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[RunUO 2.0 RC2] Daat99's OWLTR + FS: AnimalTamingSystem Gen2

tearsguild

Wanderer
anyone willing to setup a working runuo client for me with neruns distro ml and daat99 with fs tame im so frustrated with it that i dont even want to look at the computer anymore lol
 

seanandre

Sorceror
That sounds tempting Tearsguild, but unfortunately I was only successful in getting RunUO 2.0 Final set up with Nerun's Distro and Daat99 OWLTR. We're still waiting for Hawkins to update FS Animal Taming. I messed around with SVN and had even more trouble. More trouble than it's all worth actually. Every time I try to install FS Animal Taming it gives problems with BaseCreature that nobody can seem to figure out.
 

tearsguild

Wanderer
k the way i fixed the areas so far that i have in sa map is unfreeze map (warning is over 350k items once do this ) then go and wipe all tiles that dont go there and set a replacement area of tiles and [area set visable false this is one of the bridges not sure what one in the abyss area via add on gen

/////////////////////////////////////////////////
// //
// Automatically generated by the //
// AddonGenerator script by Arya //
// //
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;

namespace Server.Items
{
public class bridgefix2Addon : BaseAddon
{
public override BaseAddonDeed Deed
{
get
{
return new bridgefix2AddonDeed();
}
}

[ Constructable ]
public bridgefix2Addon()
{
AddonComponent ac;
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -9, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -8, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -7, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -6, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -5, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -4, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -3, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -2, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, -1, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 0, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 1, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 2, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 3, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 4, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 6, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 7, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 8, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 9, 3, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, -2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, -1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 0, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 1, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 2, 0 );
ac = new AddonComponent( 1182 );
AddComponent( ac, 10, 3, 0 );

}

public bridgefix2Addon( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}

public class bridgefix2AddonDeed : BaseAddonDeed
{
public override BaseAddon Addon
{
get
{
return new bridgefix2Addon();
}
}

[Constructable]
public bridgefix2AddonDeed()
{
Name = "bridgefix2";
}

public bridgefix2AddonDeed( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}




once set it as addon just lower it to where you can walk across it on bridge and use area set visible false
 

seanandre

Sorceror
My wife and I finally got this to compile and work on RunUO 2.0 Final. Everything seems to be working, had to correct a lot of errors and remove certain things such as the shrink system because we use Xanthos Evo System and they clashed together, so all references to the FS Animal Taming shrink system had to be removed. Only problem we're having now is getting our tamed creatures to gain experience when training them on the Training Elementals in Xanthos Evo System.
 

tearsguild

Wanderer
so email me a copy of the scripts file and core build lol [email protected] be a real help to have a build that works and once i get the map labeled in paint and the stuff done for it ill send you the copy of the sa fixes for map with details oin how to fix
 
Just wondering I downloaded runuo final and put Daats in and cant get the gargoyal axe to work is anyone else having this problem. When you put the curser over the axe it doesnt show the uses remaining and when you try and chop with it all you get is logs no matter what your skill level is.
 

slamel360

Wanderer
seanandre;826267 said:
My wife and I finally got this to compile and work on RunUO 2.0 Final. Everything seems to be working, had to correct a lot of errors and remove certain things such as the shrink system because we use Xanthos Evo System and they clashed together, so all references to the FS Animal Taming shrink system had to be removed. Only problem we're having now is getting our tamed creatures to gain experience when training them on the Training Elementals in Xanthos Evo System.

well i would love!!! to kno how you got Runuo 2.0 final working with Daat99 and taming system?? because im getting mad amount of errors threw this lol i almost decided to go back to Runuo 2.0 RC1 or RC2 because of the hassle its giving me so could you tell me how you did it please i might use xanthos evo system
idk yet
 

seanandre

Sorceror
Well first of all, like everybody has been saying from the beginning, it really IS recommended that you install these on a fresh copy of RunUO otherwise if you throw Daat99's system in you'll end up getting messages saying that it wants to delete yur containers and backpacks. This is because Daat99 OWLTR makes considerable changes to containers. We only put it in our existing server because we didn't mind replacing everything since it was just my wife, my kids and I playing and we didn't have much.

All I did was grab the Daat99 OWLTR for 2.0 Final from this link:
http://www.runuo.com/forums/attachm...fs-animaltamingsystem-gen2-daat99_20final.rar

And FS Animal Taming Systems Gen 2 for 2.0 RC1 from this link:
http://www.runuo.com/forums/attachm...ems-gen2-fs-ats-gen2-v1.0.0-runuo-v2.0.0-.zip

We also have Nerun's Distro for 2.0 RC1 from this link:
http://www.runuo.com/forums/attachm...runs-distro-nerun-distro-v5.1.9-runuo-2.0.rar

I wouldn't recommend using Xanthos Evo system unless you want a lot of errors. I'm still trying to remember everything I did to fix those.

Sufficive to say, you install a fresh copy of RunUO 2.0 Final, install Nerun's Distro first. Then Daat99 OWLTR (Replacing all distro files with that), then throw in FS Animal Taming Systems Gen2 for RC1 and don't even bother with the Distros folder, just remove it, it will save you a lot of headaches. Use this file here and make the changes to the disros manually:

http://www.runuo.com/forums/attachm...systems-gen2-animaltaming-roningt-install.txt

Follow that file to the letter and make the changes it suggests and you should be fine. I don't mind helping with errors you get providing I understand them. Should be pretty easy considering everything I've been through.

Sean
 

tearsguild

Wanderer
wtf i been at this 3 weeks now today isnt my day at all

RunUO - [www.runuo.com] Version 2.0, Build 3567.2838
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 4 64-bit processors
Scripts: Compiling C# scripts...failed (26 errors, 0 warnings)
Errors:
+ Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:
CS0115: Line 51: 'Server.Mobiles.Troglodyte.CanHeal': no suitable method fou
nd to override
+ Daat99/New/Mule.cs:
CS0115: Line 81: 'Server.Mobiles.Mule.OnBeforeTame()': no suitable method fo
und to override
+ Mobiles/Animals/Mounts/LesserHiryu.cs:
CS0115: Line 88: 'Server.Mobiles.LesserHiryu.OverrideBondingReqs()': no suit
able method found to override
CS0115: Line 126: 'Server.Mobiles.LesserHiryu.GetControlChance(Server.Mobile
, bool)': no suitable method found to override
+ Mobiles/Animals/Mounts/Ridgeback.cs:
CS0115: Line 48: 'Server.Mobiles.Ridgeback.GetControlChance(Server.Mobile, b
ool)': no suitable method found to override
+ Mobiles/Animals/Mounts/SavageRidgeback.cs:
CS0115: Line 48: 'Server.Mobiles.SavageRidgeback.GetControlChance(Server.Mob
ile, bool)': no suitable method found to override
+ Mobiles/Animals/Mounts/ScaledSwampDragon.cs:
CS0115: Line 47: 'Server.Mobiles.ScaledSwampDragon.GetControlChance(Server.M
obile, bool)': no suitable method found to override
+ Mobiles/Animals/Mounts/SwampDragon.cs:
CS0115: Line 125: 'Server.Mobiles.SwampDragon.OverrideBondingReqs()': no sui
table method found to override
CS0115: Line 150: 'Server.Mobiles.SwampDragon.GetControlChance(Server.Mobile
, bool)': no suitable method found to override
+ Mobiles/Familiars/HordeMinion.cs:
CS0115: Line 15: 'Server.Mobiles.HordeMinionFamiliar.DisplayWeight': no suit
able method found to override
+ Mobiles/Monsters/AOS/AbysmalHorror.cs:
CS0115: Line 69: 'Server.Mobiles.AbysmalHorror.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/AOS/BoneDemon.cs:
CS0115: Line 55: 'Server.Mobiles.BoneDemon.AreaPeaceImmune': no suitable met
hod found to override
+ Mobiles/Monsters/AOS/DarknightCreeper.cs:
CS0115: Line 66: 'Server.Mobiles.DarknightCreeper.AreaPeaceImmune': no suita
ble method found to override
+ Mobiles/Monsters/AOS/DemonKnight.cs:
CS0115: Line 216: 'Server.Mobiles.DemonKnight.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/AOS/FleshRenderer.cs:
CS0115: Line 68: 'Server.Mobiles.FleshRenderer.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/AOS/Impaler.cs:
CS0115: Line 69: 'Server.Mobiles.Impaler.AreaPeaceImmune': no suitable metho
d found to override
+ Mobiles/Monsters/AOS/ShadowKnight.cs:
CS0115: Line 172: 'Server.Mobiles.ShadowKnight.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/Misc/Melee/BladeSpirits.cs:
CS0115: Line 17: 'Server.Mobiles.BladeSpirits.GetFightModeRanking(Server.Mob
ile, Server.Mobiles.FightMode, bool)': no suitable method found to override
+ Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:
CS0115: Line 17: 'Server.Mobiles.EnergyVortex.GetFightModeRanking(Server.Mob
ile, Server.Mobiles.FightMode, bool)': no suitable method found to override
+ Mobiles/Monsters/ML/Animal/CuSidhe.cs:
CS0115: Line 91: 'Server.Mobiles.CuSidhe.CanHeal': no suitable method found
to override
CS0115: Line 92: 'Server.Mobiles.CuSidhe.CanHealOwner': no suitable method f
ound to override
+ Mobiles/Monsters/ML/Humanoid/Melee/PestilentBandage.cs:
CS0115: Line 131: 'Server.Mobiles.PestilentBandage.CanHeal': no suitable met
hod found to override
+ Mobiles/Monsters/SE/FireBeetle.cs:
CS0115: Line 51: 'Server.Mobiles.FireBeetle.OverrideBondingReqs()': no suita
ble method found to override
CS0115: Line 85: 'Server.Mobiles.FireBeetle.GetControlChance(Server.Mobile,
bool)': no suitable method found to override
+ Mobiles/Monsters/SE/Kappa.cs:
CS0115: Line 177: 'Server.Mobiles.Kappa.NewHarmfulItem()': no suitable metho
d found to override
+ Mobiles/Vendors/NPC/Blacksmith.cs:
CS0115: Line 123: 'Server.Mobiles.Blacksmith.OnSuccessfulBulkOrderReceive(Se
rver.Mobile)': no suitable method found to override
+ Mobiles/Vendors/NPC/Tailor.cs:
CS0115: Line 74: 'Server.Mobiles.Tailor.OnSuccessfulBulkOrderReceive(Server.
Mobile)': no suitable method found to override
+ Mobiles/Vendors/NPC/Weaponsmith.cs:
CS0115: Line 92: 'Server.Mobiles.Weaponsmith.OnSuccessfulBulkOrderReceive(Se
rver.Mobile)': no suitable method found to override
+ Mobiles/Vendors/NPC/Weaver.cs:
CS0115: Line 74: 'Server.Mobiles.Weaver.OnSuccessfulBulkOrderReceive(Server.
Mobile)': no suitable method found to override
+ Mobiles/Vendors/GenericBuy.cs:
CS0535: Line 9: 'Server.Mobiles.GenericBuyInfo' does not implement interface
member 'Server.IBuyItemInfo.GetObject()'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

tearsguild

Wanderer
so off topic but i figure i need to vent be4 heart goes boom



1/31/10 Lost In
midnight in the
garden of sorrows


The Fallen

Angels fall from there heaven to be with there truelove
alas they never see the fate planed them by those above

Fallen we wander with scars ran deep, and hearts of ice
We seek a way to break our curse and care not the price

True love we cant hold long and peace we shall not know
Our curse leaves us broken till we bid them turn and go

it's to much to ask for another chance of love and life
I know in my heart ive brought you much pain and strife

I loved you Since Before forever, I fell to be with you
Your touch i still feel on my soul my love allways true

I gave up heaven and all of time to see you smile again
bathed in your warmth your kiss still tasted on my skin

My love Now forsaken I seek for my tortured pain to end
yet till that day Behind a mask of smiles i now pretend

So Fall with me beloved Angel, allow me into your heart
by your side is true peace we never again need be apart


The Fallen Angel
Ashelar The Broken
 
tearsguild;826683 said:
so off topic but i figure i need to vent be4 heart goes boom



1/31/10 Lost In
midnight in the
garden of sorrows


The Fallen

Angels fall from there heaven to be with there truelove
alas they never see the fate planed them by those above

Fallen we wander with scars ran deep, and hearts of ice
We seek a way to break our curse and care not the price

True love we cant hold long and peace we shall not know
Our curse leaves us broken till we bid them turn and go

it's to much to ask for another chance of love and life
I know in my heart ive brought you much pain and strife

I loved you Since Before forever, I fell to be with you
Your touch i still feel on my soul my love allways true

I gave up heaven and all of time to see you smile again
bathed in your warmth your kiss still tasted on my skin

My love Now forsaken I seek for my tortured pain to end
yet till that day Behind a mask of smiles i now pretend

So Fall with me beloved Angel, allow me into your heart
by your side is true peace we never again need be apart


The Fallen Angel
Ashelar The Broken



Seriously? Isnt there a section that would be a better place?
 

slamel360

Wanderer
seanandre;826468 said:
For those interested, that are having all kinds of trouble getting Daat99 and FS Animal Taming to work with RunUO 2.0 Final, I have created a repack at the Following Link:

RunUO 2.0 Final Repack.rar

It's a fully working fresh install of RunUO 2.0 Final with Daat99 OWLTR and FS Animal Taming System Gen 2, Knives Chat, Nerun's Distro, and several of my scripts that I have released such as Rainbow Mounts pack, and Evolution Weapons. The world is fully spawned and ready to go. Everything compiled without errors, FS Animal Taming System works perfectly, no crashes, just unrar into a folder of your choice and run. It's only set up for local play, if you want to go public, you'll have to edit the proper scripts: ServerList.cs, SocketOptions.cs, and DataPath.cs.

Instructions are inside the RunUO 2.0 folder in a text file called "PREPACK INFORMATION.TXT"

Enjoy!

Sean

i am going to try this and see if it works thank you if it does!!! i was soo frustrated with these scripts haha i have never had that many problems with some scripts
 

slamel360

Wanderer
Sean,

i dont know if you tried making your armor or weapons of the custom ores in game but i added your repack of your 2.0 server and got an issue everything works great but i tried making my staff char some armor just becuz and i got a issue for the name of all the stuff is says things like Error [TID]:provided Token out of range: 0 : 1053100

do you know whats going on i used a platinum runic hammer and platinum ingots im going to test the others and see if i get same thing but could you test this out on your server and see if you get same thing Please and thank you
 
slamel360;826774 said:
Sean,

i dont know if you tried making your armor or weapons of the custom ores in game but i added your repack of your 2.0 server and got an issue everything works great but i tried making my staff char some armor just becuz and i got a issue for the name of all the stuff is says things like Error [TID]:provided Token out of range: 0 : 1053100

do you know whats going on i used a platinum runic hammer and platinum ingots im going to test the others and see if i get same thing but could you test this out on your server and see if you get same thing Please and thank you




The gargoyle axe does not work either when I compile on final and svn
 

JamzeMcC

Squire
slamel360;826774 said:
Sean,

i dont know if you tried making your armor or weapons of the custom ores in game but i added your repack of your 2.0 server and got an issue everything works great but i tried making my staff char some armor just becuz and i got a issue for the name of all the stuff is says things like Error [TID]:provided Token out of range: 0 : 1053100

do you know whats going on i used a platinum runic hammer and platinum ingots im going to test the others and see if i get same thing but could you test this out on your server and see if you get same thing Please and thank you

In Baseweapon.cs and basearmor.cs there is a place to fix this issue. Base weapong.cs about line 3378 or so find the code that looks like ths :
Code:
 public override void AddNameProperty(ObjectPropertyList list)
        {
            string oreType;

            if (Hue == 0)
            {
                oreType = "";
            }
            else
            {
                switch (m_Resource)
                {
Make sure there is Nothing inbetween the "'s and then again jsut below the table theres another section
Code:
if (oreType != "null" )
                list.Add(1053099, "{0}\t{1}", oreType, GetNameString()); // ~1_oretype~ ~2_armortype~
            else if (Name == "" )
                list.Add(LabelNumber);
            else
                list.Add(Name);
Take out the # that is in that {0}\t{1} The same place in base armor, do the same and that will fix the issue. :)
 

JamzeMcC

Squire
Maestro7;826896 said:
Jamze does your gargoyle axe work?

Ya know, im not entirly sure. I have never tested to see. I will check and get back to you. If not, maybe we can fix it haha

Ok, maybe im missing the point. Whats it "Supposed" to do? I can equip it and use it to chop wood. Is this the one that spawns the elementals? Other than that, what else?
 
JamzeMcC;826899 said:
Ya know, im not entirly sure. I have never tested to see. I will check and get back to you. If not, maybe we can fix it haha

Ok, maybe im missing the point. Whats it "Supposed" to do? I can equip it and use it to chop wood. Is this the one that spawns the elementals? Other than that, what else?



Well mine doesnt show uses remaining like the gargoyle pickaxe and knife do. Also yes its suppose to spawn an elemental and mine does not.
 
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