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Young Player System BETA 1.0

jaynigs

Wanderer
Saxum said:
Okay I'm fine with that. Just wanted to let you know I found another bug and that's that the whole name of the ticket is not displayed in AoS. The message breaks after Ticket Marked NEW.

Thought I'd let you know.


Yeah its the distro file at fault, ive edited mine to make the name shorter.
 

danknight21

Wanderer
on OSI as a young player you can use the Haven Transport as many times as you want. Its ment to make playing easyer for a young player. Also...as a young player there isent a whole like that you can do (as far as pvp or anything) that would make the Haven transport a problem.
 

danknight21

Wanderer
well ive had the young system in for some time but there is a crash error. The Young system is the ONLY custom system i have in.

Server Crash Report
===================

Operating System: Microsoft Windows NT 5.2.3790.0
.NET Framework: 1.1.4322.573
Time: 9/19/2004 2:34:47 PM
Mobiles: 22867
Items: 140706
Clients:
- Count: 2
+ 00.00.000.00: (account = ****) (mobile = 0x266F 'Triz')
+ 00.000.0.00: (account = ******) (mobile = 0x3895 'Darkness')

Exception:
System.InvalidCastException: Specified cast is not valid.
at Server.Misc.NotorietyHandlers.Mobile_AllowHarmful(Mobile from, Mobile target)
at Server.Region.AllowHarmful(Mobile from, Mobile target)
at Server.Mobile.CanBeHarmful(Mobile target, Boolean message, Boolean ignoreOurBlessedness)
at Server.Mobiles.BaseCreature.CanBeHarmful(Mobile target, Boolean message, Boolean ignoreOurBlessedness)
at Server.Mobile.CanBeHarmful(Mobile target, Boolean message)
at Server.Mobile.set_Combatant(Mobile value)
at Server.Mobile.AggressiveAction(Mobile aggressor, Boolean criminal)
at Server.Mobiles.BaseCreature.AggressiveAction(Mobile aggressor, Boolean criminal)
at Server.Mobile.DoHarmful(Mobile target, Boolean indirect)
at Server.Mobile.DoHarmful(Mobile target)
at Server.Mobile.set_Combatant(Mobile value)
at Server.Mobile.Attack(Mobile m)
at Server.Network.PacketHandlers.AttackReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
 

jaynigs

Wanderer
danknight21 said:
well ive had the young system in for some time but there is a crash error. The Young system is the ONLY custom system i have in.

Server Crash Report
===================

Operating System: Microsoft Windows NT 5.2.3790.0
.NET Framework: 1.1.4322.573
Time: 9/19/2004 2:34:47 PM
Mobiles: 22867
Items: 140706
Clients:
- Count: 2
+ 00.00.000.00: (account = ****) (mobile = 0x266F 'Triz')
+ 00.000.0.00: (account = ******) (mobile = 0x3895 'Darkness')

Exception:
System.InvalidCastException: Specified cast is not valid.
at Server.Misc.NotorietyHandlers.Mobile_AllowHarmful(Mobile from, Mobile target)
at Server.Region.AllowHarmful(Mobile from, Mobile target)
at Server.Mobile.CanBeHarmful(Mobile target, Boolean message, Boolean ignoreOurBlessedness)
at Server.Mobiles.BaseCreature.CanBeHarmful(Mobile target, Boolean message, Boolean ignoreOurBlessedness)
at Server.Mobile.CanBeHarmful(Mobile target, Boolean message)
at Server.Mobile.set_Combatant(Mobile value)
at Server.Mobile.AggressiveAction(Mobile aggressor, Boolean criminal)
at Server.Mobiles.BaseCreature.AggressiveAction(Mobile aggressor, Boolean criminal)
at Server.Mobile.DoHarmful(Mobile target, Boolean indirect)
at Server.Mobile.DoHarmful(Mobile target)
at Server.Mobile.set_Combatant(Mobile value)
at Server.Mobile.Attack(Mobile m)
at Server.Network.PacketHandlers.AttackReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)




This must have been v2.02 where i fixed it before any problems..

If you edit this from notoriety.cs under allowharmful



else if ( target is PlayerMobile && ((PlayerMobile)target).YoungPlayer && ( from is BaseCreature && (((BaseCreature)target).Controled )))
{
return false;
}


To.....


else if ( target is PlayerMobile && ((PlayerMobile)target).YoungPlayer && ( from is BaseCreature && (((BaseCreature)from).Controled )))
{
return false;
}
 

danknight21

Wanderer
hmm i will look into it...cus i mean...1. i am tottaly up to date with your system and 2. all i did was drag and drop each script. because like i said i didnt have any edited. Im just showing whats been happening a little on my shard.
 

jaynigs

Wanderer
Yeah that crash is definately due to the above piece of code, download 2.03 again and replace notoriety.cs.

You can reproduce this crash by simply attacking any monster when you are young
 

Crackerjack

Wanderer
I've been adding some custom areas on my shard for Young Players only so I went ahead and created a teleporter that checks for young status. Just made some small modifications to the base teleporter, but I thought some others may find some use for it and save some time for the younger scripters out there.

Code:
using System;
using Server;
using Server.Mobiles;
using Server.Network;

namespace Server.Items
{
	public class YoungTeleporter : Item
	{
		private bool m_Active, m_Creatures;
		private Point3D m_PointDest;
		private Map m_MapDest;
		private bool m_SourceEffect;
		private bool m_DestEffect;
		private int m_SoundID;
		private TimeSpan m_Delay;

		[CommandProperty( AccessLevel.GameMaster )]
		public bool SourceEffect
		{
			get{ return m_SourceEffect; }
			set{ m_SourceEffect = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool DestEffect
		{
			get{ return m_DestEffect; }
			set{ m_DestEffect = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int SoundID
		{
			get{ return m_SoundID; }
			set{ m_SoundID = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan Delay
		{
			get{ return m_Delay; }
			set{ m_Delay = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Active
		{
			get { return m_Active; }
			set { m_Active = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Point3D PointDest
		{
			get { return m_PointDest; }
			set { m_PointDest = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Map MapDest
		{
			get { return m_MapDest; }
			set { m_MapDest = value; InvalidateProperties(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Creatures
		{
			get { return m_Creatures; }
			set { m_Creatures = value; }
		}

		public override int LabelNumber{ get{ return 1026095; } } // teleporter

		[Constructable]
		public YoungTeleporter() : this( new Point3D( 0, 0, 0 ), null, false )
		{
		}

		[Constructable]
		public YoungTeleporter( Point3D pointDest, Map mapDest ) : this( pointDest, mapDest, false )
		{
		}

		[Constructable]
		public YoungTeleporter( Point3D pointDest, Map mapDest, bool creatures ) : base( 0x1BC3 )
		{
			Movable = false;
			Visible = false;

			m_Active = true;
			m_PointDest = pointDest;
			m_MapDest = mapDest;
			m_Creatures = creatures;
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_Active )
				list.Add( 1060742 ); // active
			else
				list.Add( 1060743 ); // inactive

			if ( m_MapDest != null )
				list.Add( 1060658, "Map\t{0}", m_MapDest );

			if ( m_PointDest != Point3D.Zero )
				list.Add( 1060659, "Coords\t{0}", m_PointDest );

			list.Add( 1060660, "Creatures\t{0}", m_Creatures ? "Yes" : "No" );
		}

		public override void OnSingleClick( Mobile from )
		{
			base.OnSingleClick( from );

			if ( m_Active )
			{
				if ( m_MapDest != null && m_PointDest != Point3D.Zero )
					LabelTo( from, "{0} [{1}]", m_PointDest, m_MapDest );
				else if ( m_MapDest != null )
					LabelTo( from, "[{0}]", m_MapDest );
				else if ( m_PointDest != Point3D.Zero )
					LabelTo( from, m_PointDest.ToString() );
			}
			else
			{
				LabelTo( from, "(inactive)" );
			}
		}

		public virtual void StartTeleport( Mobile m )
		{
			if ( m_Delay == TimeSpan.Zero )
				DoTeleport( m );
			else
				Timer.DelayCall( m_Delay, new TimerStateCallback( DoTeleport_Callback ), m );
		}

		private void DoTeleport_Callback( object state )
		{
			DoTeleport( (Mobile) state );
		}

		public virtual void DoTeleport( Mobile m )
		{
			Map map = m_MapDest;

			if ( map == null || map == Map.Internal )
				map = m.Map;

			Point3D p = m_PointDest;

			if ( p == Point3D.Zero )
				p = m.Location;

			Server.Mobiles.BaseCreature.TeleportPets( m, p, map );

			if ( m_SourceEffect )
				Effects.SendLocationEffect( m.Location, m.Map, 0x3728, 10, 10 );

			m.MoveToWorld( p, map );

			if ( m_DestEffect )
				Effects.SendLocationEffect( m.Location, m.Map, 0x3728, 10, 10 );

			if ( m_SoundID > 0 )
				Effects.PlaySound( m.Location, m.Map, m_SoundID );
		}

		public override bool OnMoveOver( Mobile m )
		{
			if ( m_Active )
			{
				if ( !m_Creatures && m is PlayerMobile && ((PlayerMobile)m).YoungPlayer )
					StartTeleport( m );
					
				else
					m.SendMessage( "Only Young Players May Enter" );
					return false;
			}

			return true;
		}

		public YoungTeleporter( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 2 ); // version

			writer.Write( (bool) m_SourceEffect );
			writer.Write( (bool) m_DestEffect );
			writer.Write( (TimeSpan) m_Delay );
			writer.WriteEncodedInt( (int) m_SoundID );

			writer.Write( m_Creatures );

			writer.Write( m_Active );
			writer.Write( m_PointDest );
			writer.Write( m_MapDest );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 2:
				{
					m_SourceEffect = reader.ReadBool();
					m_DestEffect = reader.ReadBool();
					m_Delay = reader.ReadTimeSpan();
					m_SoundID = reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					m_Creatures = reader.ReadBool();

					goto case 0;
				}
				case 0:
				{
					m_Active = reader.ReadBool();
					m_PointDest = reader.ReadPoint3D();
					m_MapDest = reader.ReadMap();

					break;
				}
			}
		}
	}
}
 

scottmp10

Wanderer
This script looks great but I was wondering if there is any way for me to just use the death part of it and edit it so that all players are transported to a healer with all of their possessions when they die regardless of young player status? After being in the beta for World of Warcraft it is just too frustrating for me to have to run all the way back to town and all the way back to my corpse. Thanks.
 

mahmud

Wanderer
Help with PlayerMobile

I have tried several time to edit PlayerMobile and cant seem to get it right. Keep recieving these errors can some look through this and help me find where i am going wrong

Errors:

Scripts: Compiling C# scripts...failed (28 errors, 0 warnings)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2249, column 4) Invalid
token 'if' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2249, column 20) Invali
d token '>=' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2249, column 41) Invali
d token '>=' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2249, column 60) Invali
d token ')' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2253, column 5) Invalid
token 'if' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2253, column 12) Invali
d token '!=' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2253, column 32) Invali
d token ')' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2262, column 6) Invalid
token 'if' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2262, column 24) Invali
d token '<' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2263, column 20) Invali
d token '=' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2264, column 29) Invali
d token '>' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2265, column 20) Invali
d token '=' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2267, column 29) Invali
d token '(' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2267, column 32) Invali
d token ',' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2267, column 52) Invali
d token ',' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2267, column 66) Invali
d token ',' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2267, column 83) Invali
d token ')' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2269, column 23) Invali
d token ')' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2270, column 30) Invali
d token '(' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2272, column 30) Invali
d token '(' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2274, column 23) Invali
d token '(' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2274, column 64) Invali
d token ')' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2275, column 18) Invali
d token '(' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2277, column 23) Invali
d token '=' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2277, column 38) Invali
d token '+' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2277, column 60) Invali
d token '(' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1519: (line 2277, column 77) Invali
d token '2' in class, struct, or interface member declaration
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1022: (line 2280, column 4) Type or
namespace definition, or end-of-file expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.


Here is the PlayerMobile.cs


Code:
using Server.Accounting;
using Server.Regions;
using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Targeting;
using Server.Engines.Quests;

namespace Server.Mobiles
{
	[Flags]
	public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
	{
		None				= 0x00000000,
		Glassblowing		= 0x00000001,
		Masonry				= 0x00000002,
		SandMining			= 0x00000004,
		StoneMining			= 0x00000008,
		ToggleMiningStone	= 0x00000010,
		KarmaLocked			= 0x00000020,
		AutoRenewInsurance	= 0x00000040,
		UseOwnFilter		= 0x00000080,
		PublicMyRunUO		= 0x00000100,
		PagingSquelched		= 0x00000200,
		YoungPlayer			= 0x00010000,
////////////////////////////////////////////////////////////////////////////////////
//Start Sickness Edit///////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
                Sick            		= 0x00010000,
                Sickness         		= 0x00020000,
                SickContagious        		= 0x00040000
	}

   	public enum SickFlag
   	{
      		None,
      		TempImmunity,
      		PermImmunity,
     		Cold,
     		Flu,
      		Headache,
      		Virus,
      		VampTurn
  	}

  	public enum VampType
        {
              None,
              Vampire,
              Master,
              Ancient
        }

	public enum TeamType
	{
		None, One, Two, Three, Four
	}
///////////////////////////////////////////////////////////////////////////////
//End Sickness Edit////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
	public enum NpcGuild
	{
		None,
		MagesGuild,
		WarriorsGuild,
		ThievesGuild,
		RangersGuild,
		HealersGuild,
		MinersGuild,
		MerchantsGuild,
		TinkersGuild,
		TailorsGuild,
		FishermensGuild,
		BardsGuild,
		BlacksmithsGuild
	}

	public class PlayerMobile : Mobile
	{
		private class CountAndTimeStamp
		{
			private int m_Count;
			private DateTime m_Stamp;

			public CountAndTimeStamp()
			{
			}

			public DateTime TimeStamp { get{ return m_Stamp; } }
			public int Count 
			{ 
				get { return m_Count; } 
				set	{ m_Count = value; m_Stamp = DateTime.Now; } 
			}
		}

private TeamType m_Team = TeamType.None;
		private int m_PaintHits = 0;
		private PaintBallGame game;

		public PaintBallGame PaintBall{ get{ return game;} set{ game = value;}}
		[CommandProperty(AccessLevel.Counselor)]
		public int PaintBallHits
		{
			get{return m_PaintHits;}
			set{m_PaintHits = value;}
		}
		
				// Jaynigs Mod Young System //

		[CommandProperty( AccessLevel.GameMaster )]
		public bool YoungPlayer
		{
			get{ return GetFlag( PlayerFlag.YoungPlayer ); }
			set{ SetFlag( PlayerFlag.YoungPlayer, value ); InvalidateProperties(); }
		}

		// End Young System //

		[CommandProperty( AccessLevel.GameMaster ) ]
		public TeamType Team
		{
			get { return m_Team; }
			set { m_Team = value; }
		}
		public int GetPaintPoints(){ return m_PaintHits; }
		public void AddPaintHit(){ m_PaintHits++; }

////////////////////////////////////////////////////////////////////////////////////////////////////////
//Start Sickness Edit///////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////

      #region Vampires
		
		public VampType m_VampType = VampType.None;
		private bool m_Vampirism = false;
		private bool m_VampBurn = false;
		private bool m_VampHunger = false;
		public int m_Blood = 100;
		private PlayerFlag m_Flags;
		
		public bool GetDFlag( PlayerFlag flag )
		{
			return ( (m_Flags & flag) != 0 );
		}
		
		public void SetDFlag( PlayerFlag flag, bool value )
		{
			if ( value )
				m_Flags |= flag;
			else
				m_Flags &= ~flag;
		}
		
		[CommandProperty( AccessLevel.GameMaster )]
		public VampType VampireType
		{
			get { return m_VampType; }
			set { m_VampType = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int Blood
		{
			get { return m_Blood; }
			set { m_Blood = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Vampirism
		{
			get{ return m_Vampirism; }
			set{ m_Vampirism = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool VampHunger
		{
			get{ return m_VampHunger; }
			set{ m_VampHunger = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool VampBurn
		{
			get{ return m_VampBurn; }
			set{ m_VampBurn = value; }
		}
		
		public class VampBurnTimer : Timer
		{
			public const double SecondsPerUOMinute = 5.0;
			public const double MinutesPerUODay = SecondsPerUOMinute * 24;
			private static DateTime WorldStart = new DateTime( 1997, 9, 1 );
			
			public static void Initialize()
			{
				// m_ServerStart = DateTime.Now;
				new VampBurnTimer().Start();
			}
			
			public VampBurnTimer() : base( TimeSpan.FromMinutes( .10 ), TimeSpan.FromMinutes( .10 ) )
			{
				Priority = TimerPriority.OneSecond;
			}
			protected override void OnTick()
			{
				CheckBurn(); //Every tick run function burn
			}
			private bool GetBurning( int XPos )
			{
				TimeSpan timeSpan = DateTime.Now - WorldStart;
				int totalMinutes = (int)( timeSpan.TotalSeconds / SecondsPerUOMinute );
				totalMinutes += Map.Felucca.MapIndex * 320;
				totalMinutes += XPos / 16;
				int currentHour = ( totalMinutes / 60 ) % 24;
				int currentMinute = totalMinutes % 60;
				
				if ( currentHour <= 18 && currentHour >= 6)
					//if (( currentHour >= 18 && currentMinute >= 01 ) ||(currentHour <= 5 && currentMinute <= 59))
					return true;
				//if ( currentHour <= 7 && ( currentHour >= 18 /*&& currentMinute <= 59 */))
				// return false;
				return false;
			}
			private void CheckBurn( )
			{
				ArrayList mobs = new ArrayList( World.Mobiles.Values );
				for( int i = 0; i<mobs.Count; i++)
				{
					Mobile m = mobs[i] as Mobile;
					
					if (m is PlayerMobile && m.Alive && m.Map != Map.Internal)
					{
						PlayerMobile mplayer = m as PlayerMobile;
						if (mplayer.Vampirism == true && mplayer.VampBurn == true )
						{
							BaseHouse house = BaseHouse.FindHouseAt( m );
							//StaticHouseSign staticHouse = StaticHouseSign.StaticFindHouseAt( m );
							if (house == null /*&& staticHouse == null*/ && Validate(m) == true)
							{
								if ( GetBurning( m.X ) )
								{
									m.Stam -= 10; //tick away some stamina
									m.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
									Effects.SendLocationEffect(m.Location, m.Map,0x371C, 20); //0x36BD,0x398C
									m.PrivateOverheadMessage(0, 0, false, "You feel as if your skin is melting", m.NetState );
									m.PlaySound( m.Female ? 814 : 1088 );
									m.Say( "*ahhhh!*" );
									m.Damage( Utility.Random( 40, 75 ) );
								}
								else
									//m.PrivateOverheadMessage(0, 0, false, "Be glad your not a vampire", m.NetState );
								return;
							}
						}
					}
				}
			}
			
			public bool Validate(Mobile from)
	  {
                   if(from.Region.Name != "Wind" && from.Region.Name != "Gargoyle City" &&  //towns
                   from.Region.Name != "Covetous" && from.Region.Name != "Deceit" &&//dungeons
                   from.Region.Name != "Despise" && from.Region.Name != "Destard" &&//dungeons
                   from.Region.Name != "Hythloth" && from.Region.Name != "Shame" &&//dungeons
                   from.Region.Name != "Wrong" && from.Region.Name != "Terathan Keep" &&//dungeons
                   from.Region.Name != "Fire" && from.Region.Name != "Ice" &&//dungeons
	  	   		   from.Region.Name != "Rock Dungeon" && from.Region.Name != "Spider Cave" &&//dungeons
	  	   		   from.Region.Name != "Spectre Dungeon" && from.Region.Name != "Blood Dungeon" &&//dungeons
	  	   		   from.Region.Name != "Wisp Dungeon" && from.Region.Name != "Ankh Dungeon" &&//dungeons
	  	   		   from.Region.Name != "Exodus Dungeon" && from.Region.Name != "Sorcerer's Dungeon" &&//dungeons
	  	   		   from.Region.Name != "Ancient Lair" && from.Region.Name != "Doom" &&//dungeons
		   		   from.Region.Name != "Vampire Lair" && from.Region.Name != "Vampire Maze" &&//Vamp Lair
		   		   from.Region.Name != "Vampire Underground" && from.Region.Name != "Vampire Mansion" && //Vamp city
		   		   from.Region.Name != "Umbra" && from.Region.Name != "Luna" && //Vamp city
		   		   from.Region.Name != "Malasdark" && from.Region.Name != "Ashenvale" &&//dungeons
		   		   from.Region.Name != "Jail")
				   {
				   	return true;
				   }
				   else
				   {
				   	return false;
				   }
			}
		}
		#endregion
                
		#region Sicknesses
		private SickFlag flag;
		public SickTimer m_SickTimer;
		public ImmunTimer m_ImmunTimer;
		[CommandProperty( AccessLevel.GameMaster )]
		public bool Sick
		{
			get{ return GetDFlag( PlayerFlag.Sick ); }
			set
			{
				if ( this.Sickness != SickFlag.TempImmunity && this.Sickness != SickFlag.PermImmunity && this.Sickness != SickFlag.None && this.Sickness != SickFlag.VampTurn && !value )
					this.SendMessage( "You feel better!" );
				
				if ( this.Sickness != SickFlag.None ) //&& this.Sickness != SickFlag.VampTurn
					SetDFlag( PlayerFlag.Sick, value );
				else
				{
					SetDFlag( PlayerFlag.Sick, false );
					this.SickContagious = false;
				}
				if ( !value )
				{
					this.Sickness = SickFlag.None;
				}
			}
		}
      [CommandProperty( AccessLevel.GameMaster )]
      public bool SickContagious
      {
      	get{ return GetDFlag( PlayerFlag.SickContagious ); }
      	set
      	{
      		if ( !this.Sick || this.Sickness == SickFlag.TempImmunity || this.Sickness == SickFlag.PermImmunity || this.Sickness == SickFlag.VampTurn)
      			SetDFlag( PlayerFlag.SickContagious, false );
      		else
      			SetDFlag( PlayerFlag.SickContagious, value );
      	}
      }
      [CommandProperty( AccessLevel.GameMaster )]
      public SickFlag Sickness
      {
      	get{ return flag; }
      	set
      	{
      		flag = value;
      		ChangeSickness( this, flag );
      	}
      }
      public class ImmunTimer : Timer
      {
      	private Mobile m_defender;
      	private PlayerMobile m_pmdefender;
      	private int cnt = 0;
      	public ImmunTimer( Mobile defender ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.6 ), 480 )
      	{
      		m_defender = defender;
      		m_pmdefender = (PlayerMobile) defender;
      	}
      	protected override void OnTick()
      	{
      		cnt += 1;
      		if ( !m_pmdefender.Sick && m_pmdefender.Sickness == SickFlag.VampTurn)
      			Stop();
      		if ( m_pmdefender.Sickness == SickFlag.TempImmunity && m_pmdefender.Sickness != SickFlag.VampTurn && cnt == 480)//&& m_pmdefender.Vampirism == false
      		m_pmdefender.Sick = false;
      	}
      }
      public class SickTimer : Timer
      {
      	private Mobile m_defender;
      	private int cnt = 0;
      	private int m_count = 0;
      	private int m_countmax;
      	private PlayerMobile m_pmdefender;
      	private SickFlag m_flag;
      	public SickTimer( Mobile defender, int count, SickFlag flag ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 20 ), count )
      	{
      		m_defender = defender;
      		m_countmax = count;
      		m_pmdefender = (PlayerMobile) defender;
      		m_flag = flag;
      	}
      	protected override void OnTick()
      	{
      		if ( !m_defender.Alive && m_pmdefender.Sickness != SickFlag.VampTurn)
      		{
      			m_pmdefender.Sick = false;
      			m_pmdefender.SickContagious = false;
      			Stop();
      		}
      		
      		if ( ((!m_pmdefender.Sick) || (m_pmdefender.Sickness == SickFlag.None) || (m_pmdefender.Sickness == SickFlag.TempImmunity) || (m_pmdefender.Sickness == SickFlag.PermImmunity)) && (m_pmdefender.Sickness != SickFlag.VampTurn ))
      			Stop();
      		
      		if ( m_flag == SickFlag.Cold )
      		{
         		cnt += 1;
      			m_count += 1;
         		m_defender.Damage( Utility.Random( 5, 10 ) );
         		//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 3 );
         		if ( cnt > 2 )
         		{
         			m_defender.SendMessage( "You have a cold!" );
         			m_defender.Emote("cough*cough");
         			
         			if ( !m_defender.Female )
         				m_defender.PlaySound( 0x420 );
         			else
         				m_defender.PlaySound( 0x311 );
         			
         			cnt = 0;
         		}
         	}
         	if( m_flag == SickFlag.Flu )
         	{
         		cnt += 1;
         		m_count += 1;
         		m_defender.Damage( Utility.Random( 10, 15 ) );
         		//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 5 );
         		if ( cnt > 2 )
         		{
         			m_defender.SendMessage( "You have influenza!" );
         			m_defender.Emote("*feels feverish*");
         			if ( !m_defender.Female )
         				m_defender.PlaySound( 0x42B );
         			else
         				m_defender.PlaySound( 0x31B );
         			cnt = 0;
         		}
         	}
         	if ( m_flag == SickFlag.Headache )
         	{
         		cnt += 1;
         		m_count += 1;
         		m_defender.Damage( Utility.Random( 1, 5 ) );
         		//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 );
         		if ( cnt > 2 )
         		{
         			m_defender.SendMessage( "You have a bad headache!" );
         			m_defender.Emote("*head throbbing*");
         			
         			if ( !m_defender.Female )
         				m_defender.PlaySound( 0x42B );
         			else
         				m_defender.PlaySound( 0x31B );
         			
         			cnt = 0;
         		}
         	}
         	if ( m_flag == SickFlag.Virus )
         	{
         		cnt += 1;
         		m_count += 1;
         		m_defender.Damage( Utility.Random( 15, 20 ) );
         		//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 4 );
         		if ( cnt > 2 )
         		{
         			m_defender.SendMessage( "You have a virus!" );
         			m_defender.Emote("*stomach wretching*");
         			
         			if ( !m_defender.Female )
         				m_defender.PlaySound( 0x43F );
         			else
         				m_defender.PlaySound( 0x32D );
         			
         			cnt = 0;
         		}
         	}
         	if ( m_flag == SickFlag.VampTurn )
         	{
         		cnt += 1;
         		m_count += 12;
         		
         		if ( cnt == 2 )
         		{
         			m_defender.SendMessage( "You feel the blood in your body changing!" );
         			m_defender.Emote("*stomach wretching*");
         			m_defender.Damage( Utility.Random( 1, 1 ) );
         			m_defender.PlaySound( m_defender.Female ? 813 : 1087 );
         			m_defender.Say( "*pukes*" );
         			if ( !m_defender.Mounted )
         			{
         				m_defender.Animate( 32, 5, 1, true, false, 0 );
         			}
         			Point3D p = new Point3D( m_defender.Location );
         			switch( m_defender.Direction )
         			{
               			case Direction.North:
							p.Y--; break;
               			case Direction.South:
							p.Y++; break;
               			case Direction.East:
                  			p.X++; break;
               			case Direction.West:
                  			p.X--; break;
               			case Direction.Right:
                  			p.X++; p.Y--; break;
               			case Direction.Down:
                  			p.X++; p.Y++; break;
               			case Direction.Left:
                  			p.X--; p.Y++; break;
               			case Direction.Up:
                  			p.X--; p.Y--; break;
               			default:
                  			break;
					}
					p.Z = m_defender.Map.GetAverageZ( p.X, p.Y );
         			
         			Puke puke = new Puke();
         			puke.Map = m_defender.Map;
         			puke.Location = p;
         			//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 1 );
         		}
         		if ( cnt == 4 )
         		{
         			m_defender.SendMessage( "You feel your body drying up!" );
         			m_defender.Emote("*stomach wretching*");
         			m_defender.Damage( Utility.Random( 1, 2 ) );
         			m_defender.PlaySound( m_defender.Female ? 813 : 1087 );
         			m_defender.Say( "*pukes*" );
         			if ( !m_defender.Mounted )
         			{
         				m_defender.Animate( 32, 5, 1, true, false, 0 );
         			}
         			Point3D p = new Point3D( m_defender.Location );
         			switch( m_defender.Direction )
         			{
               			case Direction.North:
							p.Y--; break;
               			case Direction.South:
							p.Y++; break;
               			case Direction.East:
                  			p.X++; break;
               			case Direction.West:
                  			p.X--; break;
               			case Direction.Right:
                  			p.X++; p.Y--; break;
               			case Direction.Down:
                  			p.X++; p.Y++; break;
               			case Direction.Left:
                  			p.X--; p.Y++; break;
               			case Direction.Up:
                  			p.X--; p.Y--; break;
               			default:
                  			break;
					}
					p.Z = m_defender.Map.GetAverageZ( p.X, p.Y );
         			
         			Puke puke = new Puke();
         			puke.Map = m_defender.Map;
         			puke.Location = p;
         			//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 2 );
         		}
         		if ( cnt == 6 )
         		{
         			m_defender.SendMessage( "You feel as if you are dying!" );
         			m_defender.Emote("*stomach wretching*");
         			m_defender.Damage( Utility.Random( 1, 3 ) );
         			m_defender.PlaySound( m_defender.Female ? 813 : 1087 );
         			m_defender.Say( "*pukes*" );
         			if ( !m_defender.Mounted )
         			{
         				m_defender.Animate( 32, 5, 1, true, false, 0 );
         			}
         			Point3D p = new Point3D( m_defender.Location );
            		switch( m_defender.Direction )
            		{
               			case Direction.North:
							p.Y--; break;
               			case Direction.South:
							p.Y++; break;
               			case Direction.East:
                  			p.X++; break;
               			case Direction.West:
                  			p.X--; break;
               			case Direction.Right:
                  			p.X++; p.Y--; break;
               			case Direction.Down:
                  			p.X++; p.Y++; break;
               			case Direction.Left:
                  			p.X--; p.Y++; break;
               			case Direction.Up:
                  			p.X--; p.Y--; break;
               			default:
                  			break;
					}
					p.Z = m_defender.Map.GetAverageZ( p.X, p.Y );
         			
         			Puke puke = new Puke();
         			puke.Map = m_defender.Map;
         			puke.Location = p;
         			//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 3 );
         		}
         		if ( cnt == 8 )
         		{
         			m_defender.SendMessage( "You feel extremely dizzy and light headed!" );
         			m_defender.Emote("*stomach wretching*");
         			m_defender.Damage( Utility.Random( 1, 4 ) );
         			m_defender.PlaySound( m_defender.Female ? 813 : 1087 );
         			m_defender.Say( "*pukes*" );
         			if ( !m_defender.Mounted )
         			{
         				m_defender.Animate( 32, 5, 1, true, false, 0 );
         			}
         			Point3D p = new Point3D( m_defender.Location );
            		switch( m_defender.Direction )
            		{
               			case Direction.North:
							p.Y--; break;
               			case Direction.South:
							p.Y++; break;
               			case Direction.East:
                  			p.X++; break;
               			case Direction.West:
                  			p.X--; break;
               			case Direction.Right:
                  			p.X++; p.Y--; break;
               			case Direction.Down:
                  			p.X++; p.Y++; break;
               			case Direction.Left:
                  			p.X--; p.Y++; break;
               			case Direction.Up:
                  			p.X--; p.Y--; break;
               			default:
                  			break;
					}
					p.Z = m_defender.Map.GetAverageZ( p.X, p.Y );
         			
         			Puke puke = new Puke();
         			puke.Map = m_defender.Map;
         			puke.Location = p;
         			//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 4 );
         		}
         		if ( cnt == 10 )
         		{
         			m_defender.SendMessage( "You can hardly control yourself!" );
         			m_defender.Emote("*stomach tightens*");
         			m_defender.Damage( Utility.Random( 1, 5 ) );
         			m_defender.PlaySound( m_defender.Female ? 813 : 1087 );
         			m_defender.Say( "*pukes*" );
         			if ( !m_defender.Mounted )
         			{
         				m_defender.Animate( 32, 5, 1, true, false, 0 );
         			}
         			Point3D p = new Point3D( m_defender.Location );
            		switch( m_defender.Direction )
            		{
               			case Direction.North:
							p.Y--; break;
               			case Direction.South:
							p.Y++; break;
               			case Direction.East:
                  			p.X++; break;
               			case Direction.West:
                  			p.X--; break;
               			case Direction.Right:
                  			p.X++; p.Y--; break;
               			case Direction.Down:
                  			p.X++; p.Y++; break;
               			case Direction.Left:
                  			p.X--; p.Y++; break;
               			case Direction.Up:
                  			p.X--; p.Y--; break;
               			default:
                  			break;
					}
					p.Z = m_defender.Map.GetAverageZ( p.X, p.Y );
         			
         			Puke puke = new Puke();
         			puke.Map = m_defender.Map;
         			puke.Location = p;
         			//break;
         			//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 5 );
         		}
         		if ( cnt == 12 )
                  	{
                  	m_defender.SendMessage( "You begin to fall over and feel death upon you!" );
                  	m_defender.PlaySound( m_defender.Female ? 814 : 1088 );
                  	m_defender.Say( "*ahhhh!*" );
                  	m_defender.PublicOverheadMessage( MessageType.Spell, m_defender.SpeechHue, true, "*you shuffle off your mortal coil*", false );
                  	m_defender.Damage( Utility.Random( 150, 150 ) );
                  	//m_defender.Hits = m_defender.Hits - Utility.Random( 1, 150 );
                  	m_pmdefender.Vampirism = true;
                  	m_pmdefender.VampHunger = true;
                  	m_pmdefender.VampBurn = true;
                  	m_pmdefender.Title = "The Vampire";
                  	m_pmdefender.Hue = 1154;
                  	m_pmdefender.VampireType = VampType.Vampire;
                  	m_pmdefender.Sickness = SickFlag.PermImmunity;
                  	m_pmdefender.Resurrect();
                  	m_defender.AddToBackpack( new VampireOrb() );
                  	m_defender.Hunger = 3;
                  	m_defender.Kills = 0;
                  	m_defender.SendMessage( "You have been reborn into a Vampire, you'll need Blood to survive now!" );
			/////////////////////////////////////////////////////////////////////////////////////////
			///////THIS IS FOR RESETTING SKILLS AND CAP ON TURN//////////////////////////////////////
			/////////////////////////////////////////////////////////////////////////////////////////
			//Server.Skills skills = m_defender.Skills;
			//
			//for ( int i = 0; i < skills.Length; ++i )
			//{
			//skills[i].Base = 0.0;
			//skills[i].Cap = 100.0;
			//}
			///////////////////////////////////////////////////////////////////////////////////////
           	}
    	}
         	
         	if ( m_count == m_countmax )//&& m_pmdefender.Vampirism != true
            {
               m_pmdefender.Sickness = SickFlag.TempImmunity;
               return;
            }
         	int randominfect = Utility.Random( 1, 99 );
         	
         	ArrayList li = new ArrayList();
         	foreach ( Mobile o in m_defender.Map.GetMobilesInRange( m_defender.Location, 5 ) )
         	{
         		li.Add(o);
         	}
         	for (int i = 0; i < li.Count; i++)
         	{
         		Mobile o = li[i] as Mobile;
         		
         		if ( o is PlayerMobile && m_defender != o )
         		{
         			PlayerMobile mob = (PlayerMobile) o;
         			
         			if (( mob.Sickness == SickFlag.TempImmunity || mob.Sickness == SickFlag.PermImmunity || !mob.SickContagious )|| (mob.Vampirism == true))
         			{
         			}
         			else if ( mob.Sickness == SickFlag.None )
         			{
         				if ( randominfect > 43 && randominfect < 50 )
         					mob.Sickness = m_flag;
         			}
         		}
         	}
         }
      }
      public virtual void ChangeSickness( PlayerMobile m, SickFlag newsick )
      {
      	int count = Utility.Random( 5, 20 );
      	Mobile pm = (Mobile) m;
      	
      	switch ( newsick )
      	{
      		case SickFlag.None:
      			{
      				if ( m.Sick )
      				{
      					m.Sick = false;
      					m.SickContagious = false;
      				}
      				break;
      			}
            case SickFlag.TempImmunity:
            	{
            		m.SendMessage( "You feel better!" );
            		m.Sick = true;
            		m.SickContagious= false;
            		m_ImmunTimer = new ImmunTimer ( pm );
            		m_ImmunTimer.Start();
            		break;
            	}
            case SickFlag.PermImmunity:
            	{
            		m.SendMessage( "You feel permanently immune to sicknesses!" );
            		m.Sick = true;
            		m.SickContagious= false;
            		break;
            	}
            case SickFlag.Cold:
            	{
            		m.SendMessage( "You have caught a cold!" );
            		m.Sick = true;
            		m.SickContagious= true;
            		m_SickTimer = new SickTimer ( pm, count, SickFlag.Cold );
            		m_SickTimer.Start();
            		break;
            	}
            case SickFlag.Flu:
            	{
            		m.SendMessage( "You came down with influenza!" );
            		m.Sick = true;
            		m.SickContagious= true;
            		m_SickTimer = new SickTimer ( pm, count, SickFlag.Flu );
            		m_SickTimer.Start();
            		break;
            	}
            case SickFlag.Headache:
            	{
            		m.SendMessage( "You feel a bad headache coming on!" );
            		m.Sick = true;
            		m.SickContagious= false;
            		m_SickTimer = new SickTimer ( pm, count, SickFlag.Headache );
            		m_SickTimer.Start();
            		break;
            	}
            case SickFlag.Virus:
            	{
            		m.SendMessage( "You caught a bad virus!" );
            		m.Sick = true;
            		m.SickContagious= true;
            		m_SickTimer = new SickTimer ( pm, count, SickFlag.Virus );
            		m_SickTimer.Start();
            		break;
            	}
            case SickFlag.VampTurn:
            	{
            		m.SendMessage( "You have been infected by a Vampire!" );
            		m.Sick = true;
            		m.SickContagious= false;
            		m_SickTimer = new SickTimer ( pm, count, SickFlag.VampTurn );
            		m_SickTimer.Start();
            		break;
           	}
   	}
	}
		#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//End Sickness Edit///////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////

		private DesignContext m_DesignContext;

		private NpcGuild m_NpcGuild;
		private DateTime m_NpcGuildJoinTime;
		private TimeSpan m_NpcGuildGameTime;
		private int m_StepsTaken;
		private int m_Profession;

		[CommandProperty( AccessLevel.GameMaster )]
		public int Profession
		{
			get{ return m_Profession; }
			set{ m_Profession = value; }
		}

		public int StepsTaken
		{
			get{ return m_StepsTaken; }
			set{ m_StepsTaken = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public NpcGuild NpcGuild
		{
			get{ return m_NpcGuild; }
			set{ m_NpcGuild = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime NpcGuildJoinTime
		{
			get{ return m_NpcGuildJoinTime; }
			set{ m_NpcGuildJoinTime = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan NpcGuildGameTime
		{
			get{ return m_NpcGuildGameTime; }
			set{ m_NpcGuildGameTime = value; }
		}

		public PlayerFlag Flags
		{
			get{ return m_Flags; }
			set{ m_Flags = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool PagingSquelched
		{
			get{ return GetFlag( PlayerFlag.PagingSquelched ); }
			set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Glassblowing
		{
			get{ return GetFlag( PlayerFlag.Glassblowing ); }
			set{ SetFlag( PlayerFlag.Glassblowing, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Masonry
		{
			get{ return GetFlag( PlayerFlag.Masonry ); }
			set{ SetFlag( PlayerFlag.Masonry, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool SandMining
		{
			get{ return GetFlag( PlayerFlag.SandMining ); }
			set{ SetFlag( PlayerFlag.SandMining, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool StoneMining
		{
			get{ return GetFlag( PlayerFlag.StoneMining ); }
			set{ SetFlag( PlayerFlag.StoneMining, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool ToggleMiningStone
		{
			get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
			set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool KarmaLocked
		{
			get{ return GetFlag( PlayerFlag.KarmaLocked ); }
			set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool AutoRenewInsurance
		{
			get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
			set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
		}


		private bool m_AuctionMessages; 
       
		[CommandProperty( AccessLevel.GameMaster )] 
		public bool AuctionMessages 
		{ 
			get{ return  m_AuctionMessages; } 
			set{ m_AuctionMessages = value; } 
		} 

		private bool m_OOCMessages; 
       
		[CommandProperty( AccessLevel.GameMaster )] 
		public bool OOCMessages 
		{ 
			get{ return  m_OOCMessages; } 
			set{ m_OOCMessages = value; } 
		} 

		[CommandProperty( AccessLevel.GameMaster )]
		public bool UseOwnFilter
		{
			get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
			set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool PublicMyRunUO
		{
			get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
			set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
		}
	
		public static Direction GetDirection4( Point3D from, Point3D to )
		{
			int dx = from.X - to.X;
			int dy = from.Y - to.Y;

			int rx = dx - dy;
			int ry = dx + dy;

			Direction ret;

			if ( rx >= 0 && ry >= 0 )
				ret = Direction.West;
			else if ( rx >= 0 && ry < 0 )
				ret = Direction.South;
			else if ( rx < 0 && ry < 0 )
				ret = Direction.East;
			else
				ret = Direction.North;

			return ret;
		}

		public override bool OnDroppedItemToWorld( Item item, Point3D location )
		{
			if ( !base.OnDroppedItemToWorld( item, location ) )
				return false;

			BounceInfo bi = item.GetBounce();

			if ( bi != null )
			{
				Type type = item.GetType();

				if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
				{
					object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );

					if ( objs != null && objs.Length > 0 )
					{
						FlipableAttribute fp = objs[0] as FlipableAttribute;

						if ( fp != null )
						{
							int[] itemIDs = fp.ItemIDs;

							Point3D oldWorldLoc = bi.m_WorldLoc;
							Point3D newWorldLoc = location;

							if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
							{
								Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );

								if ( itemIDs.Length == 2 )
								{
									switch ( dir )
									{
										case Direction.North:
										case Direction.South: item.ItemID = itemIDs[0]; break;
										case Direction.East:
										case Direction.West: item.ItemID = itemIDs[1]; break;
									}
								}
								else if ( itemIDs.Length == 4 )
								{
									switch ( dir )
									{
										case Direction.South: item.ItemID = itemIDs[0]; break;
										case Direction.East: item.ItemID = itemIDs[1]; break;
										case Direction.North: item.ItemID = itemIDs[2]; break;
										case Direction.West: item.ItemID = itemIDs[3]; break;
									}
								}
							}
						}
					}
				}
			}

			return true;
		}

		public bool GetFlag( PlayerFlag flag )
		{
			return ( (m_Flags & flag) != 0 );
		}

		public void SetFlag( PlayerFlag flag, bool value )
		{
			if ( value )
				m_Flags |= flag;
			else
				m_Flags &= ~flag;
		}

		public DesignContext DesignContext
		{
			get{ return m_DesignContext; }
			set{ m_DesignContext = value; }
		}

		public static void Initialize()
		{
			if ( FastwalkPrevention )
			{
				PacketHandler ph = PacketHandlers.GetHandler( 0x02 );

				ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
			}

			EventSink.Login += new LoginEventHandler( OnLogin );
			EventSink.Logout += new LogoutEventHandler( OnLogout );
			EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
			EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
		}

		public override void OnSkillInvalidated( Skill skill )
		{
			if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
				UpdateResistances();
		}

		public override int GetMaxResistance( ResistanceType type )
		{
			int max = base.GetMaxResistance( type );

			if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
				max = 60;

			return max;
		}

		private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

		public override void OnNetStateChanged()
		{
			m_LastGlobalLight = -1;
			m_LastPersonalLight = -1;
		}

		public override void ComputeBaseLightLevels( out int global, out int personal )
		{
			global = LightCycle.ComputeLevelFor( this );
			personal = this.LightLevel;
		}

		public override void CheckLightLevels( bool forceResend )
		{
			NetState ns = this.NetState;

			if ( ns == null )
				return;

			int global, personal;

			ComputeLightLevels( out global, out personal );

			if ( !forceResend )
				forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );

			if ( !forceResend )
				return;

			m_LastGlobalLight = global;
			m_LastPersonalLight = personal;

			ns.Send( GlobalLightLevel.Instantiate( global ) );
			ns.Send( new PersonalLightLevel( this, personal ) );
		}

		public override int GetMinResistance( ResistanceType type )
		{
			int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
			int min = int.MinValue;

			if ( magicResist >= 1000 )
				min = 40 + ((magicResist - 1000) / 50);
			else if ( magicResist >= 400 )
				min = (magicResist - 400) / 15;

			if ( min > MaxPlayerResistance )
				min = MaxPlayerResistance;

			int baseMin = base.GetMinResistance( type );

			if ( min < baseMin )
				min = baseMin;

			return min;
		}

				//Jaynigs Mod Young System

		public override bool KeepsItemsOnDeath 
		{ 
			get 
			{ 
				if ( YoungPlayer || AccessLevel > AccessLevel.Player )
				{
				return true;
				}
				else
				{	
				return false;
				}	
			} 

		}


		private DateTime m_YoungMessageExpiration;
		public TimeSpan YoungMessageExpiration
		{
			get
			{
				TimeSpan ts = m_YoungMessageExpiration - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				m_YoungMessageExpiration = DateTime.Now + value;
			}
		}
		
		public override void AddNameProperties( ObjectPropertyList list )
		{
    			string name = this.Name;
    				
			if ( YoungPlayer )
    			{
    				list.Add( name+" [Young]" );
    			}
    			
			else
    			{
   				 base.AddNameProperties( list );
   			}
   				 return;
		}






		public override void OnSpeech( SpeechEventArgs e ) 
		{ 
			Mobile m = e.Mobile;
			PlayerMobile pm = (PlayerMobile)m;
      			
			if ( pm.YoungPlayer ) 
			{ 
				if (e.Speech.ToLower() == "i renounce my young player status" )
				{
				  pm.SendGump( new RenounceGump( (Mobile)pm) );
				}

			}
		}
		
		private static void OnLogin( LoginEventArgs e )
		{
			Mobile from = e.Mobile;

			SacrificeVirtue.CheckAtrophy( from );
			JusticeVirtue.CheckAtrophy( from );
			CompassionVirtue.CheckAtrophy( from );

			if ( AccountHandler.LockdownLevel > AccessLevel.Player )
			{
				string notice;

				Accounting.Account acct = from.Account as Accounting.Account;

				if ( acct == null || !acct.HasAccess( from.NetState ) )
				{
					if ( from.AccessLevel == AccessLevel.Player )
						notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
					else
						notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

					Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
				}
				else if ( from.AccessLevel == AccessLevel.Administrator )
				{
					notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
				}
				else
				{
					notice = "The server is currently under lockdown. You have sufficient access level to connect.";
				}

				from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
			}
		}

		private bool m_NoDeltaRecursion;

		public void ValidateEquipment()
		{
			if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
				return;

			if ( this.Items == null )
				return;

			m_NoDeltaRecursion = true;
			Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
		}

		private void ValidateEquipment_Sandbox()
		{
			try
			{
				if ( Map == null || Map == Map.Internal )
					return;

				ArrayList items = this.Items;

				if ( items == null )
					return;

				bool moved = false;

				int str = this.Str;
				int dex = this.Dex;
				int intel = this.Int;

				Mobile from = this;

				for ( int i = items.Count - 1; i >= 0; --i )
				{
					if ( i >= items.Count )
						continue;

					Item item = (Item)items[i];

					if ( item is BaseWeapon )
					{
						BaseWeapon weapon = (BaseWeapon)item;

						bool drop = false;

						if ( dex < weapon.DexRequirement )
							drop = true;
						else if ( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
							drop = true;
						else if ( intel < weapon.IntRequirement )
							drop = true;

						if ( drop )
						{
							string name = weapon.Name;

							if ( name == null )
								name = String.Format( "#{0}", weapon.LabelNumber );

							from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
							from.AddToBackpack( weapon );
							moved = true;
						}
					}
					else if ( item is BaseArmor )
					{
						BaseArmor armor = (BaseArmor)item;

						bool drop = false;

						if ( !armor.AllowMaleWearer && from.Body.IsMale && from.AccessLevel < AccessLevel.GameMaster )
						{
							drop = true;
						}
						else if ( !armor.AllowFemaleWearer && from.Body.IsFemale && from.AccessLevel < AccessLevel.GameMaster )
						{
							drop = true;
						}
						else
						{
							int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
							int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
							int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );

							if ( dex < dexReq || (dex + dexBonus) < 1 )
								drop = true;
							else if ( str < strReq || (str + strBonus) < 1 )
								drop = true;
							else if ( intel < intReq || (intel + intBonus) < 1 )
								drop = true;
						}

						if ( drop )
						{
							string name = armor.Name;

							if ( name == null )
								name = String.Format( "#{0}", armor.LabelNumber );

							if ( armor is BaseShield )
								from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
							else
								from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

							from.AddToBackpack( armor );
							moved = true;
						}
					}
				}

				if ( moved )
					from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
			}
			catch ( Exception e )
			{
				Console.WriteLine( e );
			}
			finally
			{
				m_NoDeltaRecursion = false;
			}
		}

		public override void Delta( MobileDelta flag )
		{
			base.Delta( flag );

			if ( (flag & MobileDelta.Stat) != 0 )
				ValidateEquipment();

			if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
				InvalidateMyRunUO();
		}

		private static void Disconnect( object state )
		{
			NetState ns = ((Mobile)state).NetState;

			if ( ns != null )
				ns.Dispose();
		}

		public override TimeSpan GetLogoutDelay()
		{
			if ( this.YoungPlayer )
				return TimeSpan.Zero;
			else
				return base.GetLogoutDelay();
		}
		
		private static void OnLogout( LogoutEventArgs e )
		{
		}

		private static void EventSink_Connected( ConnectedEventArgs e )
		{
			PlayerMobile pm = e.Mobile as PlayerMobile;

			if ( pm != null )
			{
				pm.m_SessionStart = DateTime.Now;

				if ( pm.m_Quest != null )
					pm.m_Quest.StartTimer();
			}
		}

		private static void EventSink_Disconnected( DisconnectedEventArgs e )
		{
			Mobile from = e.Mobile;
			DesignContext context = DesignContext.Find( from );

			if ( context != null )
			{
				/* Client disconnected
				 *  - Remove design context
				 *  - Eject client from house
				 */

				// Remove design context
				DesignContext.Remove( from );

				// Eject client from house
				from.RevealingAction();

				from.MoveToWorld( context.Foundation.BanLocation, context.Foundation.Map );
			}

			PlayerMobile pm = e.Mobile as PlayerMobile;

			if ( pm != null )
			{
				pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);

				if ( pm.m_Quest != null )
					pm.m_Quest.StopTimer();
			}
		}

		public override void RevealingAction()
		{
			if ( m_DesignContext != null )
				return;

			Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

			base.RevealingAction();
		}

		public override void OnSubItemAdded( Item item )
		{
			if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
			{
				int maxWeight = WeightOverloading.GetMaxWeight( this );
				int curWeight = Mobile.BodyWeight + this.TotalWeight;

				if ( curWeight > maxWeight )
					this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
			}
		}

		public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
		{
			if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
				return false;

			if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
			{
				if ( message )
				{
					if ( target.Title == null )
						SendMessage( "{0} the vendor cannot be harmed.", target.Name );
					else
						SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
				}

				return false;
			}

			return base.CanBeHarmful( target, message, ignoreOurBlessedness );
		}

		public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
		{
			if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
				return false;

			return base.CanBeBeneficial( target, message, allowDead );
		}

		public override bool CheckContextMenuDisplay( IEntity target )
		{
			return ( m_DesignContext == null );
		}

		public override void OnItemAdded( Item item )
		{
			base.OnItemAdded( item );

			if ( item is BaseArmor || item is BaseWeapon )
			{
				Hits=Hits; Stam=Stam; Mana=Mana;
			}

			InvalidateMyRunUO();
		}

		public override void OnItemRemoved( Item item )
		{
			base.OnItemRemoved( item );

			if ( item is BaseArmor || item is BaseWeapon )
			{
				Hits=Hits; Stam=Stam; Mana=Mana;
			}

			InvalidateMyRunUO();
		}

		public override int HitsMax
		{
			get
			{
				int strBase;
				int strOffs = GetStatOffset( StatType.Str );

				if ( Core.AOS )
				{
					strBase = this.Str;
					strOffs += AosAttributes.GetValue( this, AosAttribute.BonusHits );
				}
				else
				{
					strBase = this.RawStr;
				}

				return (strBase / 2) + 50 + strOffs;
			}
		}

		public override int StamMax
		{
			get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
		}

		public override int ManaMax
		{
			get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ); }
		}

		public override bool Move( Direction d )
		{
			NetState ns = this.NetState;

			if ( ns != null )
			{
				Gump[] gumps = ns.Gumps;

				for ( int i = 0; i < gumps.Length; ++i )
				{
					if ( gumps[i] is ResurrectGump )
					{
						if ( Alive )
						{
							CloseGump( typeof( ResurrectGump ) );
						}
						else
						{
							SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
							return false;
						}
					}
				}
			}

			TimeSpan speed = ComputeMovementSpeed( d );

			if ( !base.Move( d ) )
				return false;

			m_NextMovementTime += speed;
			return true;
		}

		public override bool CheckMovement( Direction d, out int newZ )
		{
			DesignContext context = m_DesignContext;

			if ( context == null )
				return base.CheckMovement( d, out newZ );

			HouseFoundation foundation = context.Foundation;

			newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );

			int newX = this.X, newY = this.Y;
			Movement.Movement.Offset( d, ref newX, ref newY );

			int startX = foundation.X + foundation.Components.Min.X + 1;
			int startY = foundation.Y + foundation.Components.Min.Y + 1;
			int endX = startX + foundation.Components.Width - 1;
			int endY = startY + foundation.Components.Height - 2;

			return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
		}

		public override bool AllowItemUse( Item item )
		{
			return DesignContext.Check( this );
		}

		public override bool AllowSkillUse( SkillName skill )
		{
			return DesignContext.Check( this );
		}

		private bool m_LastProtectedMessage;
		private int m_NextProtectionCheck = 10;

		public virtual void RecheckTownProtection()
			{
				m_NextProtectionCheck = 10;

				Regions.GuardedRegion reg = this.Region as Regions.GuardedRegion;
				bool isProtected = ( reg != null && !reg.IsDisabled() );

				if ( isProtected != m_LastProtectedMessage )
				{
					if ( isProtected )
						SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
					else
						SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.

					m_LastProtectedMessage = isProtected;
				}
			}

		public override void MoveToWorld( Point3D loc, Map map )
		{
			base.MoveToWorld( loc, map );

			RecheckTownProtection();
		}

		public override void SetLocation( Point3D loc, bool isTeleport )
		{
			base.SetLocation( loc, isTeleport );

			if ( isTeleport || --m_NextProtectionCheck == 0 )
				RecheckTownProtection();
		}

		public override void GetContextMenuEntries( Mobile from, ArrayList list )
		{
			base.GetContextMenuEntries( from, list );

			if ( from == this )
			{
				if ( m_Quest != null )
					m_Quest.GetContextMenuEntries( list );

				if ( Alive && InsuranceEnabled )
				{
					list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );

					if ( AutoRenewInsurance )
						list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
					else
						list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
				}

				// TODO: Toggle champ titles

				BaseHouse house = BaseHouse.FindHouseAt( this );

				if ( house != null && house.IsAosRules )
					list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );

				if ( m_JusticeProtectors.Count > 0 )
					list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
			}
		}

		private void CancelProtection()
		{
			for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
			{
				Mobile prot = (Mobile)m_JusticeProtectors[i];

				string args = String.Format( "{0}\t{1}", this.Name, prot.Name );

				prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
				this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
			}

			m_JusticeProtectors.Clear();
		}

		private void ToggleItemInsurance()
		{
			if ( !CheckAlive() )
				return;

			BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
			SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
		}

		private bool CanInsure( Item item )
		{
			if ( item is Container )
				return false;

			if ( item is Spellbook || item is Runebook || item is PotionKeg )
				return false;

			if ( item.Stackable )
				return false;

			if ( item.LootType == LootType.Cursed )
				return false;

			if ( item.ItemID == 0x204E ) // death shroud
				return false;

			return true;
		}

		private void ToggleItemInsurance_Callback( Mobile from, object obj )
		{
			if ( !CheckAlive() )
				return;

			Item item = obj as Item;

			if ( item == null || !item.IsChildOf( this ) )
			{
				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
			}
			else if ( item.Insured )
			{
				item.Insured = false;

				SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item

				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
			}
			else if ( !CanInsure( item ) )
			{
				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
			}
			else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
			{
				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
				SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
			}
			else
			{
				if ( !item.PayedInsurance )
				{
					if ( Banker.Withdraw( from, 600 ) )
					{
						SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
						item.PayedInsurance = true;
					}
					else
					{
						SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
						return;
					}
				}

				item.Insured = true;

				SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item

				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
			}
		}

		private void AutoRenewInventoryInsurance()
		{
			if ( !CheckAlive() )
				return;

			SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
			AutoRenewInsurance = true;
		}

		private void CancelRenewInventoryInsurance()
		{
			if ( !CheckAlive() )
				return;

			SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
			AutoRenewInsurance = false;
		}

		// TODO: Champ titles, toggle

		private void LeaveHouse()
		{
			BaseHouse house = BaseHouse.FindHouseAt( this );

			if ( house != null )
				this.Location = house.BanLocation;
		}

		private delegate void ContextCallback();

		private class CallbackEntry : ContextMenuEntry
		{
			private ContextCallback m_Callback;

			public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
			{
			}

			public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
			{
				m_Callback = callback;
			}

			public override void OnClick()
			{
				if ( m_Callback != null )
					m_Callback();
			}
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( this == from && !Warmode )
			{
				IMount mount = Mount;

				if ( mount != null && !DesignContext.Check( this ) )
					return;
			}

			base.OnDoubleClick( from );
		}

		public override void DisplayPaperdollTo( Mobile to )
		{
			if ( DesignContext.Check( this ) )
				base.DisplayPaperdollTo( to );
		}

		private static bool m_NoRecursion;

		protected override void OnLocationChange( Point3D oldLocation )
		{
			CheckLightLevels( false );

			DesignContext context = m_DesignContext;

			if ( context == null || m_NoRecursion )
				return;

			m_NoRecursion = true;

			HouseFoundation foundation = context.Foundation;

			int newX = this.X, newY = this.Y;
			int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );

			int startX = foundation.X + foundation.Components.Min.X + 1;
			int startY = foundation.Y + foundation.Components.Min.Y + 1;
			int endX = startX + foundation.Components.Width - 1;
			int endY = startY + foundation.Components.Height - 2;

			if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
			{
				if ( Z != newZ )
					Location = new Point3D( X, Y, newZ );

				m_NoRecursion = false;
				return;
			}

			Location = new Point3D( foundation.X, foundation.Y, newZ );
			Map = foundation.Map;

			m_NoRecursion = false;
		}

		protected override void OnMapChange( Map oldMap )
		{
			DesignContext context = m_DesignContext;

			if ( context == null || m_NoRecursion )
				return;

			m_NoRecursion = true;

			HouseFoundation foundation = context.Foundation;

			if ( Map != foundation.Map )
				Map = foundation.Map;

			m_NoRecursion = false;
		}

		public override void OnDamage( int amount, Mobile from, bool willKill )
		{
			if ( amount > (Core.AOS ? 25 : 0) )
			{
				BandageContext c = BandageContext.GetContext( this );

				if ( c != null )
					c.Slip();
			}

			WeightOverloading.FatigueOnDamage( this, amount );

			base.OnDamage( amount, from, willKill );
		}

		public static int ComputeSkillTotal( Mobile m )
		{
			int total = 0;

			for ( int i = 0; i < m.Skills.Length; ++i )
				total += m.Skills[i].BaseFixedPoint;

			return ( total / 10 );
		}

		public override void Resurrect()
		{
			bool wasAlive = this.Alive;

			base.Resurrect();

			if ( this.Alive && !wasAlive )
			{
				Item deathRobe = new DeathRobe();

				if ( !EquipItem( deathRobe ) )
					deathRobe.Delete();
			}
		}

		private Mobile m_InsuranceAward;
		private int m_InsuranceCost;
		private int m_InsuranceBonus;

		public override bool OnBeforeDeath()
		{
			m_InsuranceCost = 0;
			m_InsuranceAward = base.FindMostRecentDamager( false );

			if ( m_InsuranceAward != null && !m_InsuranceAward.Player )
				m_InsuranceAward = null;

			if ( m_InsuranceAward is PlayerMobile )
				((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;

			return base.OnBeforeDeath();
		}

		private bool CheckInsuranceOnDeath( Item item )
		{
			if ( InsuranceEnabled && item.Insured )
			{
				if ( AutoRenewInsurance )
				{
					int cost = ( m_InsuranceAward == null ? 600 : 300 );

					if ( Banker.Withdraw( this, cost ) )
					{
						m_InsuranceCost += cost;
						item.PayedInsurance = true;
					}
					else
					{
						SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
						item.PayedInsurance = false;
						item.Insured = false;
					}
				}
				else
				{
					item.PayedInsurance = false;
					item.Insured = false;
				}

				if ( m_InsuranceAward != null )
				{
					if ( Banker.Deposit( m_InsuranceAward, 300 ) )
					{
						if ( m_InsuranceAward is PlayerMobile )
							((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
					}
				}

				return true;
			}

			return false;
		}

		public override DeathMoveResult GetParentMoveResultFor( Item item )
		{
			if ( CheckInsuranceOnDeath( item ) )
				return DeathMoveResult.MoveToBackpack;

			return base.GetParentMoveResultFor( item );
		}

		public override DeathMoveResult GetInventoryMoveResultFor( Item item )
		{
			if ( CheckInsuranceOnDeath( item ) )
				return DeathMoveResult.MoveToBackpack;

			return base.GetInventoryMoveResultFor( item );
		}

		private bool m_HasTeleportedAway;

		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			m_HasTeleportedAway = false;

			HueMod = -1;
			NameMod = null;
			SavagePaintExpiration = TimeSpan.Zero;

			SetHairMods( -1, -1 );

			PolymorphSpell.StopTimer( this );
			IncognitoSpell.StopTimer( this );
			DisguiseGump.StopTimer( this );

			EndAction( typeof( PolymorphSpell ) );
			EndAction( typeof( IncognitoSpell ) );

			MeerMage.StopEffect( this, false );

			if ( m_PermaFlags.Count > 0 )
			{
				m_PermaFlags.Clear();

				if ( c is Corpse )
					((Corpse)c).Criminal = true;

				if ( SkillHandlers.Stealing.ClassicMode )
					Criminal = true;
			}

			if ( map != null && map != Map.Ilshenar && this.YoungPlayer )
			{
				foreach ( Mobile trg in this.GetMobilesInRange( 25 ) )

				if ( trg is BaseHealer && ( trg.Region is FeluccaTown || trg.Region is TrammelTown || trg.Region is IlshenarCity || trg.Region is MalasCity  ))
				{

					Point3D from = this.Location;
					Point3D to = new Point3D( trg );

					BaseCreature.TeleportPets( this, to, map );

					this.Location = to;
					this.ProcessDelta();
					
					this.PlaySound( 0x214 );
					this.FixedEffect( 0x376A, 10, 16 );

					this.CloseGump( typeof( ResurrectGump ) );
					this.SendGump( new ResurrectGump( this ) );
						
					m_HasTeleportedAway = true;
					
 					break;
				}

			}

			if ( map != null && map != Map.Ilshenar && this.YoungPlayer && !m_HasTeleportedAway )
			{
				foreach ( Mobile trg in this.GetMobilesInRange( 100 ) )

				if ( trg is BaseHealer && ( trg.Region is FeluccaTown || trg.Region is TrammelTown || trg.Region is IlshenarCity || trg.Region is MalasCity  ))
				{

					Point3D from = this.Location;
					Point3D to = new Point3D( trg );

					BaseCreature.TeleportPets( this, to, map );

					this.Location = to;
					this.ProcessDelta();
					
					this.PlaySound( 0x214 );
					this.FixedEffect( 0x376A, 10, 16 );

					this.CloseGump( typeof( ResurrectGump ) );
					this.SendGump( new ResurrectGump( this ) );
						
					m_HasTeleportedAway = true;
					
 					break;
				}

			}


			if ( map != null && map != Map.Ilshenar && this.YoungPlayer && !m_HasTeleportedAway )
			{
				foreach ( Mobile trg in this.GetMobilesInRange( 250 ) )

				if ( trg is BaseHealer && ( trg.Region is FeluccaTown || trg.Region is TrammelTown || trg.Region is IlshenarCity || trg.Region is MalasCity  ))
				{

					Point3D from = this.Location;
					Point3D to = new Point3D( trg );

					BaseCreature.TeleportPets( this, to, map );

					this.Location = to;
					this.ProcessDelta();

					this.PlaySound( 0x214 );
					this.FixedEffect( 0x376A, 10, 16 );

					this.CloseGump( typeof( ResurrectGump ) );
					this.SendGump( new ResurrectGump( this ) );
							
					m_HasTeleportedAway = true;
					
 					break;
				}

			}

			if ( map != null && map != Map.Ilshenar && this.YoungPlayer && !m_HasTeleportedAway )
			{
				foreach ( Mobile trg in this.GetMobilesInRange( 500 ) )

				if ( trg is BaseHealer && ( trg.Region is FeluccaTown || trg.Region is TrammelTown || trg.Region is IlshenarCity || trg.Region is MalasCity  ))
				{

					Point3D from = this.Location;
					Point3D to = new Point3D( trg );

					BaseCreature.TeleportPets( this, to, map );

					this.Location = to;
					this.ProcessDelta();

					this.PlaySound( 0x214 );
					this.FixedEffect( 0x376A, 10, 16 );
					this.CloseGump( typeof( ResurrectGump ) );
					this.SendGump( new ResurrectGump( this ) );
							
					m_HasTeleportedAway = true;
					
 					break;
				}

			}

			if ( map != null && map != Map.Ilshenar && this.YoungPlayer && !m_HasTeleportedAway )
			{
				foreach ( Mobile trg in this.GetMobilesInRange( 1000 ) )

				if ( trg is BaseHealer && ( trg.Region is FeluccaTown || trg.Region is TrammelTown || trg.Region is IlshenarCity || trg.Region is MalasCity  ))
				{

					Point3D from = this.Location;
					Point3D to = new Point3D( trg );

					BaseCreature.TeleportPets( this, to, map );

					this.Location = to;
					this.ProcessDelta();

					this.PlaySound( 0x214 );
					this.FixedEffect( 0x376A, 10, 16 );

					this.CloseGump( typeof( ResurrectGump ) );
					this.SendGump( new ResurrectGump( this ) );
							
					m_HasTeleportedAway = true;
	
 					break;
				}

			}

			if ( map != null && map != Map.Ilshenar && this.YoungPlayer && !m_HasTeleportedAway )
			{
				foreach ( Mobile trg in this.GetMobilesInRange( 5000 ) )

				if ( trg is BaseHealer && ( trg.Region is FeluccaTown || trg.Region is TrammelTown || trg.Region is IlshenarCity || trg.Region is MalasCity  ))
				{

					Point3D from = this.Location;
					Point3D to = new Point3D( trg );

					BaseCreature.TeleportPets( this, to, map );

					this.Location = to;
					this.ProcessDelta();

					this.PlaySound( 0x214 );
					this.FixedEffect( 0x376A, 10, 16 );
					this.CloseGump( typeof( ResurrectGump ) );
					this.SendGump( new ResurrectGump( this ) );
							
					m_HasTeleportedAway = true;
					
 					break;
					
				}

			}

		}

			if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
			{
				Mobile m = FindMostRecentDamager( false );

				if ( m != null && m.Player )
				{
					bool gainedPath = false;

					int theirTotal = ComputeSkillTotal( m );
					int ourTotal = ComputeSkillTotal( this );

					int pointsToGain = 1 + ((theirTotal - ourTotal) / 50);

					if ( pointsToGain < 1 )
						pointsToGain = 1;
					else if ( pointsToGain > 4 )
						pointsToGain = 4;

					if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
					{
						if ( gainedPath )
							m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
						else
							m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.

						m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
						m.PlaySound( 0x1F7 );

						m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain * 2 );
					}
				}
			}

			if ( m_InsuranceCost > 0 )
				SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.

			if ( m_InsuranceAward is PlayerMobile )
			{
				PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

				if ( pm.m_InsuranceBonus > 0 )
					pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
			}
		}

		private ArrayList m_PermaFlags;
		private ArrayList m_VisList;
		private Hashtable m_AntiMacroTable;
		private TimeSpan m_GameTime;
		private TimeSpan m_ShortTermElapse;
		private TimeSpan m_LongTermElapse;
		private DateTime m_SessionStart;
		private DateTime m_LastEscortTime;
		private DateTime m_NextSmithBulkOrder;
		private DateTime m_NextTailorBulkOrder;
		private DateTime m_SavagePaintExpiration;
		private SkillName m_Learning = (SkillName)(-1);

		public SkillName Learning
		{
			get{ return m_Learning; }
			set{ m_Learning = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan SavagePaintExpiration
		{
			get
			{
				TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				m_SavagePaintExpiration = DateTime.Now + value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan NextSmithBulkOrder
		{
			get
			{
				TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				try{ m_NextSmithBulkOrder = DateTime.Now + value; }
				catch{}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan NextTailorBulkOrder
		{
			get
			{
				TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				try{ m_NextTailorBulkOrder = DateTime.Now + value; }
				catch{}
			}
		}

		public DateTime LastEscortTime
		{
			get{ return m_LastEscortTime; }
			set{ m_LastEscortTime = value; }
		}

		public PlayerMobile()
		{
			m_VisList = new ArrayList();
			m_PermaFlags = new ArrayList();
			m_AntiMacroTable = new Hashtable();

			m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = TimeSpan.FromHours( 4.0 );
			m_LongTermElapse = TimeSpan.FromHours( 20.0 );

			m_JusticeProtectors = new ArrayList();

			InvalidateMyRunUO();
		}

		public override bool MutateSpeech( ArrayList hears, ref string text, ref object context )
		{
			if ( Alive )
				return false;

			if ( Core.AOS )
			{
				for ( int i = 0; i < hears.Count; ++i )
				{
					object o = hears[i];

					if ( o != this && o is Mobile && ((Mobile)o).Skills[SkillName.SpiritSpeak].Value >= 100.0 )
						return false;
				}
			}

			return base.MutateSpeech( hears, ref text, ref context );
		}

		public override void Damage( int amount, Mobile from )
		{
			if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
				amount = (int)(amount * 1.25);

			Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );

			if ( oath == this )
			{
				amount = (int)(amount * 1.1);
				from.Damage( amount, from );
			}

			base.Damage( amount, from );
		}

		public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
		{
			if ( !Alive )
				return ApplyPoisonResult.Immune;

			if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
				return base.ApplyPoison( from, PoisonImpl.IncreaseLevel( poison ) );

			return base.ApplyPoison( from, poison );
		}

		public PlayerMobile( Serial s ) : base( s )
		{
			m_VisList = new ArrayList();
			m_AntiMacroTable = new Hashtable();
			InvalidateMyRunUO();
		}

		public ArrayList VisibilityList
		{
			get{ return m_VisList; }
		}

		public ArrayList PermaFlags
		{
			get{ return m_PermaFlags; }
		}

		public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }

		public override bool IsHarmfulCriminal( Mobile target )
		{
			if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
			{
				int noto = Notoriety.Compute( this, target );

				if ( noto == Notoriety.Innocent )
					target.Delta( MobileDelta.Noto );

				return false;
			}

			if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent )
				return false;

			return base.IsHarmfulCriminal( target );
		}

		public bool AntiMacroCheck( Skill skill, object obj )
		{
			if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
				return true;

			Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
			if ( tbl == null )
				m_AntiMacroTable[skill] = tbl = new Hashtable();

			CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
			if ( count != null )
			{
				if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
				{
					count.Count = 1;
					return true;
				}
				else
				{
					++count.Count;
					if ( count.Count <= SkillCheck.Allowance )
						return true;
					else
						return false;
				}
			}
			else
			{
				tbl[obj] = count = new CountAndTimeStamp();
				count.Count = 1;
				
				return true;
			}
		}

		private void RevertHair()
		{
			SetHairMods( -1, -1 );
		}

		private Engines.BulkOrders.BOBFilter m_BOBFilter;

		public Engines.BulkOrders.BOBFilter BOBFilter
		{
			get{ return m_BOBFilter; }
		}
		
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			switch ( version )
			{
				case 18:
				{
      				m_VampType = (VampType)reader.ReadInt();
                		m_Vampirism = (bool)reader.ReadBool();
               			m_VampHunger = (bool)reader.ReadBool();
                		m_VampBurn = (bool)reader.ReadBool();
                		m_Blood = reader.ReadInt();

					goto case 17;
				}

				case 17: // changed how DoneQuests is serialized
				case 16:
				{
					m_Quest = QuestSerializer.DeserializeQuest( reader );

					if ( m_Quest != null )
						m_Quest.From = this;

					int count = reader.ReadEncodedInt();

					if ( count > 0 )
					{
						m_DoneQuests = new ArrayList();

						for ( int i = 0; i < count; ++i )
						{
							Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
							DateTime restartTime;

							if ( version < 17 )
								restartTime = DateTime.MaxValue;
							else
								restartTime = reader.ReadDateTime();

							m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
						}
					}

					m_Profession = reader.ReadEncodedInt();
					goto case 15;
				}
				case 15:
				{
					m_LastCompassionLoss = reader.ReadDeltaTime();
					goto case 14;
				}
				case 14:
				{
					m_CompassionGains = reader.ReadEncodedInt();

					if ( m_CompassionGains > 0 )
						m_NextCompassionDay = reader.ReadDeltaTime();

					goto case 13;
				}
				case 13: // just removed m_PayedInsurance list
				case 12:
				{
					m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
					goto case 11;
				}
				case 11:
				{
					if ( version < 13 )
					{
						ArrayList payed = reader.ReadItemList();

						for ( int i = 0; i < payed.Count; ++i )
							((Item)payed[i]).PayedInsurance = true;
					}

					goto case 10;
				}
				case 10:
				{
					if ( reader.ReadBool() )
					{
						m_HairModID = reader.ReadInt();
						m_HairModHue = reader.ReadInt();
						m_BeardModID = reader.ReadInt();
						m_BeardModHue = reader.ReadInt();

						// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
						Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
					}

					goto case 9;
				}
				case 9:
				{
					SavagePaintExpiration = reader.ReadTimeSpan();

					if ( SavagePaintExpiration > TimeSpan.Zero )
					{
						BodyMod = ( Female ? 184 : 183 );
						HueMod = 0;
					}

					goto case 8;
				}
				case 8:
				{
					m_NpcGuild = (NpcGuild)reader.ReadInt();
					m_NpcGuildJoinTime = reader.ReadDateTime();
					m_NpcGuildGameTime = reader.ReadTimeSpan();
					goto case 7;
				}
				case 7:
				{
					m_PermaFlags = reader.ReadMobileList();
					goto case 6;
				}
				case 6:
				{
					NextTailorBulkOrder = reader.ReadTimeSpan();
					goto case 5;
				}
				case 5:
				{
					NextSmithBulkOrder = reader.ReadTimeSpan();
					goto case 4;
				}
				case 4:
				{
					m_LastJusticeLoss = reader.ReadDeltaTime();
					m_JusticeProtectors = reader.ReadMobileList();
					goto case 3;
				}
				case 3:
				{
					m_LastSacrificeGain = reader.ReadDeltaTime();
					m_LastSacrificeLoss = reader.ReadDeltaTime();
					m_AvailableResurrects = reader.ReadInt();
					goto case 2;
				}
				case 2:
				{
					m_Flags = (PlayerFlag)reader.ReadInt();
					goto case 1;
				}
				case 1:
				{
					m_LongTermElapse = reader.ReadTimeSpan();
					m_ShortTermElapse = reader.ReadTimeSpan();
					m_GameTime = reader.ReadTimeSpan();
					goto case 0;
				}
				case 0:
				{
					break;
				}
			}

			if ( m_PermaFlags == null )
				m_PermaFlags = new ArrayList();

			if ( m_JusticeProtectors == null )
				m_JusticeProtectors = new ArrayList();

			if ( m_BOBFilter == null )
				m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			ArrayList list = this.Stabled;

			for ( int i = 0; i < list.Count; ++i )
			{
				BaseCreature bc = list[i] as BaseCreature;

				if ( bc != null )
					bc.IsStabled = true;
			}
		}
		
		public override void Serialize( GenericWriter writer )
		{
			//cleanup our anti-macro table 
			foreach ( Hashtable t in m_AntiMacroTable.Values )
			{
				ArrayList remove = new ArrayList();
				foreach ( CountAndTimeStamp time in t.Values )
				{
					if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
						remove.Add( time );
				}

				for (int i=0;i<remove.Count;++i)
					t.Remove( remove[i] );
			}

			//decay our kills
			if ( m_ShortTermElapse < this.GameTime )
			{
				m_ShortTermElapse += TimeSpan.FromHours( 8 );
				if ( ShortTermMurders > 0 )
					--ShortTermMurders;
			}

			if ( m_LongTermElapse < this.GameTime )
			{
				m_LongTermElapse += TimeSpan.FromHours( 40 );
				if ( Kills > 0 )
					--Kills;
			}

			base.Serialize( writer );
			
			writer.Write( (int) 18 ); // version
			writer.Write( (int)m_VampType );
                        writer.Write( (bool)m_Vampirism );
                        writer.Write( (bool)m_VampHunger );
                        writer.Write( (bool)m_VampBurn );
                        writer.Write( (int)m_Blood );

			QuestSerializer.Serialize( m_Quest, writer );

			if ( m_DoneQuests == null )
			{
				writer.WriteEncodedInt( (int) 0 );
			}
			else
			{
				writer.WriteEncodedInt( (int) m_DoneQuests.Count );

				for ( int i = 0; i < m_DoneQuests.Count; ++i )
				{
					QuestRestartInfo restartInfo = (QuestRestartInfo)m_DoneQuests[i];

					QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
					writer.Write( (DateTime) restartInfo.RestartTime );
				}
			}

			writer.WriteEncodedInt( (int) m_Profession );

			writer.WriteDeltaTime( m_LastCompassionLoss );

			writer.WriteEncodedInt( m_CompassionGains );

			if ( m_CompassionGains > 0 )
				writer.WriteDeltaTime( m_NextCompassionDay );

			m_BOBFilter.Serialize( writer );

			bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );

			writer.Write( useMods );

			if ( useMods )
			{
				writer.Write( (int) m_HairModID );
				writer.Write( (int) m_HairModHue );
				writer.Write( (int) m_BeardModID );
				writer.Write( (int) m_BeardModHue );
			}

			writer.Write( SavagePaintExpiration );

			writer.Write( (int) m_NpcGuild );
			writer.Write( (DateTime) m_NpcGuildJoinTime );
			writer.Write( (TimeSpan) m_NpcGuildGameTime );

			writer.WriteMobileList( m_PermaFlags, true );

			writer.Write( NextTailorBulkOrder );

			writer.Write( NextSmithBulkOrder );

			writer.WriteDeltaTime( m_LastJusticeLoss );
			writer.WriteMobileList( m_JusticeProtectors, true );

			writer.WriteDeltaTime( m_LastSacrificeGain );
			writer.WriteDeltaTime( m_LastSacrificeLoss );
			writer.Write( m_AvailableResurrects );

			writer.Write( (int) m_Flags );

			writer.Write( m_LongTermElapse );
			writer.Write( m_ShortTermElapse );
			writer.Write( this.GameTime );
		}

		public void ResetKillTime()
		{
			m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
			m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan GameTime
		{
			get
			{
				if ( NetState != null )
					return m_GameTime + (DateTime.Now - m_SessionStart);
				else
					return m_GameTime;
			}
		}

		public override bool CanSee( Mobile m )
		{
			if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
				return true;

			return base.CanSee( m );
		}

		public override bool CanSee( Item item )
		{
			if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
				return false;

			return base.CanSee( item );
		}

		#region Quest stuff
		private QuestSystem m_Quest;
		private ArrayList m_DoneQuests;

		public QuestSystem Quest
		{
			get{ return m_Quest; }
			set{ m_Quest = value; }
		}

		public ArrayList DoneQuests
		{
			get{ return m_DoneQuests; }
			set{ m_DoneQuests = value; }
		}
		#endregion

		#region MyRunUO Invalidation
		private bool m_ChangedMyRunUO;

		public bool ChangedMyRunUO
		{
			get{ return m_ChangedMyRunUO; }
			set{ m_ChangedMyRunUO = value; }
		}

		public void InvalidateMyRunUO()
		{
			if ( !Deleted && !m_ChangedMyRunUO )
			{
				m_ChangedMyRunUO = true;
				Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
			}
		}

		public override void OnKillsChange( int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnGenderChanged( bool oldFemale )
		{
			InvalidateMyRunUO();
		}

		public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
		{
			InvalidateMyRunUO();
		}

		public override void OnGuildTitleChange( string oldTitle )
		{
			InvalidateMyRunUO();
		}

		public override void OnKarmaChange( int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnFameChange( int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnSkillChange( SkillName skill, double oldBase )
		{
			InvalidateMyRunUO();
		}

		public override void OnAccessLevelChanged( AccessLevel oldLevel )
		{
			InvalidateMyRunUO();
		}

		public override void OnRawStatChange( StatType stat, int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnDelete()
		{
			InvalidateMyRunUO();
		}
		#endregion

		#region Fastwalk Prevention
		private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
		private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds

		private DateTime m_NextMovementTime;

		public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.GameMaster ); } }

		public virtual TimeSpan ComputeMovementSpeed( Direction dir )
		{
			if ( (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
				return TimeSpan.Zero;

			bool running = ( (dir & Direction.Running) != 0 );

			bool onHorse = ( this.Mount != null );

			if ( onHorse )
				return ( running ? TimeSpan.FromSeconds( 0.1 ) : TimeSpan.FromSeconds( 0.2 ) );

			return ( running ? TimeSpan.FromSeconds( 0.2 ) : TimeSpan.FromSeconds( 0.4 ) );
		}

		public static bool MovementThrottle_Callback( NetState ns )
		{
			PlayerMobile pm = ns.Mobile as PlayerMobile;

			if ( pm == null || !pm.UsesFastwalkPrevention )
				return true;

			if ( pm.m_NextMovementTime == DateTime.MinValue )
			{
				// has not yet moved
				pm.m_NextMovementTime = DateTime.Now;
				return true;
			}

			TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;

			if ( ts < TimeSpan.Zero )
			{
				// been a while since we've last moved
				pm.m_NextMovementTime = DateTime.Now;
				return true;
			}

			return ( ts < FastwalkThreshold );
		}
		#endregion

		#region Enemy of One
		private Type m_EnemyOfOneType;
		private bool m_WaitingForEnemy;

		public Type EnemyOfOneType
		{
			get{ return m_EnemyOfOneType; }
			set
			{
				Type oldType = m_EnemyOfOneType;
				Type newType = value;

				if ( oldType == newType )
					return;

				m_EnemyOfOneType = value;

				DeltaEnemies( oldType, newType );
			}
		}

		public bool WaitingForEnemy
		{
			get{ return m_WaitingForEnemy; }
			set{ m_WaitingForEnemy = value; }
		}

		private void DeltaEnemies( Type oldType, Type newType )
		{
			foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
			{
				Type t = m.GetType();

				if ( t == oldType || t == newType )
					Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
			}
		}
		#endregion

		#region Hair and beard mods
		private int m_HairModID = -1, m_HairModHue;
		private int m_BeardModID = -1, m_BeardModHue;

		public void SetHairMods( int hairID, int beardID )
		{
			if ( hairID == -1 )
				InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
			else if ( hairID != -2 )
				InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );

			if ( beardID == -1 )
				InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
			else if ( beardID != -2 )
				InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
		}

		private Item CreateHair( bool hair, int id, int hue )
		{
					if ( hair )
				return Server.Items.Hair.CreateByID( id, hue );
					else
				return Server.Items.Beard.CreateByID( id, hue );
				}

		private void InternalRestoreHair( bool hair, ref int id, ref int hue )
		{
			if ( id == -1 )
				return;

			Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );

			if ( item != null )
				item.Delete();

			if ( id != 0 )
				AddItem( CreateHair( hair, id, hue ) );

			id = -1;
			hue = 0;
		}

		private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
		{
			Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );

			if ( item != null )
			{
				if ( storeID == -1 )
				{
					storeID = item.ItemID;
					storeHue = item.Hue;
				}

				item.Delete();
			}
			else if ( storeID == -1 )
			{
				storeID = 0;
				storeHue = 0;
			}

			if ( id == 0 )
				return;

			AddItem( CreateHair( hair, id, 0 ) );
		}
		#endregion

		#region Virtue stuff
		private DateTime m_LastSacrificeGain;
		private DateTime m_LastSacrificeLoss;
		private int m_AvailableResurrects;

		public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
		public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
		public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }

		private DateTime m_NextJustAward;
		private DateTime m_LastJusticeLoss;
		private ArrayList m_JusticeProtectors;

		public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
		public ArrayList JusticeProtectors{ get{ return m_JusticeProtectors; } set{ m_JusticeProtectors = value; } }

		private DateTime m_LastCompassionLoss;
		private DateTime m_NextCompassionDay;
		private int m_CompassionGains;

		public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
		public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
		public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
		#endregion
	}
}


Hope someone can find what I have overlooked or forgotten
Thanks
 

jaynigs

Wanderer
Hi mahmud,

please delete your second posting of your playermobile, its not needed, simply edit your first post and enclose the whole playermobile script in code tags..

Do this by editing your post and highlighting your playermobile script within your post and then clicking the the icon above your post that looks like a #, this will wrap your playermobile in code tags
 

mahmud

Wanderer
thanks a lot, but still gettign one error in playermobile.



Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS1513: (line 2288, column 4) } expec
ted
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

Goober

Wanderer
How to loose "Young Player Status"

Ways to lose your young status:

1. Having over 350 skill points
(this includes logging in to Test Center and modifying stats/skills)

2. Having one or more skills over 80 points

3. Having 5 characters on one account

4. If you create a character using the advanced template.

5. Having 40 hours of in game time logged to your account.

6. Saying "I renounce my young player status"

Not just one character looses the status all attached to the account do.

It was different before Third Dawn and included a training level prior to your invitation to Haven.
 
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