Poplicola
Sorceror
UltimaXNA has reached Milestone 0.1: Interaction and network. This milestone includes a complete rewrite of the client's networking (thanks Jeff!), numerous feature additions, and countless bug fixes.
Some of the big features we've added or fixed in the past week are:
* Persistent entity targeting: You can now left click on an entity to target them, and their stats show up in the gui (see the attached screenshot).
* Interaction with items. You can now pick up items, drop items to specific spots on the ground, move items between containers, equip and un-equip items, view item properties, and so on.
* Update speed independent of fps: when the client is in the background, or there is a heavy load on your system, the fps is reduced. However, this does not affect the update speed of the mobiles; you could run this engine at 240fps or 2fps, and mobiles would move at (basically) the same speed.
* Better support for login and logout: the client responds appropriately to login errors and can now logout on command (Ctrl-Q).
It's been a while since I've updated this thread, but as I said before, new features are being added daily.
Some of the big features we've added or fixed in the past week are:
* Persistent entity targeting: You can now left click on an entity to target them, and their stats show up in the gui (see the attached screenshot).
* Interaction with items. You can now pick up items, drop items to specific spots on the ground, move items between containers, equip and un-equip items, view item properties, and so on.
* Update speed independent of fps: when the client is in the background, or there is a heavy load on your system, the fps is reduced. However, this does not affect the update speed of the mobiles; you could run this engine at 240fps or 2fps, and mobiles would move at (basically) the same speed.
* Better support for login and logout: the client responds appropriately to login errors and can now logout on command (Ctrl-Q).
It's been a while since I've updated this thread, but as I said before, new features are being added daily.