OK Players..
Our ideas for future development/scripts/implementations -
Please vote for which you would like to see implemented
and in which priority you would like to see them done.
1. "Delver's Pickaxe" - 'GM' pickaxe that allows players to mine ores not normally able to be acquired using normal pickaxes.
2. More GM Weapons - ie: "Vhaldir's Thunder" - casts lightning OnHit, similar to our 'LongSword of the Void'
3. Totems - 'a mage's golem' - craftable by mages, can cast heal, etc. (guardian type pet) - based on alchemy, magery and inscription skills
4. Carpet Crafting - Tailors will be able to craft carpet deeds based on their tailoring skill
5. CTF game - Based on the test center version of Capture the Flag - Retrieve the flag from another team's base and return it to your own base to score points. Opposing teams may attack invading teams to deter the theft of their flag.
6. Paintball game - Players are given paintball guns and armor, ammunition will be picked up at checkpoints throughout the arena/playing field. The amount of ammunition a player may carry at any given time will be limited.
7. Deadly Football - Very similar to Bagball, players move a football down the field, attacking the ballholder to steal the ball, various obstacles may be placed on the field to slow progress
8. Dodgeball Game - Based in the Bagball field, players toss damaging 'balls' at each other. the last team with players standing wins.
9. Bagball Game - http://www.uo.com/ageofshadows/feature_malasarena.html
10. Sand Mining - Pickaxes/Shovels will be used to mine sand, which in turn can be smelted into glass ingots from which glass-based objects such as empty bottles, vials, etc. may be crafted.
11. Clay Mining -Pickaxes/Shovels will be used to mine clay from DUNGEON regions, which in turn can be smelted into clay ingots from which clay=based objects such as statues, alchemy symbols, etc. may be crafted.
12. Glass Crafting - (uses tinkering - requires sand mining)
13. Protection Items - Items with Bonuses to armor/parrying/magicresist
14. Castable Weapons/Shields - Weapons/Shields that can be worn while casting spells
15. Guild Regions/Territory - Guilds acquire land by defeating ruling guild, claim land, set taxes
16. Magical Jewelery - more magic jewelry that adds bonuses to skills/stats/armor
17. Throwing Knives/Axes - uses swords/fencing/archery skill
18. Town Stones - players have the option to 'join' a town; changes players' names to (Name + "of" + townname)
19. Trophies - plaque mounted fish, mounted troll/orc heads, etc.
20. More Drunken (BAC) effects - stumbling, vomiting, random % chance to attack nearby mobiles
21. Picture Crafting - uses tailoring/carpentry
22. Statue Crafting - (uses tinkering - requires clay mining)
23. 'Swift' weapons - weapons with faster than normal attack speed