phew... first of all: thanks for the positive feedback and your reputation. it was more than i expected and really pushes me to go on with developing this tool.
so, to answer all your questions:
Well Arahill you got a very good job done i would like to see your forward project's done for RunUO . This would be great; just a simple question on mind.. is it possible to create a remote desktop which directly connect's to the game sys. whithout entering the game .In other way you system is great thanks for sharing with us thing's will be much easier for allot of us
actually there are no further projects like that planned, because the work for my shard is enough for the next few years. but who knows, maybe i'll stumble again over a nice idea in these forums
but, as i already said a few times, i will not do a version of WatchUO that works remote, too. that would mean more work than i like to afford for this tool. but if anyone here wants to do so i will support him wherever i can.
This is possibly the absolute most trivial error comment I could make, but with something this good, I have to be picky: on the Firewall tab, "Effected Accounts" should read "Affected Accounts." The verb "to effect" means "to create or cause to be." It's possibly the most confusing word couplet in English, especially since effect and affect swap meanings when you go from verb to noun.
Yep, i already heard of that and fixed it in the sourcecode. this error is just on the screenshot.
Awesome Program, but I thought I might add that the installation patch is <Runuo dir>\Scripts\Engines\WatchUO\
Works like that
yep, you're right... i already fixed the path in the first post. thanks for pointing this out.
@admin vorspire:
try to edit <your runuo>\data\assemblies.cfg and put in there the necessary references. this should make WatchUO work for you.
just curious before adding this program will this slow your game down i am curious tho
if i got your question right you want to know if running watchuo on your server slows down runuo, correct?
well, i absolutely do not think that this will be the case. WatchUO runs in a seperate thread, with priority below normal. so if you are short on ressources, RunUO will more likely use them than WatchUO.
great system i love it . where would i start at to make a plugin that allows you to see a players items, bank and house??? i have no scripting experiance but i would love to see this for this excellent engine.
well, developing plugins is pretty straightforward.
take a look at the AboutPlugin first, it is by far the easiest plugin. and since BasePlugin is derived from Windows.Forms.TabPage everyone who ever designed a GUI for windows can use the same techniques for WatchUO.
Is it possible for anyone to make a program that allows you to do things on a remote computer? I have two computers... the server and then my Gaming PC. For now I have been using a program called TightVNC, it is similar I guess to "GotomyPC". It would be even nicer to control the shard without being logged in on a remote computer.
as i said, i will not modify WatchUO to be client/server. but feel free to do so, i will support you whereever i can
Theoretically, you'd just have to make a the GUI stand-alone application and code two classes (using sockets) to transfer the data between the GUI and server. Depending on how well the GUI and the logic are seperated in WatchUO (didn't have time to look at the code) it could be easy or rather hard.
yep, that's the way it works
but for now, gui and logic are not really seperated, since WatchUO in most cases just shows different variables and calls functions already implemented in RunUO.
i am not sure if this is a problem, a bug or my own stupid fault but this is what i get server loads fine and program works
[...]
i think you extracted my archive into the wrong folder. you can either adapt AboutPlugin.cs, so that it fits to your path or move the WatchUO folder to <your runuo>\Scripts\Engines\WatchUO\
phantom, i know the RunUO team is working on a GUI since ryan posted that in the first WatchUO thread. nevertheless, until they will release it there is a hole somebody had to fill - and i did tht with WatchUO. i don't know if the official thing is hard to beat - but i'm sure they will have to put a lot of effort in it to beat WatchUO. i released my one first, so it was me setting the mark for the other programs - and i will move this mark further upwards
and forgive, i'm definitely not interested in what makes you happy or not. i do not force you to use WatchUO.
Oh, and a suggestion for the Accounts plug-in
make it so you can "Select All Unactive Accounts" just for those who want to delete teh inactive players who are taking up item/mobile space.
and maybe a "Select All Empty Accounts" (one's with no players created and are a day or more old)
extended sort, filter and select abilities are planned for the next release after getting WatchUO stable. i think this release will be somewhen after my vacation, about the end of august.
the next release, which should be done next week will move WatchUO out of beta - and since i had no reported bugs (expect a spelling error, which is already fixed
) i think this will not be much work