Just figured I would give you guys an update so you won't be thinking the project is dead.
I am not sure when it will be done, but the next version will include two new ways to set the Item ID on an item, weapon, or armor piece. In addition to writing it in, it will have a drop down list with the label's of Item IDs that would work with what you are making. Also, for weapons and armor I will include a "Select from image" option. Once you click that option, a bunch of images of possible Item IDs related to what you are making will come up. (Example: If you are making a weapon, a bunch of pictures of the different weapons will appear.) All you have to do is single click one of the pictures and the correct Item ID of the graphic that was clicked will be written into the script. Of course the images are displayed in a very organized format. Also, since all weapons and armor have 'flipped' versions of their graphic I will make it possible to select that Item ID too. I might use a drop down menu for that too, not sure.
Since I could not come up with an easy way to read the *.mul files, I will be manually taking the pictures of the items in-game and cropping them. As you can imagine, I will not be taking the picture of every Item ID. That is why I am limiting it to only weapons and armor. It will have lots of options for weapons and armor, I believe I have over 50 different weapon pictures already.
Suprisingly, I was able to add in all of these images with only a .04 MB size increase.
I am also thinking of a hue selection screen too. All of this is just to prevent people from actually having to go in-game, look in scripts, or use other third party programs to find the right Item ID and hue for their weapon or armor piece.
Reason:
I gave the last version to some of my fellow UO playing friends to use to try to make some basic items. Suprisingly, though all of them have played UO for years and have their own private RunUO server, none of them knew what an Item ID was or how to find it. So that is where I got the idea to offer a selection of Item IDs. Some people will think it is a waste of time, but I want this program to be able to do more while using the smallest amount of memory and harddrive space possible.
My true goal with this was to allow someone with zero C# or RunUO knowledge to be able to make a their own items easily. With this next version, it will be even easier to use.
P.S. - I know there are several (I counted 4) glitches in the last version, due mostly to sloppy or wrong code. All bugs that I have found will be fixed in this next version. Whenever I do actually manage to get it finished. The readme will also be written better (since I know it looks like crap and is barely legible).