I noticed that Smart / RangeSensitive Spawning is no longer an option in the [PremiumSpawner gump or on the spawner itself. Not sure if I missed a post about it, but just wondering if that's something that's getting added back in or not. If not I may convert them to xmlspawerners as it cut my save times down over 66% on 2.0final. Small shard, helps keep the mobs at bay when no one's around.
Thanks for the Distro - HUGE help for any noob with some spare hdd space and in itch to run a shard.
Hope your wrong, I'm having enough trouble running the 'normal'part of my shard, And also will be running 5 maps that are 'custome' if I can get the multi-shard script working.
I want to set things up so that you have to become Very good on the 'normal' part to get the 5 keys to allow you into the 'custom' maps, And they will have uber mobs in them as well as new monsters, quests,and rewards.
Smart Player Range Sensitive, aka Smart PRS, was removed in new versions.
To the future, I want to add a new kind of controller as an item you can add to a region, customize range of effect etc. So the controller will do what Smart PRS did. Controller will check players range and enable or disable the spawers close to it.
[Constructable]
public Tyeelor() : base( "the expeditionist" )
Quick question, I noticed none of the TownFolk under \ML\Mobiles\Townfolk (aka heartwood) have a [Constructable] added. After importing your maps with xmlspawner, the heartwood spawners were placed, but didn't spawn the town ppl on them. I tried [add Tyeelor and got the message that it was not constructable - would I just need to add something like this to Tyeelor.cs?:
I added [Constructable] above that line in the script, it got Tyeelor to spawn, but really don't know if that is a correct fix. Would love some feedback, thx.Code:[Constructable] public Tyeelor() : base( "the expeditionist" )
A little help i have been using this system for years and love it. I upgraded to 2.1 and now when I make a spawner and type the name of creature i want to spawn hit the button and gump closes name is gone nothing on spawner.
Also I miss the way creatures were hidden before till players showed up. Please tell me why I cant spawn any customs thx
Found an interesting issue hopefully you guys can help me with it. If you double click a monster while not in combat mode(war) you can loot them.
UO client 7.0.12.0, RunUO2.1, and nerun distro..
(separate issue that I'll post here also, buying from vendors does not reduce your gold)
If you don't know what the issue is.. maybe you know which file the code would be in, that would at least save me some time searching
I'm not sure where mine came from but I have a StaffCloak and when you wear it it puts your access level to player. Either or!Oh yes I am logged in as an Admin.. haha ok.. I'll make myself a player account thanks