Is there anyway you can send me your shard connection info so we can try to replicate this and I can get a better idea of whats going on?Sorry to flood you with bug reports today, but evidently the chat box only opens for one user, myself (the chat log itself opens for everyone just fine). Users are still able to utilize commands to chat, but nothing more. It's not an access level issue, so we can rule that out.
-Various fixes
-Cleaned up settings file
Warnings don't stop it from compiling, it will still compile just fineFailed to compile
Warnings:
+ Customs/BoxerChat/ChatBox.cs:
CS0108: Line 13: `Server.Gumps.ChatBox.X' hides inherited member `Server.Gumps.Gump.X'. Use the new keyword if hiding was intended
CS0108: Line 13: `Server.Gumps.ChatBox.Y' hides inherited member `Server.Gumps.Gump.Y'. Use the new keyword if hiding was intended
-Fixed two warnings
That's what I figured but it only gave me two options. R to retry compile or enter to exit. Anyway thanks for the quick update. Looking forward to testing when I get home.Warnings don't stop it from compiling, it will still compile just fine
Ill fix the on death thing, and the local chat might be a good addition, ill look into itThe gumps closes after u die...
Could u fix it, please?
I see only World Chat (im not in a guild), but where is the normal chat? Only near people can see it. xD
Its a very nice script, thank you!!!
Thank you!You will have to make a few edits for the gump on death thing, I added instructions to the overview of this resource.
public override void OnDeath( Container c )
{
Bittiez.BoxerChat.Chat.SendGump((int)Bittiez.BoxerChat.CHAN.WORLD, this); // BOXERCHAT CUSTOM
if (m_NonAutoreinsuredItems > 0)
{
SendLocalizedMessage(1061115);
}
base.OnDeath(c);
...
Thank you!
Ive tried put 2 times. The first runuo crashes and dont compile, the second it compiled but don't work. I put the command here:
Mobiles/PlayerMobile.cs
Code:public override void OnDeath( Container c ) { Bittiez.BoxerChat.Chat.SendGump((int)Bittiez.BoxerChat.CHAN.WORLD, this); // BOXERCHAT CUSTOM if (m_NonAutoreinsuredItems > 0) { SendLocalizedMessage(1061115); } base.OnDeath(c); ...
Could u tell me the exact text of the line that i have to put the command below, please?
R u accepting suggestion for scripts? Ive a very nice PM System model from an old shard that I was playing
Thank you!!!
I would hope your right, however when I tried this before I couldn't find anything related to on death for RunUO(ServUO has this event though)There is an override you can put into the script for ondeath or something don't remember it off the top of my head, then you can use a timer/delay of a few moments and then send the gump.