I love the fact that you are keeping verdata.mul around to use to patch OSI files. It was always a good idea for how to patch.
My question is related to animations though. I realize you don't yet support animations, but I have added some into my verdata.mul file via other tools (Michealangelo & Mulpatcher). I assume your program will add/edit those verdata entries which are non-animations. Will the autopatcher program that makes the verdata.mul into a .exe that patches the OSI files work with animation patches though too? Ie, if I use your program on a verdata.mul file that already has various patches(including animations) and use the autopatcher on that verdata.mul, will the patcher put in the animation patches even though your program has no way to edit/add/delete them?
It would be great if you could get animations put in btw.
It's the only thing I plan to still use other programs for, and animations are such a mess when working with ancient tools like michelangelo.
Good job on the program!
Oh, just on a side note since you know alot about these things probably in general. You know how there are these texture spots in the static art file? Ie, 0x34d9 is one of a bunch of them. Does the client actually need that piece of art there? Or is that just junk from and old way of handling textures? I ask because I know OSI has a textures file seperate, and it has those texture tiles and far more, so if you needed one in the static art file, you should have lots more than just the ones that are present(I think?). So I am thinking these are old carryovers from when they perhaps used to put the texture tiles into the static art files, but the client likely doesn't use those tiles anymore for that. I ask because I am tight on empty space in my art files and would like to use those spots for some new art. If they are being actually being used though, then I obviously would be ill advised to do so. Otherwise, if they aren't, they're just as useless as static tiles as anything else.
Also, does anyone notice how much duplication of tiles OSI is doing lately? Nearly all the roof tiles are two versions now. Is this for the custom housing builder? Does RunUO's custom housing need to use these tiles? I would love to toss all the duplicate tiles out the window since they are a huge waste of space for our purposes, though I would like to keep custom housing too. If we don't have to use these duplicates then I would prefer not to of course. I think OSI does them as duplicates mostly because their servers require every item be differently ID'd, and there are probably subtle differences betwen the two to the server that force them to use duplicate art. But we obviously don't need to have duplicate art for RunUO, since various items can use the same art tile. So anyone know if it is 'safe' to just overwrite these tiles to get more space for actual custom art?