Blah.
I have figured out how I am going to do TMSS 4.
"Features" removed:
Props on most skill items. Profiles are the only thing you can do.
Skill Settings will have all skill-setting related info removed.
Improvements:
-More distributed profiles.
-Settings made one-dimensional.
-Improved reports.
--Skill Set Report (for each use of a skill item)
--Better trouble report.
-Skins.
-External profile authoring app? <-- feedback.
-Profiles have "default to:" values, so you don't have to specify EVERY item. You can specify only the ones you need, and the rest default to whatever you want.
-Profiles control EVERYTHING.
Basically, the concept behind TMSS 4 is this:
Get the core in one of three flavors:
--!CORE Light!-- (no skins, super basic)
--!CORE Basic!--
--!CORE Pro!-- (with parallel skills)
Add the major plugin(s) of your choice:
--Pick as many as you like:
-Stone/Ticket
-Stone
-Ticket
-Balls
-Gates w/ Tick (be cool to have like a doorway that is a "gate", wouldn't it?) <--feedback
-Gates w/out Tick
Core Basic includes:
Gumps
Skins
Save/Load Objects logic
Plugin Interface Code
Yes, ParallelSkills will only be released with TMSS 4 Core Pro.
Saves in TMSS 4 will be coded to the shard itself, and will not be transferable shard-to-shard (unless you reverse-engineer my serialization [not hard]). TMSS 4 will also address any compatibility issues with RunUO 2.0, if a previous hotfix of TMSS 3 does not. Let me know if you'd like an external profile editing application to ease creation.
Time Frame: 9 months.
Overall Complexity of use: 1/5
Digging deeper: 3/5
Project complexity: 3/5