// Created by Script Creator
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( " corpse of a Heckler of Stones" )]
public class HecklerofStones : BaseCreature
{
[Constructable]
public HecklerofStones() : base( AIType.AI_Melee, FightMode.Agressor, , , , )
{
Name = "Heckler of Stones";
Hue = 0;
//Body = 14; // Uncomment these lines and input values
//BaseSoundID = 268; // To use your own custom body and sound.
SetStr( 8000 );
SetDex( 4000 );
SetInt( 500 );
SetHits( 15000 );
SetDamage( 35 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Cold, 0 );
SetDamageType( ResistanceType.Fire, 0 );
SetDamageType( ResistanceType.Energy, 0 );
SetDamageType( ResistanceType.Poison, 0 );
SetResistance( ResistanceType.Physical, 90 );
SetResistance( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Fire, 75 );
SetResistance( ResistanceType.Energy, 75 );
SetResistance( ResistanceType.Poison, 80 );
Fame = 20000;
Karma = -5000;
VirtualArmor = 0;
PackGold( 500, 1000 );
PackItem( new Goldbar(10000, 15000) );
}
public override bool AutoDispel{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison. Deadly ; } }
public override bool AlwaysMurderer{ get{ return true; } }
public HecklerofStones( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}