Twlizer said:Look for a file on runuo called Token.cs and put it in your Scripts folder. That will fix it
More the question what are you going to do when they release the version with factions (next release?) as you will the have 2 faction systems and I'd be willing to bet it wont work with both.Twlizer said:What can i do as you can see in my playermobile i have a faction system that has those tags? Any ideas?
Thank YouTwlizer said:I have a fully Fuctional Faction System. I also fixed your Sickness scripts. Thank you for your script. You done a great job. I dont need there factions scripts
I don't think I know what your asking....Twlizer said:How would i Set Statcap on turn for vampire i see where skill cap is. How would you add that.
// m_ServerStart = DateTime.Now;
//if (( currentHour >= 18 && currentMinute >= 01 ) ||(currentHour <= 5 && currentMinute <= 59))
//if ( currentHour <= 7 && ( currentHour >= 18 /*&& currentMinute <= 59 */))
// return false;
return false;
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 5 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 4 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 1 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 3 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 150 );
/////////////////////////////////////////////////////////////////////////////////////////
///////THIS IS FOR RESETTING SKILLS AND CAP ON TURN//////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////
Server.Skills skills = m_defender.Skills;
for ( int i = 0; i < skills.Length; ++i )
{
skills[i].Base = 0.0;
skills[i].Cap = 155.0;
}
///////////////////////////////////////////////////////////////////////////////////////
Twlizer said:Why are these lines commented out And what do they do uncommented in playerMobile.cs?
Code:// m_ServerStart = DateTime.Now; //if (( currentHour >= 18 && currentMinute >= 01 ) ||(currentHour <= 5 && currentMinute <= 59)) //if ( currentHour <= 7 && ( currentHour >= 18 /*&& currentMinute <= 59 */)) // return false; return false; //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 5 ); //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 ); //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 4 ); //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 1 ); //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 ); //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 3 ); //m_defender.Hits = m_defender.Hits - Utility.Random( 1, 150 );
And this part this set vamps back to 0 skills and resets skill cap to 155 correct?
Code:///////////////////////////////////////////////////////////////////////////////////////// ///////THIS IS FOR RESETTING SKILLS AND CAP ON TURN////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////// Server.Skills skills = m_defender.Skills; for ( int i = 0; i < skills.Length; ++i ) { skills[i].Base = 0.0; skills[i].Cap = 155.0; } ///////////////////////////////////////////////////////////////////////////////////////
why is it some vamps burn on daylight and some dont?
Also How does the Statcap work? Is there a stacap Increase on vamp? If not how do i add one?
//if (( currentHour >= 18 && currentMinute >= 01 ) ||(currentHour <= 5 && currentMinute <= 59))
//if ( currentHour <= 7 && ( currentHour >= 18 /*&& currentMinute <= 59 */))
/m_defender.Hits = m_defender.Hits - Utility.Random( 1, 5 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 4 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 1 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 3 );
//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 150 );
why is it some vamps burn on daylight and some dont?
Also How does the Statcap work? Is there a stacap Increase on vamp? If not how do i add one?
At the moment I don't run a shardTwlizer said:You dont use this System on your Shard Tru. The Current version was from First Post i used.
mine didnt have a version actually it was just an attachment in one of my posts in this thread (I'm unsure of exactly what was in that zip now its been awhile) but it is the post where I explain the system in some detail (i believe)Twlizer said:I am useing Version 1.9...I Hope that was yours....