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XMLSpawners can spawn containers with a spawner inside that will spawn something. Setting the skeleton to be double-clicked I believe is going to require a special script to make it clickable. Check out some of the other clickable item scripts for a better idea of what I mean. You might even find a good example in there.
As for the speech triggered spawner, do all of the above, just leave Set Item and TriggerOnCarried null and set the SpeechTrigger to the text you want to activate the spawner.
As for the speech triggered spawner, do all of the above, just leave Set Item and TriggerOnCarried null and set the SpeechTrigger to the text you want to activate the spawner.