WonderlandADnc
Wanderer
So all i do is remove my old ver and put your new one in, and A_Li_N CCpackage, and remove the spells. and add the myupdate.cs then in game put that command in. or will it do it for me. thanks for your time.
- Error: Scripts\custom\Bacaw - Easy Level System v[2].0.1\Reward Items\LevelRe
wardBall.cs: CS0234: (line 5, column 20) The type or namespace name 'Staff' does
not exist in the class or namespace 'Server.Items' (are you missing an assembly
reference?)
The class system is used cause there is no way of making a new skill. It is pretty important when there are new spell systems and anyone can mix the spell systems in any way they choose. The biggest problem would be a PK who find the perfect mix and takes advantage of a flawed (unrestrictive) system. That would be about as smart as a Katana with 10 maxed attributes. That would be very unprofessional and unbalanced. So you see it wasn't made to bar down on people and to run a shard like dictator. It actually protects players.this is cool and I really like the updated system
however I was never fond of having classes, I feel a character should and can become strong enough to use any skill weather its magic or swords lol, I just wanted to mainly keep harvest/craft exp being used towards fight/magic skills and vise versa lol
No you will have to locate the files. Replace the old ones with my all the files I provide you with just to be safe. And you will also need ACC as well as central memory. Like Alien said it is easier to drop in the whole folder and delete the public gates and spell system folders.So all i do is remove my old ver and put your new one in, and A_Li_N CCpackage, and remove the spells. and add the myupdate.cs then in game put that command in. or will it do it for me. thanks for your time.
That is because you didn't install everything.umm theres an error here
Code:
- Error: Scripts\custom\Bacaw - Easy Level System v[2].0.1\Reward Items\LevelRewardBall.cs: CS0234: (line 5, column 20) The type or namespace name 'Staff' does not exist in the class or namespace 'Server.Items' (are you missing an assembly reference?)
is that important? lol
Oh please excuse me. I'm an idiot lol. OK I see what happened. I used a staff orb as a template and didn't get rid of that line. Here is the corrected level reward ball. Sry bout that.I installed everything in your's and Alien's Zip files but I'll do a reinstall just to be safe
Damn you must have posted that as I was uploading lol. Was afraid of that Let me know if you have any other issues. BTW I updated the package with the fix too.lol okies sorry about the other post then hehe
- Error: Scripts\custom\Bacaw - Easy Level System v[2].0.1\LevelandQSGumps.cs:
CS0246: (line 31, column 33) The type or namespace name 'LevelGump' could not be
found (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Bacaw - Easy Level System v[2].0.1\LevelandQSGumps.cs:
CS0246: (line 370, column 31) The type or namespace name 'LevelGump' could not b
e found (are you missing a using directive or an assembly reference?)
- Error: Scripts\Misc\CharacterCreation.cs: CS0117: (line 42, column 39) 'Server.LevelSystem.LevelControlStone' does not contain a definition for 'EnableStone'
Very weird I didn't get an error on those, but they need to be fixed. I had two LevelGumps and had to change the name of this one. That's prolly why I didn't get the errors. OK here is the correction:New Errors
Code:
- Error: Scripts\custom\Bacaw - Easy Level System v[2].0.1\LevelandQSGumps.cs:CS0246: (line 31, column 33) The type or namespace name 'LevelGump' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\custom\Bacaw - Easy Level System v[2].0.1\LevelandQSGumps.cs:CS0246: (line 370, column 31) The type or namespace name 'LevelGump' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Misc\CharacterCreation.cs: CS0117: (line 42, column 39) 'Server.LevelSystem.LevelControlStone' does not contain a definition for 'EnableStone'
__________________
- Warning: Scripts\custom\Bacaw - Easy Level System v[2].0.1\LevelandQSGumps.cs
: CS0219: (line 356, column 11) The variable 'nofunds' is assigned but its value is never used
- Error: Scripts\Misc\CharacterCreation.cs: CS0117: (line 42, column 39) 'Serve
r.LevelSystem.LevelControlStone' does not contain a definition for 'EnableStone'
Here is the fix for the warning. And you will have to post your CharacterCreation.cs. Thanks.1 Error and 1 warning
Code:
- Warning: Scripts\custom\Bacaw - Easy Level System v[2].0.1\LevelandQSGumps.cs: CS0219: (line 356, column 11) The variable 'nofunds' is assigned but its value is never used - Error: Scripts\Misc\CharacterCreation.cs: CS0117: (line 42, column 39) 'Server.LevelSystem.LevelControlStone' does not contain a definition for 'EnableStone'
__________________
//Begin Mod by Andy for LevelKeeper
LevelKeeper keeper = new LevelKeeper();
keeper.Owner = m;
keeper.Updated = true;
PackItem( keeper );
foreach ( Item item in World.Items.Values )
{
if ( item is LevelControlStone && ((LevelControlStone)item).EnableStone == true )
((LevelControlStone)item).LevelKeepers.Add(keeper);
}
//End Mod for LevelKeeper
[LEFT]//Begin Mod by Andy for LevelKeeper
LevelKeeper keeper = new LevelKeeper();
keeper.Owner = m;
keeper.Updated = true;
PackItem( keeper );
foreach ( Item item in World.Items.Values )
{
if ( item is LevelControlStone && ((LevelControlStone)item).EnableStone == true )
((LevelControlStone)item).LevelKeepers.Add(keeper);
}
//End Mod for LevelKeeper[/LEFT]
No it was a pain, so I got rid of it. I am able to have a module created on the first kill after the system is updated.....gimme sec.okay so its really not needed in the new version?
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Gumps.LevelControlStoneGump..ctor()
at Server.LevelSystem.LevelControlStone.OnDoubleClick(Mobile from)
at Server.Mobile.Use(Item item)
at Server.Network.PacketHandlers.UseReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
The [Update isn't my command. The [MyUpdate is but seems like you didn't install it. You can find it on post #2. But you prolly didn't read my announcement several posts back.okay just letting you know
I readded the level Controll Stone, then went to double clicked it and the server crashed...
Code:
Exception:System.NullReferenceException: Object reference not set to an instance of an object. at Server.Gumps.LevelControlStoneGump..ctor() at Server.LevelSystem.LevelControlStone.OnDoubleClick(Mobile from) at Server.Mobile.Use(Item item) at Server.Network.PacketHandlers.UseReq(NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args)
Also when
[update = nothing happens after you click the stone
[myupdate = not a valid command
I will try and reinstalling the package tomarrow maybe let you have one more look over it