I recieved this PM and id thought id share the reply in here as some of you may want the same answers:
Faythe said:
First I wanna thank you for creating this little device so that people with my ignorance of C# can somewhat script. With that said I have a few questions/comments about the program. One is I noticed there is no field to add fire resistance to a weapon that isn't a big deal because I figured out how to do that but what I cant seem to figure out is how to adjust the minimum and maximum weapon damage along with the base weapon speed. What would I need to put into the script to adjust those properties? Also would it help if I gave you the script to look at? Sorry about the support questions but when it comes to this stuff I really am a ditz at it all. I've read a little bit about C# but not enough to apply to UO. Thank you for taking the time to read this.
--Faythe
Ps. Any ideas when the next release will be and possible features that will be included?
As she figured out the fire resistance isnt in there - oops! ill fix that in the next release(coming soon)
As for min/max damage that has been deliberately left out of this version(although it is in the next release) for those wondering here is how you can do it manually:
Under
public class Broadsword : BaseSword
{
you would add these lines(if you are using AoS or higher)
public override int AosMinDamage{ get{ return 14; } }
public override int AosMaxDamage{ get{ return 15; } }
If you are using a shard configured for earlier setups you would use these
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 29; } }
Weapon Speed is in there(its just implimented differently - instead of a public override, its just under the [constructable] field)
All of these will be in the next release - but just incase i posted them in here, and fayth - i dont mind support questions being pm'ed
just if their useful to everyone else ill post them in here.
EDIT:
Ive quickly made the changes and uploaded a new version.