X-SirSly-X said:Should be a easy way for the players to place the grape vines, perhaps add scrolls or something?
Less staff work to do the better
yeah, working on that for my next release... trying to figure out best way to do it
X-SirSly-X said:Should be a easy way for the players to place the grape vines, perhaps add scrolls or something?
Less staff work to do the better
TremerePuck said:I love the system and especially with the newest updates. But I'm having problems adding more grapes. It all compiles well but if I make the wine with the new grapes it's name is token out of range. Any ideas?
masternightmage said:Thanks for adding what i suggested for starters but i had another idea that may bennifit this script and make it more 20th centry
while the user is waiting for the 7 day period maybe they should have to also test the wine each day in order to see the quility of the wine, like making them each day take a sip of wine and above there head each day a txt appears!
these few txt lines are just a thought you could always make them what ever you wish, i just like seeing scripts maxed out to there best!
1st day = Kinda sweet, Better let it stand longer.
2nd day = Not ready yet.
3rd day = Maybe ready for cooking, But not to drink.
4th day = Ahh starting to have a kick to it.
5th day = Almost good incase of a coyote ugly night.
6th day = This could start a party.
and on the last day it could have a been made right or failed setting up for the 7 day mark and make it so the whole 7 days could have been a waist of time or a big success!
7th day success = Yes finaly it is perfect!
7th day fail = Oh no it turned into vinager. sigh
And good luck with this script it is looking wild man! ++ KARMA
masternightmage said:that would rock ummm maybe make a keg rack addon to store the kegs or maybe a nice fancy wine rack!
Winekegs still say cure keg should make them read something like wine lol
TremerePuck said:
I just looked in every file where it listed all the other grapes and made the appropriate additions. It all compiles well and I did it twice to make sure I didn't make a small typo or something. As you can see it all looks fine and dandy in the props. The new grapes show up when crafting as well.
TremerePuck said:I have included a zip with the files so you can just look through them.
And thanks for the help. I really appreciate it.
if ( variety >= GrapeVariety.CabernetSauvignon && variety <= GrapeVariety.Zinfandel )
if ( variety >= GrapeVariety.CabernetSauvignon && variety <= GrapeVariety.[B][COLOR="red"]Frost[/COLOR][/B] )
public static readonly WineGrapeInfo Frost = new WineGrapeInfo( 10, 1337, "Frost" );
public static readonly WineGrapeInfo Frost = new WineGrapeInfo( [B][COLOR="Red"]11[/COLOR][/B], 1337, "Frost" );
masternightmage said:here is a screen shot of adding keg to game from [add command ( keg is empty )
and also a screenshot of crafting the wine in the keg! ( keg is full )