Zidane4056
Wanderer
I'm new to this script...
I downloaded & installed it, now what do I do to test it/look at it/use it/etc?
I downloaded & installed it, now what do I do to test it/look at it/use it/etc?
[add statichousesignZidane4056 said:I'm new to this script...
I downloaded & installed it, now what do I do to test it/look at it/use it/etc?
Tru said:[add statichousesign
then open it (like you would a house sign) and click the button StaticHouse Setup (I think thats what its called in the bottom left corner)
After setting up the region do a [props and set a price and set it for sale
Fineous said:well the on double click is called from the region you are currently in I dont think there is a current method for an item in a region being clicked upon? could be wrong
public override bool OnDoubleClick( Mobile from, object o )
{
if ( o is Container && from.Region is Server.Regions.StaticHouseRegion )
{
Container i = (Container)o;
if ( m_House.IsSecure( i ) )
{
if ( m_House.IsCoOwner( from ) )
{
return true;
}
else
{
from.SendLocalizedMessage( 501655 );//That is secure!
return false;
}
}
}
return true;
}
Rakshasas said:Sorry I haven't tested it yet, but this whole 4.0.3b client thing is keeping me out of my shard now. Using 4.0.3a doesn't work, UOG new uog.dll doesn't work either for me. So I'll need to fix that first obviously before I get myself around to testing this.
Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
- Error: Scripts\Items\Addons\BaseAddon.cs: CS0101: (line 9, column 14) The nam
espace 'Server.Items' already contains a definition for 'AddonFitResult'
- Error: Scripts\Items\Addons\BaseAddon.cs: CS0101: (line 18, column 24) The na
mespace 'Server.Items' already contains a definition for 'BaseAddon'
- Error: Scripts\Items\Guilds\GuildDeed.cs: CS0101: (line 10, column 15) The na
mespace 'Server.Items' already contains a definition for 'GuildDeed'
- Error: Scripts\Items\Guilds\GuildTeleporter.cs: CS0101: (line 10, column 15)
The namespace 'Server.Items' already contains a definition for 'GuildTeleporter'
- Error: Scripts\Items\Misc\PlayerVendorDeed.cs: CS0101: (line 8, column 15) Th
e namespace 'Server.Items' already contains a definition for 'ContractOfEmployme
nt'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
You must replace duplicate files...its not drop and runTrilia said:I dropped this into my custom scripts folder (since there weren't any instructions on how to properly install this, I just assumed it worked like most others.) and I got a bunch of errors on server reboot
Code:Scripts: Compiling C# scripts...failed (5 errors, 0 warnings) - Error: Scripts\Items\Addons\BaseAddon.cs: CS0101: (line 9, column 14) The nam espace 'Server.Items' already contains a definition for 'AddonFitResult' - Error: Scripts\Items\Addons\BaseAddon.cs: CS0101: (line 18, column 24) The na mespace 'Server.Items' already contains a definition for 'BaseAddon' - Error: Scripts\Items\Guilds\GuildDeed.cs: CS0101: (line 10, column 15) The na mespace 'Server.Items' already contains a definition for 'GuildDeed' - Error: Scripts\Items\Guilds\GuildTeleporter.cs: CS0101: (line 10, column 15) The namespace 'Server.Items' already contains a definition for 'GuildTeleporter' - Error: Scripts\Items\Misc\PlayerVendorDeed.cs: CS0101: (line 8, column 15) Th e namespace 'Server.Items' already contains a definition for 'ContractOfEmployme nt' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again.
Help?
Also, once I get this working - what do I do? There doesn't seem to be any instructions for a newbie
Tru said:[add statichousesign
then open it (like you would a house sign) and click the button StaticHouse Setup (I think thats what its called in the bottom left corner)
After setting up the region do a [props and set a price and set it for sale
Fineous said:I tried that it did not work. I believe because the on double click method isnt called by the item but the player so you get the default region.
if ( Region.Find( item.Location, item.Map ) != m_cHouse.m_Region )
{
from.SendLocalizedMessage( 1005525 );//That is not in your house
return;
}
Atheena said:Can anyone tell me how to set the number of static homes an account can have? Right now it only allows 1 per account.... I would like to have it so that each character on an account can own one.
So I am trying / wishing to change the number of static homes per account from 1 to 5.
Ehmm you do realize she was asking about multiple static houses the link you posted is how to have more than 1 regular house and the systems arent the sameLorryn said:
*shakes head at Lorryn*Lorryn: Try using the search function
Xtra Houses Thread