RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[RunUO 2.1] Nerun's Distro

corrosive

Wanderer
awesome script so far, however I cant get the premiumspawners to work (only tested Felucca and Trammel) im using RunUo 2.1 windows Xp -> ibm thinkpad laptop -> .Net framework 2.0. But that is just me its not a big deal to me anyways since I prefer to spawn my own worlds but its the included scripts that I am enjoying (new items, commands, npcs, mobiles, etc, etc, etc)

My favourite system so far is the BaseHire system where you can hire random (premade and newly made) npcs to fight for your player (ie. mercenary system)

My only question is how can I remove the limit of 1 follower at a time? I would prefer to have atleast 5 NPCS following the player to create a single player party system ala cRPG's :)
 

Lord_Velius

Sorceror
awesome script so far, however I cant get the premiumspawners to work (only tested Felucca and Trammel) im using RunUo 2.1 windows Xp -> ibm thinkpad laptop -> .Net framework 2.0. But that is just me its not a big deal to me anyways since I prefer to spawn my own worlds but its the included scripts that I am enjoying (new items, commands, npcs, mobiles, etc, etc, etc)

My favourite system so far is the BaseHire system where you can hire random (premade and newly made) npcs to fight for your player (ie. mercenary system)

My only question is how can I remove the limit of 1 follower at a time? I would prefer to have atleast 5 NPCS following the player to create a single player party system ala cRPG's :)

basehire.cs
Code:
                            if( hire != null && !hire.Deleted && hire.GetOwner() == from )
                            {
                                SayTo( from, 500896 );// I see you already have an escort.
                                return false;
                            }

That is the check if you already have a hired merc.
 

Lord_Velius

Sorceror
Thanks it worked perfectly :)

Also what is the problem your having with the premium spawner not spawning?
Such as what do you do, what message does it give, any errors or crashes?
I'll try and assist on that if you would like, although you did say you didn't mind.
 

corrosive

Wanderer
after using the spawn felucca or trammel feature my server freezes and crashes at the next world save, that's about all I can explain lol sorry... using RUO 2.1, installed the distro as indicated, etc.
 

Lord_Velius

Sorceror
Whats the crash log it provides when you crash at the save?

Did you activate through [spawner ?

Also have you tried spawning one area in felucca at a time, and seeing if it locks up / crashes that way?
 

resentment

Wanderer
I've posted a thread in Windows support in relation to my question, but I thought it might apply here as well. I'm running Nerun's and have loaded spawners, but when I add some custom spawn points and go to the "save by-hand" spawns gump, it says it saves 0 spawners. Any idea what might be going on with that?
 

Lord_Velius

Sorceror
I've never gotten the byhand feature to really work.

I know if you use xmlspawners you can simply [xmlsave spawnmapname.xml per facet where spawnmapname is whatever you decide to name the map.

Then you simply load it via xml load any time you want to redo the spawns, but I believe it marks all spawns per facet not xml ones so you might decide to de spawn them beforehand.
 

Obsidian Fire

Sorceror
I noticed that when you open the Crates, Chests or even the Barrels you always get the same Chest Gump, So I decided to fix it so if you open a Wood Chest you get a Wooden Chest Gump, or if you open a Crate you get the Crate Gump and so on. Not a big fix but it was driving me abit bonkers. Anyway here is the modified TreasurechestMod.cs file, I renamed it NewTreasureChestMod.cs.

INSTALLATION:
Well if you are using Nerun's release then all you need to do is replace the old file ( NewTreasureChestMod.cs ) with this one and restart your server.

NOTE:
Nerun, if you look it over and there is no bugs feel free to use it in your releases.
 

Attachments

  • NewTreasureChestMod.cs
    15.5 KB · Views: 16

nerun

Sorceror
I've posted a thread in Windows support in relation to my question, but I thought it might apply here as well. I'm running Nerun's and have loaded spawners, but when I add some custom spawn points and go to the "save by-hand" spawns gump, it says it saves 0 spawners. Any idea what might be going on with that?

You added PremiumSpawners with [add premiumspawner? It is working for me...
 

nerun

Sorceror
I noticed that when you open the Crates, Chests or even the Barrels you always get the same Chest Gump, So I decided to fix it so if you open a Wood Chest you get a Wooden Chest Gump, or if you open a Crate you get the Crate Gump and so on. Not a big fix but it was driving me abit bonkers. Anyway here is the modified TreasurechestMod.cs file, I renamed it NewTreasureChestMod.cs.

INSTALLATION:
Well if you are using Nerun's release then all you need to do is replace the old file ( NewTreasureChestMod.cs ) with this one and restart your server.

NOTE:
Nerun, if you look it over and there is no bugs feel free to use it in your releases.

Oh man! Many thx, i will add it surely!
 

PKDemon

Sorceror
i am getting these errors on a fresh install i am using the latest SVN

Code:
RunUO - [www.runuo.com] Version 2.1, Build 4253.29811
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
Errors:
+ Items/Special/ML/MinotaurHedge.cs:
    CS0101: Line 6: The namespace 'Server.Items' already contains a definition f
or 'MinotaurHedge'
+ Items/Special/ML/TormentedChains.cs:
    CS0101: Line 6: The namespace 'Server.Items' already contains a definition f
or 'TormentedChains'
+ Mobiles/Monsters/ML/Animal/Ferret.cs:
    CS0101: Line 8: The namespace 'Server.Mobiles' already contains a definition
for 'Ferret'
+ Mobiles/Monsters/ML/Animal/Squirrel.cs:
    CS0101: Line 8: The namespace 'Server.Mobiles' already contains a definition
for 'Squirrel'
+ Mobiles/Monsters/ML/Misc/Melee/Reptalon.cs:
    CS0101: Line 8: The namespace 'Server.Mobiles' already contains a definition
for 'Reptalon'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

Iraq-

Sorceror
Looks like you already had the MinotaurHedge, TormentedChains, Ferret, Squirrel, and Reptalon. Simply delete 1 of the 2 you have (I personally would delete the Neuron's version as SVN is probably more accurate, if at all different).

You can't have two of the same items.
 

nerun

Sorceror
Rev. 17 and Rev.18 (27-Ago-2011)
  • Added Miniature Mushrooms;
  • Added Escortable Wandering Healers;
  • Updated to work with RunUO up to SVN 728.
 

Iraq-

Sorceror
I second that!

One bug to point out: The teleporters at Painted Caves have their MapDest improperly set which can allow reds to exploit there way into Trammel by just entering painted caves in Felucca and then ending up in Trammel when they go to leave.
 

Tawss

Squire
Issue with RunUO 2.1 + Nerun's distro click and play... I've noticed all the sea creatures at sea are bunched up against the spawners in packs so to speak. I've tried respawing them and they all spawn ontop of the spawner, any ideas?
 
Top