Thank you
I'm hard at work on my (personal) next release of the Skill/Stat system - v2.2 -...it should be pretty fun. The next release is sort of a transition release. It really implements the full scope of what I have planned for TMSS 3.0, but it doesn't have all the user-viewables yet...which are really the hard part of the deal, anyhow...(for me). But the major feature that I am implementing in the next release is individual administrative setting of allowable skills, and maximum / minimum values on allowed skills. Secondly, it will not use a "num skills" anymore -- it will use caps, like the stat cap that is already in place. So now, on each page turn, I'm going to attempt to implement some code to update values, display the values, and change the "page" at the same time. Which shouldn't be too hard, actually...the framework is there, it just needs modification and expansion.
The fun part about the individual settings is that you can (or will be able to) create multiple "profiles" -- so you could make Ranger stones, Mage stones, etc., and each one has a different set of skills available to it. Eventually I might even add an exporter to save the profile to a file, allowing you to distribute it when you give out a r/c/l related script where it might come in handy (say for a race that has a specific set of skills, but not TOO specific -- the players can choose from a select few).
Anyhow...yeah...that was my progress update.