camberman2003
Wanderer
Found what I think is a 'bug'
At the new character creation screen where you can choose Samurai, Ninja, Paladin, Necromancer, Warrior, Mage, Blacksmith, or Advanced, only some of them are working for me. (Warning, I use a custom core, but don't think that has total bearing in this matter. Please read on...)
If I choose Samurai, Ninja, or Advanced, when I get logged in and go thru all the race and class choosing screens, the very last one does not appear (skill level choices). My new character then gets transported to the proper spot without specified equipment (in class and race bags) for that class, and no skills either. I know my custom core could very well account for the Samurai and Ninja, but what about the advanced selection? Would this not affect everyone? Anyone else seen this, or not noticed yet?
Also, a question/request about classes. I would like to see an option to choose starting point by classes OR races. That way we can choose to group our new players by profession or race (might make it easier to build structures to serve those players since each race allows for myriad classes and building or adding vendors/equip for each class in every "race town" might be too cluttered)
Other than those two things, I must say this is possibly the best script I have seen in the past few years. Good Job!
At the new character creation screen where you can choose Samurai, Ninja, Paladin, Necromancer, Warrior, Mage, Blacksmith, or Advanced, only some of them are working for me. (Warning, I use a custom core, but don't think that has total bearing in this matter. Please read on...)
If I choose Samurai, Ninja, or Advanced, when I get logged in and go thru all the race and class choosing screens, the very last one does not appear (skill level choices). My new character then gets transported to the proper spot without specified equipment (in class and race bags) for that class, and no skills either. I know my custom core could very well account for the Samurai and Ninja, but what about the advanced selection? Would this not affect everyone? Anyone else seen this, or not noticed yet?
Also, a question/request about classes. I would like to see an option to choose starting point by classes OR races. That way we can choose to group our new players by profession or race (might make it easier to build structures to serve those players since each race allows for myriad classes and building or adding vendors/equip for each class in every "race town" might be too cluttered)
Other than those two things, I must say this is possibly the best script I have seen in the past few years. Good Job!