to add an extra creature to each Wandering Healer spawner for instance?
Version 2.10
updated 1/4/04
- added two keywords to the spawn specification string. ADD allows you to add items to mobs packs. RND allows you to generate random values when specifying properties
The syntax for ADD is /ADD/itemtype, or /ADD,probability/itemtype, or /ADD,probability/<itemtype/prop1/value/prop2/value...>
where probability is a drop probability between 0 and 1 and <itemspec> is an embedded item specification, so that you can put attributes on the added item as well.
An example of this would be the specification string "ogre/name/Lord Bleck/ADD,0.3/katana" that would spawn an ogre named Lord Bleck with a 30% probability of dropping a katana.
Code:ADD,0.5/WEAPON,2,2/REQUIREDSKILL/45
tried that.In the event what you're writing in the book is invalid, that would be the only reason why it would be blank. Are you positive you are writing in the correct commands? Try a simple command like just spawn a regular mob named Hank or something.
I will create you an account and PM you the details when I get home. Thanks@Erucid - PM me your ip and port if you can, I'll log in and take a look
New to version 3.22aupdated 9/1/07Bug Fixes- fixes a problem with text entry books for the spawner gumps not working properly with recent SVNs.This adds a fix for packet handler overrides related to the 6.0.1.7+ client support in SVN 194+.Only PacketHandlerOverrides.cs in XmlSpawner2-20-v322a-2of3.zip needs to be updated.
it means that you are running RunUO 2.0 RC1 instead of RC2 or the most recent SVN and you just need to uncomment this line at the beginning of xmlspawner2.cs//#define RUNUO2RC1so that it looks like#define RUNUO2RC1You will also need to comment out this line at the beginning of XmlQuestHolder.cs and PacketHandlerOverrides.cs because RC1 doesnt support UO clients beyond 6.0.1.7#define CLIENT6017so that it looks likehttp://www.runuo.com/community/threads/runuo-2-0-rc1-xmlspawner2.70112///#define CLIENT6017
It tells meorc/ADD/armor,1,2
Did I miss part of the installation procedure. I reviewed it and it looks like I got everything edited that is required.Invalid Add, No such item : armor,1,2