It's an svn patch, you need something such as tortise svn to apply it.
Ok, to simplify things for all you that want to use ObsydiaSA instead RunUO 2.2 or RunUO SVN, here goes a ready-to-use OrbSA SVN 17 plus Nerun's Distro 64.
Go to Nerun's Distro Google Code download section, then download a file called OrbSA-SVN17 + Rev64.7z (or click this link).
Use 7-zip to unzip the file.
Click ".NET 4.0" to compile in Framework 4.0, or "compile" to compile server in Framework 2.0.
Click Orb-server or something like this name to start the server.
Server/Item.cs(832,30): error CS0234: The type or namespace name `Drawing' does not exist in the namespace `System'. Are you missing an assembly reference?
Server/Item.cs(846,44): error CS0234: The type or namespace name `Drawing' does not exist in the namespace `System'. Are you missing an assembly reference?
Compilation failed: 2 error(s), 0 warnings
gmcs -r:Ultima.dll -optimize -unsafe -debug -d:MONO -out:RunUO.exe -win32icon:orb.ico -recurse:Server/*.cs
Aha, yes That is in fact what I am using. I am just hoping some one can shed some light on the error messages I am getting. I do not get these errors on Windows only Linux.To run RunUO on Linux, you need to look for something called Mono, try a search in the forum.
Actually, you still get the same error on Windows if you try to compile without making a reference to System.Drawing. It's needed for a couple of core features.
-r:System.Drawing
Thanks, I was just coming back to edit my post to include that! (yeah google!)Add this to your compile command.
Code:-r:System.Drawing
Not sure if anyone has made it aware or not, but the system is missing quite a bit of spawners. The foremost, and rather obvious one, being Haven itself. Only a handful of quest-NPCs spawn, while the townsfolk are nowhere to be found. This is includes other locations throughout Ter Mur, as well.
I've tried downloading 2.2 and incorporating Nerun's Distro into it, and even tested Nerun's prepackaged server located in his Google Code; but neither of them function properly. I've followed all directions to the letter, but seem to be having more trouble than it's worth. Don't want to appear to be rude; just pointing out issues that may not have been addressed.
Note: I have a fully functional 2.0 server, without any hiccups - the differences between the 2.0 Nerun's and this new release, is immense.
You need to spawn the sa and hs to get new haven spawns. ML only spanws old haven
Trying to use your latest reslease. Big issue though. Monsters/NPCs. spawn underground/ between walls
Tested with Uo client version 4 and 7
What are you patched to?
EDIT: Weird, in windows the Data/Monsters/location folders can be capitalized, but in linux I had to make the first letter of each folder lowercase in order for the spawner to find the files.
It is now working! Just an FYI it wouldn't hurt to change the folder names in SpawMaps.cs etc. to be case sensitive to what the folders are.