question i see you didnt put fel region for heartwood ml at all?MalGanis;677288 said:It means you have something spawning under same id. Search 1000 and you'll see what it is.
Errow while updating 'Settings.xml': System.Xml.XmlException: Root element is
ssing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean pr
rveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.Load(String filename)
at Server.MondainsLegacy.SaveSetings()
Errow while updating 'Settings.xml': System.Xml.XmlException: Root element is
ssing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean pr
rveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.Load(String filename)
at Server.MondainsLegacy.SaveSetings()
its samething as trammel the ML in osi those dungeons are in fel and trammel i play osi so there in those two facets fel and trammel if its possible to update it for fel as well.MalGanis;677303 said:Honestly i don't know anything about felucca so i didn't do anything there. If anyone knows please yell
Also say transfer to donation box in moonglow wont work like osi wont transfer pets.
yup its in there but its 0kb so i delete it tryed again stays 0 and its corrupted.MalGanis;677314 said:Make sure you have Settings.xml (with settings) in Data/Mondain's Legacy/Settings.xml
And what about Recipe Scroll? Did u made any changes with Recipe Scroll?
Because when I have received Reward Bag and in it was Recipe Scroll by click it there is nothing happen.
Items: 79690
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseQuiver.GetProperties(ObjectPropertyList list)
at Server.Item.get_PropertyList()
at Server.Item.get_OPLPacket()
at Server.Items.Container.DisplayTo(Mobile to)
at Server.Items.BaseContainer.Open(Mobile from)
at Server.Items.BaseContainer.OnDoubleClick(Mobile from)
at Server.Mobile.Use(Item item)
at Server.Network.PacketHandlers.UseReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Clients:
Raider;677317 said:and since its 0 try opening it and shows this--> The XML page cannot be displayed
Cannot view XML input using style sheet. Please correct the error and then click the Refresh button, or try again later.
--------------------------------------------------------------------------------
XML document must have a top level element. Error processing resource 'file:///C:/Documents and Settings/Ruben Ocasio/Deskt...
<Settings>
<PalaceOfParoxysmus active="false" />
<TwistedWeald active="false" />
<BlightedGrove active="false" />
<Bedlam active="false" />
<PrismOfLight active="false" />
<PaintedCaves active="false" />
<TheCitadel active="false" />
<Labyrinth active="false" />
<Sanctuary active="false" />
<Spellweaving active="false" />
<PublicDonations active="false" />
</Settings>
I didn't change anything in recipes engine. Could you tell me whats the id of the recipe ([props) you recieved.MalGanis pls say something about that:
MalGanis;677341 said:I didn't change anything in recipes engine. Could you tell me whats the id of the recipe ([props) you recieved.
Raider;677337 said:when i restart shard server crash has to do with quiver heres crashCode:Items: 79690 Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Server.Items.BaseQuiver.GetProperties(ObjectPropertyList list) at Server.Item.get_PropertyList() at Server.Item.get_OPLPacket() at Server.Items.Container.DisplayTo(Mobile to) at Server.Items.BaseContainer.Open(Mobile from) at Server.Items.BaseContainer.OnDoubleClick(Mobile from) at Server.Mobile.Use(Item item) at Server.Network.PacketHandlers.UseReq(NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) Clients:
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_Attributes = new AosAttributes( this, reader );
if ( GetSaveFlag( flags, SaveFlag.DamageModifier ) )
m_DamageModifier = new AosElementAttributes( this, reader );
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
m_Attributes = new AosAttributes( this, reader );
else
m_Attributes = new AosAttributes( this );
if ( GetSaveFlag( flags, SaveFlag.DamageModifier ) )
m_DamageModifier = new AosElementAttributes( this, reader );
else
m_DamageModifier = new AosElementAttributes( this );
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.Items.Aquarium.GiveReward(Mobile to) in c:\Documents and Settings\Ruben Ocasio\Desktop\RunUO 2.0 SVN 171 ML\Scripts\CustomScripts\Mondain's Legacy\Items\Aquarium\Aquarium.cs:line 529
at Server.Items.Aquarium.CollectRewardEntry.OnClick() in c:\Documents and Settings\bear\Desktop\RunUO 2.0 SVN 171 ML\Scripts\CustomScripts\Mondain's Legacy\Items\Aquarium\Aquarium.cs:line 792
at Server.Network.PacketHandlers.ContextMenuResponse(NetState state, PacketReader pvSrc)
at Server.Network.PacketHandlers.ExtendedCommand(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
double max = m_LiveCreatures * ( m_Decorations.Length / (double) MaxLiveCreatures );
int random = (int) Math.Log( 1, Math.Pow( Math.E, max ) );
Type reward = m_Decorations[ random ];
Type reward = m_Decorations[ 0 ];
Kamuflaro;677616 said:Aquarium.cs
change to:Code:double max = m_LiveCreatures * ( m_Decorations.Length / (double) MaxLiveCreatures ); int random = (int) Math.Log( 1, Math.Pow( Math.E, max ) ); Type reward = m_Decorations[ random ];
It does the same but no crashes. lmaoCode:Type reward = m_Decorations[ 0 ];
Type reward = m_Decorations[random > m_Decorations.Length - 1 ? m_Decorations.Length - 1 : random];